Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: < 1 « 70 71 72 73 74140 >
 

Jan 22 2009, 5:32 am th1rt33n Post #1421



after seeing the beta of the new map all i have to say is amazing every1 will be very proud of unholys update to the game we all love. it will bring ts back alive from these last 2 patchs xD

Post has been edited 2 time(s), last time on Jan 22 2009, 6:30 am by th1rt33n.



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Jan 22 2009, 6:20 am Iceman16 Post #1422



Quote from th1rt33n
Quote from Iceman16
Quote from th1rt33n
yes i know it isnt balanced for 1v1 just wanted to post it (i think it was iceman who was arguing with me that firebat spawn isnt a good counter for summoner early game)



edit: had to fix spelling errors(such a bad typer)
Considering at the time the summoner had almost 30 armour ups, and controlled the map, i really don't think a 40damage firebat spawn is going to help.

i said that when the summoner had only 5armor lol idk where ur geting 30armor from ;p
Only once I've played against a summoner while my ally was telling me to make firebat spawn. I distinctly remember that player massing cannons and pylons while the summoner would just swarm+destroy them in ease. I also remember being told to make the spawn while he had 27 armour upgrades, and many assims. Either you are mistaking me for another player (as i don't remember their name) or we played together a few days ago.



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Jan 22 2009, 6:29 am th1rt33n Post #1423



lol well i said firebats earely game and i started cannoning r base because
1: eithor i build cannons to buy time from the lings (since his defiler wouldnt leave the temple so he couldnt swarm) or
2: i sit in base and defend while a medic trys to kill temple which better option xD



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Jan 23 2009, 1:43 am SFSKabam Post #1424



Nevermind, I was right.

Remove the fucking assassin delays. (Escape/Paralyze) Not sure if paralyze has a delay, or if it's just a laggy game.

Post has been edited 2 time(s), last time on Jan 23 2009, 3:14 am by SFSKabam.



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Jan 23 2009, 4:03 am DumbMarine Post #1425



Paralyze has a delay now?



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Jan 23 2009, 4:18 am Moose Post #1426

We live in a society.

Crippling Strike does not have and has never had a delay.
If it is screwing up, then it is for Unholy to explain.




Jan 23 2009, 5:57 am UnholyUrine Post #1427



You were having a laggy game :hurr:
I'm still debating w/ myself for the spell 1 delay tho



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Jan 23 2009, 3:50 pm SFSKabam Post #1428



Quote from UnholyUrine
You were having a laggy game :hurr:
I'm still debating w/ myself for the spell 1 delay tho

There should be no debate. I was playing assassin last night, with about 1500~ life, and pretty much died instantly three times to Mech's L4. Couldn't even get close enough to paralyze him (not that it'd have mattered), and the fact that he could run in as vult and cast L4, I had no fucking way to get out fast enough.



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Jan 23 2009, 4:22 pm BlueDestiny8 Post #1429



Well as an end game assassin your only option is to hunt at night, normally units are too strong for you to kill during the day unless its a team effort...As for a mech lvl 4 heh, not many units can stand up to it and its awesome power of opness



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Jan 23 2009, 11:51 pm Decency Post #1430



The tanks have to spawn and siege. You are able to see the vulture coming and do something about it, if it's during the day. If it's during the night, he can't even see you. So, I think pretty conclusively you're just not paying attention to what's important.



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Jan 24 2009, 12:17 am Iceman16 Post #1431



Quote from name:FaZ-
The tanks have to spawn and siege. You are able to see the vulture coming and do something about it, if it's during the day. If it's during the night, he can't even see you. So, I think pretty conclusively you're just not paying attention to what's important.
I think he's trying to 1v1 the mech, rather then escaping to safety when he's in danger.



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Jan 24 2009, 12:50 am DumbMarine Post #1432



Quote from SFSKabam
Quote from UnholyUrine
You were having a laggy game :hurr:
I'm still debating w/ myself for the spell 1 delay tho

There should be no debate. I was playing assassin last night, with about 1500~ life, and pretty much died instantly three times to Mech's L4. Couldn't even get close enough to paralyze him (not that it'd have mattered), and the fact that he could run in as vult and cast L4, I had no fucking way to get out fast enough.

Oshi-!

But yeah, every class (even the fast ones, the vulture is bitchin' fast) have to put up with mech's l4. At least you get an escape to use when you see him coming (instead of waiting until you see friggin' tanks sieging to use it). And you're invisible for half the game. >.>



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Jan 24 2009, 1:08 am Moose Post #1433

We live in a society.

Considering Escape costs 25 mana and Weapon Barrage costs 120...




Jan 24 2009, 5:13 am ClansAreForGays Post #1434



I want to see a spell that steals some of an enemy's minerals that they might have been stocking up.




Jan 24 2009, 5:34 am DaltonSerdynski Post #1435



a theif! or when someone dies you steal %2 of what they carried or 10 but thats alot but just a idea



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Jan 24 2009, 5:58 am ClansAreForGays Post #1436



It would totally be an assassin thing!




Jan 24 2009, 7:32 am DumbMarine Post #1437



It would be a waste of a spell slot

I'd rather have something that, you know, helps me not die, like most of the other classes have.



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Jan 24 2009, 7:36 am Iceman16 Post #1438



Quote from DumbMarine
It would be a waste of a spell slot

I'd rather have something that, you know, helps me not die, like most of the other classes have.
Yeah, seems pretty useless.



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Jan 24 2009, 8:01 am Thuy Post #1439



switch assassin's Lv1 and Lv3 spell? and lower the duration of that ally computer spell thingy..



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Jan 24 2009, 8:35 am DumbMarine Post #1440



I don't think assassin needs a nerf like that.



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