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Hells Awakening
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Jan 27 2008, 2:34 pm
By: Oh_Man
Pages: < 1 « 2 3 4 5 69 >
 

Jun 3 2009, 2:43 am Norm Post #61



LoL, i remember being very interested in this, but it disappeared.



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Jun 3 2009, 3:07 am Dungeon-Master Post #62



Please finish it you MUST! It will be a great RPG I want to paly! C'mon man!



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Jun 5 2009, 1:40 pm Oh_Man Post #63

Find Me On Discord (Brood War UMS Community & Staredit Network)

Hello everybody first off I would like to thank you all for your continued support with this map and I do apologize for taking so long to post.

Unfortunately my SCMDRAFT2 crashed and made my map only 1kb in size. I tried several methods to fix it but none worked. :S I was lazy and hadn't backed up for a while so I lost something like, two months worth of work!!! As you can imagine I was very frustrated and almost dumped the project there. But then I remembered how much time I had already put into the map and went f*** it I'm not stopping till it's done. I have since re-installed SCMDRAFT2 and have begun working on it again however I no longer work full time I am studying at Uni so progress has been a lot slower this year compared to last year, especially when I am simply doing stuff I already did in those lost two months.

Anyway it's heading to the finish line AGAIN and don't worry I back-up like every 10 minutes now (I have since become very paranoid) and in a way I'm actually glad it has happened as it has given me a chance to add in some things I didn't want to have to go back and add as well as just polish it up and I believe the map will be better to play as a result.

I will just reiterate some of the features I am really proud of in my map and believe will be fun for the players, because after all I'm not creating this for myself I'm creating it for the players, I enjoy having someone go "this is f***ing awesome" when they are playing TVT.

Quote
Storyline - Many lines of text, I consider myself an accomplished writer and you will find the story to be both grammatically correct and a good read. The story revolves around three mysterious figures (who you play) that travel through the map saving people and banishing evil. There are multiple boss battles (10 separate bosses, and mix-matches of some bosses) two "massive" battles (with armies and castle sieges, etc.) and also random monsters roaming around the more dangerous locations.

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Spells & Co-op - This is a three player RPG, each player is unique in both weapon damage and health points and also has their own unique array of spells. Each character has four offensive spells, four defensive spells, and three summoning spells. That is a total of 33 spells with all three characters. I have also made my map lean heavily toward co-op play. In training, you can level up solo, but it is much more efficient to level up co-operatively. An example of this would be Xaviers Fire Trap ability, which plants a trap on the ground which explodes when a creature passes over it, and continues to burn the ground, potentially killing many creatures and netting a large amount of EXP. In conjunction with Rionna's Recall ability (which draws all enemies toward her) you can gain massive amounts of EXP by luring many unwary foes to their deaths. Boss Battles rely even more heavily on co-operative play.

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Specializations - Mining, Smithing, Crafting, and Beast Mastery. These are additional skills each player has which they can use to gain gold (which is used for upgrades and the purchase of potions and other supplies), make their own armour and weapons, train pets to fight by their side, an additional items that serve other purposes.

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Minigames - There are four minigames (one for each city) which can be played for extra gold, they too rely on co-operative play in order to succeed. The Delegation: you are assigned to help out various merchants with whatever tasks they need doing, whether its collecting ore for them or escorting them through a dangerous location. The Quarry: you are needed to help mine ore from the mountains, but beware of the dangerous creatures that try to impede your progress. The Trawler: a ship has braved the oceans to gather huge bounties of fish, can you patch up the leaks and ward off the sea monsters, or will you and your crew end up in a watery grave? Ent Wish: the ancient tree-warriors need help saving their forest from waves of vicious monsters, you must hold the line!

Quote
Equipment - You can find/make armour and weapons which you will use to gain bonuses such as critical chances, parry chances, mana regeneration increases, double EXP on kills, and much more. There are currently six equipment slots: Helm, Plate, Gauntlets, Greaves, Sword and Shield. There are Bronze, Iron, and Mithril variants for most equipment slots, and you can make most equipment using your specializations, however some of the stronger items may need to be earned.

If you have any comments, criticisms, or queries just drop me a line via PM or this thread. Oh and I also notice a lot of people are complaining about the Final Fantasy names. Well I have never played the game personally and my friend (who obviously had) suggested the names and I took them. I looked them up and found they fit pretty well (Valefor for instance, means the Duke of Hell). I will not be changing the name, and if the name of one or two of the characters is enough for you to not want to play this map well, pity on you.

