Staredit Network > Forums > Null > Topic: How do you get around a trigger problem?
How do you get around a trigger problem?
Jan 28 2008, 10:22 pm
By: candle12345  

Jan 28 2008, 10:22 pm candle12345 Post #1



Your working on say, your newest Bound map.
You reach a really badass problem in your trigger system.
What do you do?

I usually make a workaround.
If that fails, I rewrite the trigger(s) from scratch.
And if that fails too, I come crying to SEN for help.



None.

Jan 28 2008, 10:24 pm lil-Inferno Post #2

Just here for the pie

I check the trigger and see what's wrong, then I fix it, I guess?




Jan 28 2008, 10:31 pm candle12345 Post #3



We're talking a major screwup that you can't understand.

Unless you're so good you can fix any trigger :O



None.

Jan 28 2008, 10:34 pm The_z0r Post #4



Quote from candle12345
Your working on say, your newest Bound map.
You reach a really badass problem in your trigger system.
What do you do?

I usually make a workaround.
If that fails, I rewrite the trigger(s) from scratch.
And if that fails too, I come crying to SEN for help.
Pretty much what you do.



None.

Jan 29 2008, 1:46 am Dapperdan Post #5



I never work on the map again and cry myself to sleep for a couple months. Works for me. You guys are just crazy.



None.

Jan 29 2008, 1:51 am chuiu Post #6



Quote from candle12345
Your working on say, your newest Bound map.
You reach a really badass problem in your trigger system.
What do you do?
Stab myself in the eye, because I promised myself I would never make a bound map.

Quote from candle12345
I usually make a workaround.
If that fails, I rewrite the trigger(s) from scratch.
And if that fails too, I come crying to SEN for help.
I try as many methods as I can think of to make it work the way I want to AND THEN when all else fails I improvise. If I cannot do what I want to or meet a satisfactory solution I usually end up scrapping the map altogether. This is why almost no one has seen any truly original maps out of me. :P



None.

Jan 29 2008, 2:15 am Riney Post #7

Thigh high affectionado

Quote from candle12345
We're talking a major screwup that you can't understand.

Unless you're so good you can fix any trigger :O

I wrote a trigger once that turned out doing something I DIDNT want, but turned out to be all the better! Strange how coincidences can happen.



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-- Updated as of December 2021 --

Jan 29 2008, 5:12 am Ultraviolet Post #8



Quote from Dapperdan
I never work on the map again and cry myself to sleep for a couple months. Works for me. You guys are just crazy.

Same here :P




Jan 29 2008, 6:59 am JaFF Post #9



Quote from candle12345
Your working on say, your newest Bound map.
You reach a really badass problem in your trigger system.
What do you do?

I usually make a workaround.
If that fails, I rewrite the trigger(s) from scratch.
And if that fails too, I come crying to SEN for help.
I check the triggers, edit them for testing, run a few tests with all the other systems of the map active, then get a full understanding of what's happening and fix the problem.

If that fails I kill 13 christian babies and burn a church.



None.

Jan 29 2008, 9:14 am candle12345 Post #10



Quote from Dapperdan
I never work on the map again and cry myself to sleep for a couple months. Works for me. You guys are just crazy.

You know, you're right.
Who needs perseverance? xD


Quote from Dark_Marine_123
Quote from candle12345
We're talking a major screwup that you can't understand. Unless you're so good you can fix any trigger :O
I wrote a trigger once that turned out doing something I DIDNT want, but turned out to be all the better! Strange how coincidences can happen.

Haven't we all done that? My experimental rapid fire tank idea was an accident, the trigger was supposed to spawn a tank when someone brought an SCV to a certain spot. But I forgot to make the SCV disappear, then we got an uberfast firingt siege tank :O



None.

Feb 20 2008, 6:42 pm Ahli Post #11

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

badass problem in bound maps?
cant be a fatal one... I mean... it's only a bound map?!

