Moar modding questions
Post #23
HailFire
Jun 16 2008, 9:24 pm
Post #27
Symmetry
Jun 16 2008, 10:22 pm
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http://www.staredit.net/maplantis/index.php?sid=b75f8d3372;mod=540 Throw that in your mod (folder scripts\), see if that helps. |
Post #29
HailFire
Jun 17 2008, 5:11 am
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I may have already known the answer to this and forgot on account of
For example, I'm planning to make a unit with a sort of "Suicide Mind Control" that only works on vehicles; the unit jacks the ride and becomes the new pilot. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #31
HailFire
Jun 17 2008, 10:33 pm
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Yeeeaaaah, something like that.
Basically, I want an Infested Terran to cast Mind Control when it explodes, and (preferably) to only target mechanical units. So far, I've tried: Going into weapons.dat and changing suicide (infested terran) to have an explosion of Mind Control (Result: When the inf. terran attack an enemy unit, game crashes with an error of CBullet: Damage) And: Going into units.dat and changing the infested terran's attack to Mind Control (as weapon) (Result: Same as above) Am I doing it wrong/is there a way to iscript it in ![]() ![]() ![]() ![]() ![]() ![]() |
Post #33
HailFire
Jun 18 2008, 12:49 am
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Mind control as a weapon doesn't work. It's hardcoded. Is there any way I could associate the spell with an attack? If nothing else, I could probably make the unit a spellcaster, give it full energy and MC, make MC a spell that costs all energy, and have the unit die when it hits 0 energy, ala broodlings. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #34
FlyingHat
Jun 18 2008, 1:31 am
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Is there any way I could associate the spell with an attack? If nothing else, I could probably make the unit a spellcaster, give it full energy and MC, make MC a spell that costs all energy, and have the unit die when it hits 0 energy, ala broodlings. In other words, it's very impossible. I'm still learning a lot of stuff, so most likely I might have missed some stuff. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #35
HailFire
Jun 18 2008, 1:55 am
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Is there any way I could associate the spell with an attack? If nothing else, I could probably make the unit a spellcaster, give it full energy and MC, make MC a spell that costs all energy, and have the unit die when it hits 0 energy, ala broodlings. In other words, it's very impossible. I'm still learning a lot of stuff, so most likely I might have missed some stuff. Sonovabitch. Weeeellll, there goes that idea. At least I should be able to pull off the OTHER one. By the way, where would I go to request modding-related files (In this case, sound) that probably don't exist yet? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #37
HailFire
Jun 18 2008, 5:23 am
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Modding help would be the place to post. Whatta coincidence. Request (especially aimed at those affiliated with the Dune project, before it went under, as you probably know better how to aquire it): Ordos Sabotuer (and possibly Engineer) voices from Dune 2000. Edit: FUCK YES POSITIVE MINERALS. Really, it's about damn time. This post was edited 1 time, last edit by HailFire: Jun 18 2008, 5:33 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #38
HailFire
Jun 18 2008, 5:36 pm
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'Nother question: I've been trying to make the infested terran (using it for a different purpose now) cloak. I Firegrafted on both buttons (cloak and decloak), changed the dat requirements for personell cloaking to include the infested terran, and made it a spellcaster in datedit.
Everything seems to be in order exept that it won't cloak (the button doesn't respond). I'm pretty sure this is an iscript issue, and thus looked at he ghost, where two snippets of iscript caught my eye: CodeGhostCastSpell: nobrkcodestart wait 1 playsnd 240 # Terran\GHOST\TGhLkd00.wav castspell playfram 0xcc # frame set 12 wait 2 playfram 0x22 # frame set 2 nobrkcodeend gotorepeatattk sigorder 2 goto GhostGndAttkToIdle I'm pretty sure that has to do with Lockdown, and; CodeGhostSpecialState1: playfram 0x00 # frame set 0 wait 1 playfram 0x11 # frame set 1 wait 1 playfram 0x22 # frame set 2 wait 1 goto GhostLocal05 Not sure what this does, but it doesn't look like anything special. Additionally, the wraith (which also cloaks) doesn't have these. Plz halp. ![]() ![]() ![]() ![]() ![]() ![]() |
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