I also play on US West as Oh_Man[TFE] and can be found in channel Clan TFE. Before I go I will quickly answer a few questions I suspect some of you may want answers to:

Can I play this by myself? No, this map requires a minimum of three players, bad luck for the friendless out there. :P

When is the release date? Well nothing is set in stone at this point but I hope it should be out well before the release of SC2. I have a Uni holiday coming up shortly which I will use to put a lot of work into the map.

Where is the beta? I have never really been a fan of releasing betas, when I release my map to the public I want it to be 100% complete. I have a group of friends who have been beta testing it with me, and we believe we have ironed out most of the bugs and balanced it effectively.

Thanks everyone, see you next time.
Private_parts.




Jun 6 2009, 2:09 am Dungeon-Master Post #64



Hurray for your comeback! Hail to you champion! Hail to the king, baby! Come get some!



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Jun 6 2009, 3:19 am payne Post #65

:payne:

All pray payne for pushing him all the time ^^
;p <3



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Jun 6 2009, 8:52 pm Jello-Jigglers Post #66



Looks great but: this
Quote from name:Darkling
Valefor. So, whos summoning the Aeon? Is Yuna going to jump out a bush?

Lol. Get a better creative name for your lead charactor, I won't be the only one to poke fun that his name just so happens to be the first Aeon Yuna is able to summon in FFX.




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Jun 8 2009, 9:53 pm Tempz Post #67



It seems pretty good, I hope you can release it asap,
very unique well done...
Yet some parts seems a bit cliche (very subtle)



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Jun 10 2009, 5:21 pm Oh_Man Post #68

Find Me On Discord (Brood War UMS Community & Staredit Network)

Hello everyone thank you for the comments, keep them coming! If you have any great ideas don't be afriad to post them here I'm happy to look at everything.

I've updated the Bestiary and screenshots which can be viewed at the start of the thread or below:

Screenshots Click to enlarge!



Here we can see Valefor and the entirety of his entourage, two mercenaries, his pet, and his two summons, the Mercenary Captain and the Tamed Demon, engaging a group of Revenants. Two Aerbestia move to attack from the east, they are commonly found in the Highlands.



This is Valefor's third summon, the War Horse. While on the horse your vision is constantly centered, giving the appearance of speed. It looks like he is about to go for a gallop down the lanes of Besaide!



This shot shows Xavier using his Twisted Mind ability against a swarm of Wolves. Wolves are dangerous in large numbers so Xavier has persuaded a few to fight for his cause. This spell only lasts a short time before Xavier looses control of the creature/s, but by continually firing the spell Xavier can summon an additional creature as well as reset the counter for the previous creature/s. Provided he has enough mana, Xavier can quickly turn a large army of foes into friends, if only for a moment. Notice the Fire Trap he has placed at the northern choke, preventing him from being flanked.



This screenshot demonstrates Xavier's summon, the Firefiend and its uses for the player. Xavier's starter spell, Inferno kills an opponent in a blaze of fire. With the Firefiend at his side, all Inferno casts are also cast by the Firefiend, with additional AoE damage. The Fire Trap spell also works with the Firefiend, allowing Xavier to have up to two traps at any one time, and one of them (the Firefiend) being mobile!



Here we have Rionna being assaulted by a group of Wretches. She is using her Attraction ability to lure them towards her Sentry, however due to the lack of upgrades, this Sentry probably won't be as effective as it should, and Rionna may need a Health Herb by the end of the battle!



Rionna continues to fight these Wretches, only this time she has taken a more forward approach. She has impaled one of the Wretches with a poison tipped arrow, which will create several Plague Zombies from the downed Wretches corpse. These Zombies can be controlled by the player for several seconds before exploding prematurely. As you can imagine, this is great for large numbers of foes.



Here we see the whole group in all their glory, fighting a desperate battle against a Demon Lord and his Legionnaires. Each player has their own set of Mercenaries, Pets, and Summons, and Rionna has laid down a Sentry on the bridge to begin putting down fire on that Demon Lord. This is just one of the many boss battles the players will find themselves in during their adventures in Sighan.