To be exact, most parts of starcraft mapping is to "workaround" the problems in current times.
mobile grid = workaround
binary countoff = workaround
dropship menues = workaround
I'm presenting my teacher starcraft mapmaking and they already said while I'm building a map that everything is only a big workaround. and some people said me that I should map for wc3. :dontgetit:

it depends on the system, if you should do a workaround for the workaround.




Feb 21 2008, 4:39 am ejac1337 Post #12



Well, first I check for stupid mistakes. (75% of the time).

After that I start putting in test variables. Since I oftenly use death counters I put in a number in the death counter that should make the next trigger go off. If it doesn't, that means the next trigger is not working, and if it does it means the first trigger is not working. After knowing that it's easy to go about fixing the problem. (20% of the time).

After that I'll typicaly check other triggers to make sure I have no conflicting triggers. (3% of the time).

If pretty much all those fails I just rewrite them. (2% of the time).



None.

Feb 21 2008, 4:45 am LoveLess Post #13

Let me show you how to hump without making love.

Quote from candle12345
We're talking a major screwup that you can't understand.

Unless you're so good you can fix any trigger :O
Not trying to be a dick, but yeah, pretty much.



None.

Feb 21 2008, 12:35 pm EzDay281 Post #14



Quote
badass problem in bound maps?
cant be a fatal one... I mean... it's only a bound map?!
Oh ya? What if the problem's that you somehow accidentaly stuck a Wait(90); into your 186 lines of hyper triggering ( assuming three commented, preserved triggers ) , and this disrupts some critical and extremely precision-intensive trigger in your map causing the whole thing to fail? D:
>.> <.<
Bound maps don't necesarily have to be nothing but, 'dodge the explosions/lurker spines/larvae,' y'know. ;o

------

Anyways, for myself...
Look my triggers over a few dozen times in frustration, whine to my friends about it, on rare occasion post a topic on SEN or Maplantis and end up not recieving any kind of solution, and then perform increasingly infrequent tests and random tweaks until I finally end up unofficially halting progress on the map because the exponential growth in delay between said tests/tweaks has grown to critical length.
Since these problems usually occur in really basic, but fundamental trigger systems of my maps, I usually don't have much I can do about working around them or rewriting my map, as any such solution I can come up with either has flaws of sorts that I simply won't abide, or will require far too many triggers for my short patience span.



None.

Feb 21 2008, 5:14 pm FatalException Post #15



I outsource the job to Chinese child workers.



None.

Feb 21 2008, 5:20 pm Moose Post #16

We live in a society.

Quote from EzDay281
Oh ya? What if the problem's that you somehow accidentaly stuck a Wait(90); into your 186 lines of hyper triggering ( assuming three commented, preserved triggers ) , and this disrupts some critical and extremely precision-intensive trigger in your map causing the whole thing to fail? D:
Then you're a dipshit for not copy/pasting the waits and shouldn't be allowed to make maps or reproduce. :P




Feb 21 2008, 5:46 pm Rantent Post #17



If I made a trigger mistake on something as simple as a bound map, the universe would collapse.
So I don't think I'd do anything.



None.

Feb 21 2008, 5:57 pm FatalException Post #18



What if it's an RPB (role-playing bound :P)?

The next topic should be "How do you plan on survivng when a Korean messes up a bound trigger?"

Post has been edited 1 time(s), last time on Feb 21 2008, 6:00 pm by FatalException. Reason: MOAR LULZ



None.

Feb 21 2008, 9:19 pm EzDay281 Post #19



Quote
Then you're a dipshit for not copy/pasting the waits and shouldn't be allowed to make maps or reproduce. :P
Obviously, the person's using a rearranged keyboard in which the 'v' key is next to the number row, and he chose an odd place to break the copy/pasted string. >.> <.<



None.

Feb 25 2008, 9:16 pm The_Underscore Post #20



I love workarounds, they make me feel all microsoft. But how do you work around the fact that something, somewhere, somehow is making my map lag?

I guess i could just do it microsoft style and just leave it in...



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