Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
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Mar 1 2009, 2:34 am Decency Post #1661



Probably an asshole marine scan+map center.



None.

Mar 1 2009, 2:43 am ClansAreForGays Post #1662



That or some noob hacker was pissed you stole his mutant.




Mar 1 2009, 9:26 pm Decency Post #1663



I think the most major change that needs to be made is the teamkilling splash Exp gain. I'm entirely fed up with playing against LM's that sit outside of their cannons and out exp everything with ease. By the time they venture out, they have 450 mana and 15 scarab damage upgrades, and they've been denying your team two (or three) spawn paths for the entire game. With even a single competent teammate focusing on taking down your assimilators, you have little chance.

I've been playing a bunch of games and choosing Firebat in each, so...
Assault Evaluation:
L1- Usable. It's not the greatest L1 by any means, but it does see decent use against slower characters. The duration should be bumped up though, you don't even have time to get to them before they move, sometimes.
L2 - Near worthless. It's good against characters that are immobile or really slow, but that's pretty damned rare. Most of the time you spend 50 mana to slow someone for a second or two and take 15 of their mana.
L3 - Powerful, but short-lived and hard to get off. Either you hit with it or you don't, and the only time you can really hit with it is at night or against a slow character. Being able to manually detonate it via Guardian transform would help a small bit, and the infested terrans might help, though I fear they might block the Firebats and actually lower the total damage even more. My suggestion would be to cut the Firebat damage (currently 40+2) and increase the spell's duration.
L4 - Already addressed, nuke cost needs to drop dramatically. Not worth it at at the moment unless you're already banging on their temple.



None.

Mar 3 2009, 5:29 am Decency Post #1664



Found a pretty serious bug with Volt, not sure what caused it. His L2 dissipated after a single pulse, and his L3 wasn't hitting.

Replay Link:
http://www.mediafire.com/?4wgz3bzxtty



None.

Mar 3 2009, 8:19 am rockz Post #1665

ᴄʜᴇᴇsᴇ ɪᴛ!

Perhaps its just because I'm not good at aiming, or all my opponents are really good at running, but Assault's scourge attacks rarely hit for me. Maybe it was just that I was against a ling. While I know the idea of the scourge is to manually target, I'd prefer an auto target or a larger area/duration of spells. This would at least take the skill out of it. At best, Assault is a good hero, since you are good enough to micro 2-3 units at the same time. However, even that's unlikely, as you have to keep the scourge selected to even have a chance of hitting. At worst, spells 1 and 3 have no effect whatsoever, unlike the myriad of other stun spells which are just a key press away.

I like the changes made; they are for the better. Disruption web is definitely a good l2 spell. Assault by its very nature is a spawn hog, and tends to negate an entire lane if used properly, much like light mage. There's some dangers here with making changes to the spells. I don't know if anyone is familiar with a game called Nox, but the multiplayer was awesome. 3 classes (warrior, conjurer, wizard, each with stats/spells to match their name) are fairly balanced, but they scaled differently with skill. The best players were ALWAYS wizards, due to their ability to two hit kill anyone as long as they could aim right.

I think rewarding people for micro skills beyond what the other classes entail is stupid. I think a fairly good way to avoid this is to just auto target with the scourges. It could be they automatically track the nearest target, and blow up after 4 seconds, or they could go to the nearest target's location and blow up as soon as it gets there (the target can move out of the way if need be). If you improve the spells' durations/power, it will just put a greater distance between the pros and the not so pros. It's hard enough that each and every spell for, say, the volt is a fire-and-forget, while each and every spell for assault you have to manually click the unit, then do something with it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 3 2009, 8:29 am Decency Post #1666



A scourge that autotargets would be slow as hell. Maybe an interceptor grenade could be pretty good, though.

Or using the dweb to target an interceptor grenade, giving them time. Not sure.



None.

