Staredit Network > Forums > SC1 Map Showcase > Topic: [Campaign] Underdogs
[Campaign] Underdogs
Aug 8 2022, 6:17 pm
By: Omen  

Aug 8 2022, 6:17 pm Omen Post #1



Hello again folks!
After a long break I finally found some time to come back to my SC maps, so let me introduce you my latest campaign:



THE STORY
This campaign takes place in the same timeline of the Brood War Terran campaign, more precisely between Mission 2 ("The Dylarian Shipyards") and Mission 8 ("To Chain the Beast"). Kerrigan returns to Char from Shakuras and, after finding out that the Renegade Zerg are about to wipe out her forces, she decides to leave and to temporarily settle on the abandoned world of Tarsonis, totally unaware of the fact that the UED has already set a base of operations there...

FEATURES
- Brood War expansion set is required to play (all the campaign maps are in the *.scx format);
- The campaign is Zerg-based and is made of six missions of variable difficulty; if you play well, a bonus mission (taking place between Missions 4 and 5) can be unlocked, revealing a further piece of the story...
- Special AI scripts (also from the original campaign missions) are used to give the Computer players a more specific behavior.

DESIGNER'S NOTES
This campaign is meant as a completion of the Brood War "side story" which I imagined in my two previous campaign works (i.e., the Protoss-based "Vanguard of Aiur" and the Terran-based "Unlikely Allies"; see links below), in order to provide a full plot with the opportunity to play all three races, in which this campaign is temporarily placed between the two foregoing mentioned ones. However, "Underdogs" can also be played as an independent campaign.

Below there are some screenshots taken from the campaign missions:



You can download the campaign here: https://www.mediafire.com/file/2cpttk5sqjlnhao/Underdogs_v0.1.zip/file. Enjoy!

PS If you missed "Vanguard of Aiur", you can find it here: http://www.staredit.net/topic/18333/
While here is "Unlikely Allies": http://www.staredit.net/topic/18273/

Post has been edited 4 time(s), last time on Aug 14 2022, 7:26 pm by Omen.



None.

Aug 9 2022, 12:53 am Rawflesh0615 Post #2



Yes, I knew that the day would finally come!



None.

Aug 13 2022, 2:49 am razorback9423 Post #3

C.I.S. Conversion Mod creator

Finally some plot holes made in BW are being filled. We'll get to know what happened to Daggoth!



I'm retiring from SC modding to focus on making games using the Unity engine.
YouTube channel: https://www.youtube.com/user/razorback9999able

Aug 13 2022, 6:57 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

"No one will dare oppose to the Overmind again" is weird English.

I would phrase it "No one will dare oppose the Overmind again."




Aug 13 2022, 8:07 am C(a)HeK Post #5



Mission 3

When I start I see cutscene with Kerrigan, Raynor and Fenix, after that I win. Is it normal?



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Aug 13 2022, 2:00 pm C(a)HeK Post #6



Mission 5

lol run





Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Aug 13 2022, 3:23 pm Rawflesh0615 Post #7



Quote from C(a)HeK
Mission 5

lol run


Omen should add Missile Turrets and Valkyries to prevent that happened.



None.

Aug 13 2022, 4:39 pm Omen Post #8



Quote from C(a)HeK
Mission 3

When I start I see cutscene with Kerrigan, Raynor and Fenix, after that I win. Is it normal?

No, it isn't. It is due to a control trigger that I used to check if the final scene worked well.
I'm going to upload the fixed version soon.



None.

Aug 13 2022, 5:41 pm Zergy Post #9



Quote from Rawflesh0615
Quote from C(a)HeK
Mission 5

lol run


Omen should add Missile Turrets and Valkyries to prevent that happened.
Restricting the location around the beacon to ground units only can also work.



French map maker, not really active these days.

Aug 13 2022, 5:58 pm C(a)HeK Post #10



Quote from Zergy
Restricting the location around the beacon to ground units only can also work.

Then I can upgrade Ventral Sacs and Pneumatized Carapace for Overlords.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Aug 14 2022, 6:06 am Zincoshine Post #11



Oh a new a campaign I'll add it to the archive. I'll eventually play it too but not for some time as I'm busy playing through super metroid rom hacks at the moment.



None.

