| Polaris[MM] | Mar 24 2008, 6:24 pm | Post #1 |
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Commandant of the Stellar Marine Corps
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Here is a trick I found out with .bin editing:
So, you made your nice new background.pcx for your mod eh? You probably want to .bin edit it and get rid of the SMK's, and align everything properly. Now, as anyone who has done this knows its a pain to line everything up. So, have no fear, this is where transparent windows come in! Look: As you can see, I have the gimp open with my background, and made that window transparent over the .bin edit preview. In order for it to come out correctly, you obviously have to align the two windows directly over each other. Note: You will need a windows skin or program that supports transparent windows to do this. If not, I suggest you go hit http://www.google.com Otherwise, life will be a lot easier .bin editing for you now! |
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| FlyingHat | Mar 24 2008, 6:31 pm | Post #2 |
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Nice. Is that some Vista magic or is it some program you found?
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| O)FaRTy1billion[MM] | Mar 24 2008, 6:35 pm | Post #3 |
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Remember the game! P.s.: Feldspar.
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Now try that with WIDESCREEN. The editor, preview, and overlay can exist at the same time without overlapping!
...I could make it so you can make the preview window transparent, too. I'll just need to remember how. Or I could simply make it so you can load a background image. |
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| Polaris[MM] | Mar 24 2008, 6:48 pm | Post #4 |
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Commandant of the Stellar Marine Corps
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Actually, I am on XP, just using a Vista skin that happens to have transparency. I like that idea. |
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| brew | Apr 7 2008, 9:21 pm | Post #5 |
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Have you not heard of user32!SetLayeredWindowAttributes()? Just be sure that the target window has the WS_EX_TRANSPARENT bit set (if it isn't, you could use user32!SetWindowLong()), and specify LWA_ALPHA for dwFlags.
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| FlyingHat | Apr 7 2008, 9:26 pm | Post #6 |
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Umm.... Could you translate for us? Not all of us are programmers. Nor do we know Portugese.
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| O)FaRTy1billion[MM] | Apr 8 2008, 4:07 pm | Post #7 |
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Remember the game! P.s.: Feldspar.
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Are you saying that you want me to implement transparency? I have used SetLayeredWindowAttributes before... (I made a little window that sits in the top right corner to keep notes in. Hovering the mouse over it makes it fade in, and moving the mouse away made it fade out.
)Don't bother. If you don't understand, it is likely that you needn't worry.
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| IskatuMesk | Apr 8 2008, 4:24 pm | Post #8 |
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MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
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it's a good thing I am utterly HORRIBLE at photoshop or anything image-editing related for that matter, otherwise I might have actually had to try this for AO
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| O)FaRTy1billion[MM] | Apr 8 2008, 7:24 pm | Post #9 |
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Remember the game! P.s.: Feldspar.
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It isn't that hard to make stuff for this... Just find a fancy background or something.
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| IskatuMesk | Apr 9 2008, 3:00 am | Post #10 |
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MASTER OF THE UNIVERSE, TIME, SPACE, PONIES, MAILMEN, AND GOATS
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Anything fancy gets mangled by the palettes involved. Or, consequently, mangles the UI tiles which I am too lazy to change the palettes on.
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