Mar 3 2009, 9:32 am Thuy Post #1667



Quote from name:Zachary Taylor
Perhaps its just because I'm not good at aiming, or all my opponents are really good at running, but Assault's scourge attacks rarely hit for me. Maybe it was just that I was against a ling. While I know the idea of the scourge is to manually target, I'd prefer an auto target or a larger area/duration of spells. This would at least take the skill out of it. At best, Assault is a good hero, since you are good enough to micro 2-3 units at the same time. However, even that's unlikely, as you have to keep the scourge selected to even have a chance of hitting. At worst, spells 1 and 3 have no effect whatsoever, unlike the myriad of other stun spells which are just a key press away.

i don't know how you use the scourge but this is how i aim it.
When i use the scourge i usually select the firebat and the scourge at the sametime, then just aim it towards my opponent constantly adjusting the path of the scourge and it hits majoritiy of the time (though i never went against a mutant before while using assault in 1.4m4). since it's a lv1 spell it's spammable so you should be able to cast another one right and if you're close enough you should have a guranteed stunlock.



None.

Mar 4 2009, 2:29 am PlazMa Post #1668



i dont see what the point of flippin the spells around for... i just feel like im getting ripped off when i use corsair spell cuz im so used to it being 25 gas to use. and im really good with the grenade spell but i remember that being l2 for awhile but i can tell its a bit shorter of stun so that must be why he made it level 1 spell. but it is also great against say a person that likes to spawn reavers to try and take out the temple fast or summoners creatures and/or archers companions. great hero. just gotta use him right. but i still play 1.4m or 1.4mt cuz those are my favorites.



None.

Mar 4 2009, 4:17 am ClansAreForGays Post #1669



Quote from name:bastard-tino
Quote from name:Zachary Taylor
Perhaps its just because I'm not good at aiming, or all my opponents are really good at running, but Assault's scourge attacks rarely hit for me. Maybe it was just that I was against a ling. While I know the idea of the scourge is to manually target, I'd prefer an auto target or a larger area/duration of spells. This would at least take the skill out of it. At best, Assault is a good hero, since you are good enough to micro 2-3 units at the same time. However, even that's unlikely, as you have to keep the scourge selected to even have a chance of hitting. At worst, spells 1 and 3 have no effect whatsoever, unlike the myriad of other stun spells which are just a key press away.

i don't know how you use the scourge but this is how i aim it.
When i use the scourge i usually select the firebat and the scourge at the sametime, then just aim it towards my opponent constantly adjusting the path of the scourge and it hits majoritiy of the time (though i never went against a mutant before while using assault in 1.4m4). since it's a lv1 spell it's spammable so you should be able to cast another one right and if you're close enough you should have a guranteed stunlock.
This.

exactly This. When I play bat all I hear is "that's a Lv1?! rigged!"




Mar 4 2009, 6:49 am Decency Post #1670



Yes, but the stun is like 1.5 seconds...

I still find the bat far underpowered against good opponents, and the marine obviously overpowered.



None.

Mar 4 2009, 6:59 am CrudeWhore Post #1671



Quote from ClansAreForGays
Quote from name:bastard-tino
Quote from name:Zachary Taylor
Perhaps its just because I'm not good at aiming, or all my opponents are really good at running, but Assault's scourge attacks rarely hit for me. Maybe it was just that I was against a ling. While I know the idea of the scourge is to manually target, I'd prefer an auto target or a larger area/duration of spells. This would at least take the skill out of it. At best, Assault is a good hero, since you are good enough to micro 2-3 units at the same time. However, even that's unlikely, as you have to keep the scourge selected to even have a chance of hitting. At worst, spells 1 and 3 have no effect whatsoever, unlike the myriad of other stun spells which are just a key press away.

i don't know how you use the scourge but this is how i aim it.
When i use the scourge i usually select the firebat and the scourge at the sametime, then just aim it towards my opponent constantly adjusting the path of the scourge and it hits majoritiy of the time (though i never went against a mutant before while using assault in 1.4m4). since it's a lv1 spell it's spammable so you should be able to cast another one right and if you're close enough you should have a guranteed stunlock.
This.

exactly This. When I play bat all I hear is "that's a Lv1?! rigged!"

Post a replay of your opponent typing that.



None.

Mar 4 2009, 7:02 am Magicide Post #1672

Sleeping wolves wake hungry.

Grenade is fine.