Aug 14 2022, 12:25 pm DaMnUFo0 Post #12



Looks promising. Will add it to my list of showcasing SC campaigns and eventually play them after it gets more polished.




Aug 14 2022, 5:40 pm Omen Post #13



Quote from Zergy
Quote from Rawflesh0615
Quote from C(a)HeK
Mission 5

lol run


Omen should add Missile Turrets and Valkyries to prevent that happened.
Restricting the location around the beacon to ground units only can also work.

I fixed this both by adding some more Missile turrets and by restricting the beacon location to ground units, for there's no reason to disable the Ventral Sacs research for Overlords.

Post has been edited 1 time(s), last time on Aug 15 2022, 9:42 am by Omen.



None.

Nov 12 2022, 11:47 pm Andrea Rosa Post #14

Just a glitch in the Matrix

I've finally played the first mission. Wow, the difficulty is definitely there! This actually felt more like an advanced mission rather than an introductory one. I eventually won with Guardians and Mutalisks (at my second attempt), but I barely made it, and with a staggering number of casualties. Maybe you should increase a bit the resources around the starting base, that's the feeling I got. Speaking of resources, there are still some inaccessible mineral fields: you need to get rid of them, that's a newbie mistake and you surely aren't a newbie. Briefing and dialogues are reduced to the bare minimum, so for the moment I don't have enough elements to say whether Kerrigan's personality has been successfully replicated or not. Ash World isn't exactly the ideal tileset for showcasing a designer's prowess and aesthetic sense, but the layout itself is very good. I like the idea of making expansions difficult to defend via unbuildable terrain, a bit less the fact that one of the major targets lies on an island: it wasn't much of a problem for me, because of the strategy I adopted, but players who will heavily invest in ground units will probably be annoyed by that. As I already said, the difficulty is unusually high for an introductory mission: at some point, the red Ultralisks had level 4 carapace, which is a bit unfair in my opinion... yep, this mission definitely calls for a strong air force. Difficulty aside, I praise the choice of AI scripts, each Brood has its own distinct traits and signature, and they are very efficient at protecting their bases and other key locations.



Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

Nov 21 2022, 7:38 pm Omen Post #15



Quote from Andrea Rosa
I've finally played the first mission. Wow, the difficulty is definitely there! This actually felt more like an advanced mission rather than an introductory one. I eventually won with Guardians and Mutalisks (at my second attempt), but I barely made it, and with a staggering number of casualties. Maybe you should increase a bit the resources around the starting base, that's the feeling I got. Speaking of resources, there are still some inaccessible mineral fields: you need to get rid of them, that's a newbie mistake and you surely aren't a newbie. Briefing and dialogues are reduced to the bare minimum, so for the moment I don't have enough elements to say whether Kerrigan's personality has been successfully replicated or not. Ash World isn't exactly the ideal tileset for showcasing a designer's prowess and aesthetic sense, but the layout itself is very good. I like the idea of making expansions difficult to defend via unbuildable terrain, a bit less the fact that one of the major targets lies on an island: it wasn't much of a problem for me, because of the strategy I adopted, but players who will heavily invest in ground units will probably be annoyed by that. As I already said, the difficulty is unusually high for an introductory mission: at some point, the red Ultralisks had level 4 carapace, which is a bit unfair in my opinion... yep, this mission definitely calls for a strong air force. Difficulty aside, I praise the choice of AI scripts, each Brood has its own distinct traits and signature, and they are very efficient at protecting their bases and other key locations.

Thanks for your hints Andrea, they're always welcome!
I came back to the map of the first mission (I haven't been using StarEdit for a while) and I found those unaccessible minerals you were talking of. Now they have been moved so that they can be gathered from the very start of the mission!
About the island in the NW corner, you have a good point when you say that it forces the player to use air units in order to get to the brown Hive. The fact is that the brown Zerg run an AI script (Brood War Protoss 8 - Town C) which was originally meant to be run on an island town (as it is used in "Countdown"), so I tried to reproduce a situation in which such script could run well.
Concerning the overall difficulty, maybe I could disable the Chetinous Plating research so that Ultralisks are easier to defeat.



None.

Nov 23 2022, 10:36 pm GGmano Post #16

Mr.Pete-Tong

are you using realistic humanized micro skills on the ai computer units?



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

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