Okay.
I'm trying to decide if I should implement renaming for them or not. It's a horribly difficult to do, and there's a way to manually rename them as is. Mainly I want to finish saving and then go on to touching stuff up and releasing this much better version.
Also -
A small gift. Please don't bug me to make fgp's compatible with the new version i'm working on. If I really want to i'll try...but don't expect me to.
None.
My current plan for the release is to do a beta release of the new version where I know some stuff doesn't work completely, but that'll be stuff that most people don't use. Then I'll work on that while people tell me other problems that exist.
Sounds okay?
btw, i took out in-editor exe edit renaming. It was going to be way too hard to implement...so yeah...
None.
Good. Make sure I get it first.
What are the chances on getting .exe edits for the flag beacons?
None.
@Syphon - What kinds of edits?
ASM - via plugins. Which you and poiuy_qwert are going to have to help me test out. That's one of the things I'm really not sure if it works.
EDIT-
So, yeah. As an update, i'm stuck in the middle of save right now. s:
Hopefully I can get through it and then I'll do the last couple of things. Couple of weeks at most I hope.
Post has been edited 1 time(s), last time on Feb 9 2009, 5:34 pm by DiscipleOfAdun.
None.
Quote from name:DiscipleOfAdun
@Syphon - What kinds of edits?
ASM - via plugins. Which you and poiuy_qwert are going to have to help me test out. That's one of the things I'm really not sure if it works.
EDIT-
So, yeah. As an update, i'm stuck in the middle of save right now. s:
Hopefully I can get through it and then I'll do the last couple of things. Couple of weeks at most I hope.
Allow for other units, remove/alter timer on it. If possible, range.
None.
Okay.
Also, I had a successful test with the new App+Loader yesterday. Which means things aren't too far away from release.
To give you guys an idea of what's left, my current todo list -
TODO:
*Patcher - Exe Edits
*Patcher - Plugins
*App - Save and Save+Run(not save as...)
*App - Open
App - About
App - Credits
*Patcher - Registry Key
Patcher - Fail SC 100% on bad version, plugins too.
App - Context Menus
the * items are ones I will must finish before releasing anything. Hopefully I can get them done quickly.
None.
PyMS and ProTRG developer
Sweet, I can't wait
Do you mind adding in cheat changing?
Have you considered adding an auto-patcher? (As in, automatically downgrade SC, and then re-upgrade to the latest version when the program closes.)
None.
@ A_of-s_t : It's going to be in a plugin at some point.
@Syphon - Not really. Mainly because I don't want to deal with the patch_rt changes.
None.
*Threadomance.*
In regards to the new FG release for SCBWv1.16.1, is there full support for everything not plug-in and EXE edit? As in, all buttons and tech requirements, etc.?
Also, are there any bugs, glitches, etc. for FGv0.93 (for SCBWv1.15.1)?
I don't know if you already have something like this, but what about an EXE edit to make all units have the rally point capability?
In 1.16.1, the list of buildings to check is at 0x0047B2E0. It's called by 0x00466F59.
None.
Personally, I would really like an EXE Edit to make spells affect the caster, kinda like Stim pack and cloak. Really, a self-affecting defensive matrix would be awesome.
None.
Sorry for this bump but, I found a better FGD file for 1.16.1, with it you can do exe edits!
[attach=5181]
Attachments:
None.
cue patch
Question did you test all of the exe edits? did they work?
Also where the heck did you find this and who did it?
Post has been edited 2 time(s), last time on Dec 18 2009, 6:07 am by KooKsTeR.
None.
PyMS and ProTRG developer
I'll bet it's the EXE edits updated by bajadulce and a few more people at BWAI.com in
this thread.
SDE, BWAPI owner, hacker.
@Syphon: There's really nothing special about the flag beacon. The order is what you want to change.
If I were to suggest anything, it's support for ChaosLauncher plugins, and standard/generic DLLs(hax lawl).
EDIT: Also, how about a statdata editor? (Unit stats data @ 0x005193A0)
EDIT2: Also, how about import detours for the following?
SetTextColor (change text colours)
SetBkColor (change background colours)
TextOutA (maybe)
GetUserDefaultLangID (change language)
DrawTextA (maybe)
Post has been edited 2 time(s), last time on Jan 28 2010, 6:45 am by Heinermann.