Leave it.

And rine is nowhere near overpowered >_>




Mar 4 2009, 8:39 am Decency Post #1673



Yeah, Marine really is. The L3 = endgame against anything but Mech/Hydra/Volt.

Making disabling stuns able to kill the dropship, such as Assassin's L2, would make it slightly more even. Either way, once he gets mine drone it's over.



None.

Mar 4 2009, 12:12 pm Magicide Post #1674

Sleeping wolves wake hungry.

I never use L3, so I don't find him overpowered. I guess that's just cus i spam hp/dmg.

imho, Assassin's L3 is imba >_>

But that's just from playing a 1v1 as Archer against him.




Mar 4 2009, 12:49 pm xYoshix Post #1675



Quote from Magicide
I never use L3, so I don't find him overpowered. I guess that's just cus i spam hp/dmg.

imho, Assassin's L3 is imba >_>

But that's just from playing a 1v1 as Archer against him.

You shouldn't base it on 1:1. Its not balanced at all in 1:1. Assasin is fine IMO



None.

Mar 4 2009, 1:47 pm Magicide Post #1676

Sleeping wolves wake hungry.

Quote from xYoshix
You shouldn't base it on 1:1. Its not balanced at all in 1:1. Assasin is fine IMO

I figured =)

Does anyone here play Archer regularly? I'm trying to learn more about him, he seems like he could be quite a powerful character if used right.




Mar 4 2009, 2:38 pm Decency Post #1677



Quote from Magicide
I never use L3, so I don't find him overpowered. I guess that's just cus i spam hp/dmg.

imho, Assassin's L3 is imba >_>

But that's just from playing a 1v1 as Archer against him.

Hi get spores/nydus k bye. In seriousness, Archer should crush Assassin 1v1, you can exp all 3 lanes with L2/L3, free teleport anywhere with nydus, detect, and deal heavy base damage with mutas or companions.

Moose, any estimates on M5?

Post has been edited 2 time(s), last time on Feb 24 2023, 12:40 pm by Decency.



None.

Mar 4 2009, 8:59 pm Moose Post #1678

We live in a society.

M5 is pending the Ops and Assault changes. I've made other fixes, but you would yell at me for releasing M5 without addressing the Ops and Assault. :P

Quote from M5 (done)
:: GENERAL
- Assimilators now have 600 shields and 600 HP.

:: ASSASSIN
- Fixed string that said Decapitation's (L4) upgrade damage was +30 and not +40.

:: ASSAULT
- The Firebomb (L3) now spawns two Infested Terrans. They are created BEFORE the firebats, so they will spawn in the center.
- Cost of Nuclear Missile reduced from 10m/100g to 10m/60g.

:: SPECIAL OPS
- Comsat Station is removed upon elimination. So is the Silo for Assault, but that has less of an effect.

:: WARRIOR
- Charge of Courage (L3) now destroys player summons of the other team.





Mar 4 2009, 9:43 pm CrudeWhore Post #1679



Quote from Mini Moose 2707
M5 is pending the Ops and Assault changes. I've made other fixes, but you would yell at me for releasing M5 without addressing the Ops and Assault. :P

Quote from M5 (done)
:: GENERAL
- Assimilators now have 600 shields and 600 HP.

:: ASSASSIN
- Fixed string that said Decapitation's (L4) upgrade damage was +30 and not +40.

:: ASSAULT
- The Firebomb (L3) now spawns two Infested Terrans. They are created BEFORE the firebats, so they will spawn in the center.
- Cost of Nuclear Missile reduced from 10m/100g to 10m/60g.

:: SPECIAL OPS
- Comsat Station is removed upon elimination. So is the Silo for Assault, but that has less of an effect.

:: WARRIOR
- Charge of Courage (L3) now destroys player summons of the other team.

Did you fix volt's spells? Last M4 I played his L2 and L3 did nothing.



None.

Mar 5 2009, 12:16 am l)ark_ssj9kevin Post #1680

Just here for the activity... well not really

Moose, is the day-night cycle infinate? I've had it where it was stuck at day, the timer hit 0 but nothing happened. Possibly due to lag.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


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