Bugs:ran across the exact same auction bug and noone left this tiem its just glitchy and it happens.
turn bug - some idiot didn't roll fast enough and the block squares appeared preventing him from rolling
see replaychance move back 3 spaces - didn't fire correctly i've had it work properly before but this time it gave teal an extra $150 and he never moved back
see replay I'm thinking its mislabled for the roller. When i see it doesn't move properly and when an opponent gets it works fine.
problem unmortgaging while having houses bought on a color group. ex he had 2 houses one on the 2 unmortgaged greens and the last one mortgaged. he could not unmortgage his final property to build up higher. He then had to sell houses and then unmortgage then rebuy houses.
see technicalities.also will continue looking at the game but i could have swore i went to jail and rolled doubles got out and hit community chest went back and had to buy out on my third turn including the doubles roll so 2 turns instead of three from the second time i went to jail.
tenesee mortgages but the property doesn't go to 50% hp so u can't tell its mortgaged without looking at the map. also mini map pings would be nice when mortgaging unmortgaging or buying houses. wait maybe a minimap ping could be created to check see where a property is say bring to a beacon to check for those peeps that haven't commited the game properties to memory like me lol.
Cosmetics:need to be able to tell where all players are it kinda sux that we stack burrowed on one spot because you can't quite see where people are if 2+ land on same square. along with this i would add in a ping that shows where a player lands after his roll would be really helpfull especially with some of the cards effects.
also when bidding on properties it would be nice to recieve a ping of the current property up to bid even an occasional ping would be great. this would help avoid confusion.
totally agree gotta remove the attack ability crap i accidently declared bankrupt trying to keep myself from attacking.
Things that simply didn't work (guess they could be called bugs)
also the utility pay is very unreliable i was paying 10x and 4x quite a bit and that was without the cards and seperate people owning both.
also your double pay on railroad doesn't work. had it twice and only paid reg amount.
Things that i think could use a change1. -the trading auction system is my least favorite part of this game atm. Its not very easy to bid you have to click lots of times to get your guy to move to outbid.
- Also the player order affects who gets the bid if more than 1 player lands on the beacon.
- the increments are nice but they you get to a point of where ever increasing bids becomes rediculous. I would out bid for $20-30 but not $50-60+. Would like to see a steady increment of idk $30 unstead of constantly rasining. maybe start with 10-20$ and eventually move to $30 but not higher
-i would rather bid by building a unit rather than clicking. It would be easier to tell who performed the action first and would require less clicking.
-would be nice to bid what you wanted also instead of bidding the set bid because certain people gain advantage say if you wana stop bidding at mortgage price one person is the only one that can do it and its not always the person that started the bid.
2. -a roll to determine who goes first. It sucks being the last player and when people join your game if they are in the last spot they are going last period. game maker can essentially sit in first place.
3. -buying houses would also be better if it were done through building because if a player is paying more attention and/or has less units in the way they can purchase faster than another player.
-Having them put piece on beacon to buy then they could put properties on the beacon as they aquire them and when time came build units to purchase and thus buy up the buildings faster.
-Also this would help with the housing auction if you were to implement it later on. could have like a timer which if another player wanted to purchase they could and if there was less than either wanted to buy you could enforce an auction.
Technicalities- from what i have seen computer monopoly games seem to run this way as well.
-could not find anything on rule technicalities for monopoly.
1. The way i have always played even from reading the rules was that you couldn't mortgage unless you had no houses on a color and thus could not also buy houses if a property of that color group was mortgaged.
2. advance token to nearest railroad you took it literal as nearest in realative space and i took it more game related nearest from the current square i occupy and since i can only move one direction thus can only move foward.
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Post has been edited 4 time(s), last time on May 15 2009, 7:27 am by killer_sss.
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