|
Hells Awakening - You want to play it.
|
You ask and you shall receive good sir!
OK well first up we have several additions to the beastiary. Revenant (Hydralisk Hero) Attack: Health: Armour: Description: These abominations are reanimated corpses with a hunger for a flesh. It was thought that only the advanced necromancy of Witch Doctors could bring these creatures into being but in recent times many Revenants have been spotted east of Menenos. Various scholars have theorised that the unholy eruptions issuing from the Hell Gate is the cause of these spontaneous reanimations, but either way they are still lethal opponents to be treated with the utmost caution. Wanderer (Dark Templar) Attack: Health: Armour: Description: Wanderers are trapped souls who have long forgotten their humanity; driven mad by the inability to pass on into the Heavens. Now they roam the Menenos forests, eager to share their anguish with travellers. There is no known way to truly kill a Wanderer, at best travellers can only hope to stave them off long enough to complete their journey. Spawn (Broodling) Attack: Health: Armour: Description: These pesky insects infest many caves and tunnels through Sighan. Alone, they can easily be dispatched, but in larger numbers, or in the presence of their Spawn mother it is best go give them a wide berth. Spider (Lurker) Attack: Health: Armour: Description: These spiders have been hideously mutated by the Hell Gates demonic energies. Standing two metres tall and posessing acute night vision, the Spider is a huge threat to any adventurer brave enough to brave the dark reaches of Sighan. Also I have added a fairly large gameplay element to my map. I am going to be focusing more on armour and weapons for the player. There are currently 6 peices of equipment the player can equip. Helmet, Armour, Shield, Sword, Gloves, and Boots. Each of these will give different bonuses to the player, and I have written up several examples, please keep in mind that these are likely to change as balancing progresses. Many of these can be made via the Crafting or Smithing skill, and some can be picked up randomly from monsters or from completing certain quests. Now I don't actualy have enough units to represent each peice of equipment, so it is going to be entirely text based. The player can check what he is wearing by bringing a Civilian to a "Stats" Beacon, and this will bring up all his equipment and what it does. When a player collects a new peice of equipment, it will be compared with his current equipment and the player will have the choice of either equipping it (thus discarding the old peice) or discarding it. As you can imagine this will be a big job trigger wise, but I have thought about it and I believe I can pull it off. Also I am sure you folks at SEN will be happy to help me should I get hung up anywhere. Ok here are some examples. Leather, Iron, Steel, Mithril Gauntlets: These gauntlets will give different bonuses to your Specializations (5% chance of mining two ore instead of one, increased EXP, etc.). Iron, Steel, Mithril Helmet: Helmets will give mana-related buffs (Increased mana regeneration rate, 10% chance spell will drain less mana, etc.). Leather Boots (Iron, Steel, Mithril Studs): These will also give different bonuses to your Specializations (You tame beasts faster, etc.) Iron, Steel, Mithril Armour: These will give defence related buffs. (2% chance killing a monster will return a percentage of your health, Health Herbs will heal higher portions of health, Monsters have a higher chance of dropping loot, etc.) Iron, Steel, Mithril Sword: Each sword will have a higher chance of making a critical hit. Other swords may have differing abilities. Iron, Steel, Mithril Shield: Each Shield will give the player a higher chance of dodging an enemies attack. Other shields may have differing abilities. Other equipment will be available to the player also (leather pouches which increase your inventory space, gear for your mercenaries and pets, etc.). This section is highly susceptible to balancing changes, so please be understanding. Anyway I hope you have enjoyed this rather large update, more are of course on the way, and please spread the word about my map, testers are an important part of the map making process - and there's nothing better for a map makers mojo then a score of players urging him to finish his map! Private Parts. ![]() ![]() ![]() ![]() ![]() ![]() |
|
Hells Awakening - You want to play it.
|
I have done a little bit of terrain work here and there but overall no not really I am trying to get all the trigger work out of the way.
Actually I have been using X-tra Editor so far. Mainly just because I have used it my entire mapping life and when SCMDraft2 came out I was resistant to change. Once things are finalized yes I will be including extended Terrain. One of my cities (which is situated in the middle of a lake) will rely heavily on extended Terrain.I am Oh_Man[TFE] on US East you can find me in my Channel CLAN TFE This post was edited 1 time, last edit by private_parts: Jul 30 2008, 11:23 am.
![]() ![]() ![]() ![]() ![]() ![]() |
|
Hells Awakening - You want to play it.
|
Ok everyone well I've been tinkering away at my map and I have quite a number of updates to bring to the table today. But first and foremost I would like to unviel................*drum roll*............the release date! 01/01/09. There will be no demo I am afriad. You will all have to wait until the new year before you can begin exploring my world of Sighan. Now, to the updates:
Summoning Valefor Mercenary Captain - This man will encourage your mercenaries to fight harder. As well as add his own sword to the fray. Warhorse - By summoning the Warhorse Valefor will gain increased movement speed for a short duration. Tamed Demon - This hellish beast has been turned to Valefor's cause. Use its powers wisely. Xavier Fire Fiend - This ball of fire has several unique abilties which Xavier can put to use. Water Sprite - This Sprite can withstand a lot of damage, making it a useful shield. Cyclone - By controlling the very winds themselves Xavier can create his own cyclone which can be unleashed upon unsuspecting foes. Rionna Wolf - Though easily killed this Wolf can reanimate its corpse many times before finally lying still. Wealthstone - This crystal permeates nearby players with high doses of Luck, giving them a higher chance to gain much gold from downed opponents. Siege Engine - Rionna can magically construct this self-firing catapult to rain fiery death upon her foes. Monster Database Demon Legionnaire (Infested Kerrigan) Attack: Health: Armour: Description: These monstrosities come from the very depths of Hell. Tough, blood thirsty and vicious monsters of the night, they have the ability to cause festering wounds which eat away at any poor soul unfortunate enough to be bitten. Locales This is a new section which gives a brief history about each of the settlements you will discover in Sighan. Elemain Elemain’s great walls have stood for over five hundred years. It was originally built as a forward command centre by crusaders during the Elven Genocides. The mountainous regions proved a perfect natural defence and the small lake could support the large numbers of crusaders marching by. As the wars continued Elemain grew into a mighty fortress, supplying crusader attacks and defending against mighty Elven offensives. When negotiations ended the decade-long war the fortress subsided into a bustling merchant city, complete with market place and tradesmen pedaling their wares. Lords and ladies were elected to manage the constantly growing city and several farms were established on the cities borders. Elemain remains a steadfast symbol of hope and freedom, and remains to this day as the largest city in Sighan. Dagos The industrious village of Dagos was founded twelve years after Elemain established itself as a bastion of power in Sighan. As the commanders planned their crusades towards Elven-held territories they realized that Elemain lacked the resources to continue supplying their forces with swords and armour. Scouts were sent out to discover ore deposits and when the area now known as Dagos was discovered the humans were quick to establish a small settlement there. As the ore continued to be extracted the humans realized the deposit was actually much larger then anticipated. Many quarries were established and Dagos grew into its own separate village. Since Dagos bordered the ocean ports were constructed and trawlers sent out to supply the village with a constant supply of fresh seafood. After the Elven Genocides ended King Coan I announced leadership over the people of Dagos. Dagos has enjoyed relative peace ever since. This post was edited 1 time, last edit by private_parts: Nov 9 2008, 3:34 am.
![]() ![]() ![]() ![]() ![]() ![]() |