Mouse Controls
Jul 3 2008, 9:53 pm
By: Dark_Nokiemens  

Jul 3 2008, 9:53 pm Dark_Nokiemens Post #1



Say I wanted to make a map where when I move the mouse, and the character moves with it. How would I do that? cause I don't really know much about the more advanced stuff. Please help!



None.

Jul 3 2008, 11:11 pm Kaias Post #2



You can't detect where the cursor is, and you can't center a location on it.

Essentially, you can't.



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Jul 3 2008, 11:14 pm Axii Post #3



http://www.staredit.net/files/284/ ??



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Jul 3 2008, 11:19 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

EUDs. Mouse position does not work with other people, though. And there isn't an easy way to do it in a map larger than the screen.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jul 3 2008, 11:30 pm Kaias Post #5



Of course, besides EUDs, but I seriously doubt he'll get into that.



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Jul 4 2008, 12:00 am stickynote Post #6



Why not? EUD's are really interesting. However, they are annoying to work with.



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Jul 4 2008, 12:55 am Falkoner Post #7



Even if he DID use EUDs, think about how many triggers he would need to get it to work properly? I mean, pretty much every mouse position has to be hardcoded into the triggers.



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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