Bestiary Additions

Wretch

The Wretches are no more then lowly thieves, exiled from civilization and forced to live a barbaric existence in the wilderness. If they had any shred of decency in their past lives, this has been quickly ripped away by the cruel reality of harsh living. They will not hesitate to cut down their fellow humans and plunder them for whatever resources they happen to be carrying at the time. These blights on humanity deserve neither pity nor mercy, but rather the sharp edge of your sword.

Wraithlord

If one feels faint-hearted at the mention of Wretches, then perhaps one should refrain from reading this description, as Wraithlords make Wretches seem like a cute Saurus doll in comparison. They are the very worst part of humanity, mages turned murderers, these magic users have been exiled since their teen years. Rather then dying out as one would have hoped, they have flourished in the harsh wilderness, bending the minds of the weaker willed Wretches, and forcing the creatures of the land to sustain and nourish them. With their basic needs looked after, the Wraithlords are free to pursue their favourite hobby, that is, tearing men limb from limb with their destructive magical talents. If you encounter one of these monsters on your adventures, then pray for a quick and painless death, for survival is already out of the question.

Elegance

Little is known of the Elegance, and what little we do know is all bad. They move with a constant limp, seem almost human in appearance, and some say they can even whisper the common tongue! But one most take care not to assume the Elegance is human, no, it is far from it. Some say they come straight from the pits of Hell, escaping through the weak earth of the swamps, others say they are men turned monsters, bent on revenge for a long lost cause. Either way, extreme caution is advised when traveling swamps, stick to the path and do not waver, no matter what sounds or sights you may see!

Well that's all for the updates folks, see you next time.
Private_Parts




Jun 10 2009, 10:48 pm Tempz Post #69



Pretty good, hope release comes soon



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Jun 11 2009, 2:01 am New-Guy Post #70



This RPG is looking to be a real master-piece.
I can't wait to look at such a large map that has been so detailed in its crafting.



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Jun 11 2009, 4:06 pm Kaias Post #71



Three thoughts:
A. This project looks to be a lot of fun
B. Judging from the minimap, the amount of units suggests it will lag 3-way
C. That image hosting site is obnoxious



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Jun 11 2009, 6:14 pm Oh_Man Post #72

Find Me On Discord (Brood War UMS Community & Staredit Network)

@Kaias

It has been tested and there is no lag, as you progress through the mission the areas you leave behind are deleted via triggers, and spawns only operate if you are in the correct area. This keeps the lag down. Also most of the "units" are actually building, so there's not much path finding info being relayed across.




Jun 12 2009, 12:44 am Tempz Post #73



When can this be released ;)
and... this maps looks incredibly detailed and informative.
I know all the hype will be well worth it.

Good luck and have fun with future ambitions



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Jun 15 2009, 5:25 pm payne Post #74

:payne:

@Kaias: Could this be submitted for the RPG challenge?



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Jun 21 2009, 3:21 pm Oh_Man Post #75

Find Me On Discord (Brood War UMS Community & Staredit Network)

Here is a sneak peak on the items you can create using Blacksmithing. Of course, all still subject to balance changes.

Blacksmithing

Helm
Bronze Helm – 7% increased mana regen
Iron Helm – 5% chance your spells require zero mana
Mithril Helm – 6% increased mana regen, 4% chance your spells require zero mana
Quest Helm – 10% increased mana regen, 10% chance your spells require zero mana

Body
Bronze Chest piece – 4% vampire effect (medic spawn upon enemy death)
Iron Chest piece – 3% rage effect (wraith spawn upon enemy death)
Mithril Chest piece – 2% vampire + rage effect
Quest Chest piece – 5% vampire + rage effect, 3% chance 1000 gold upon enemy death

Gloves/Gauntlet
Leather Gloves – double extraction from ores
Bronze Gauntlet – double EXP
Iron Gauntlet – triple extraction from ores
Mithril Gauntlet – triple EXP
Quest Gauntlet – triple extraction from ores and triple EXP

Boots
Leather Boots – double leather from beasts
Bronze Boots – double gold from corpses
Iron Boots – triple leather from beasts
Mithril Boots – triple gold from corpses
Quest Boots – triple gold from corpses and triple leather from beasts

Shield
Bronze Shield – 3% parry chance (invincibility flicker)
Iron Shield – 6% parry chance
Mithril Shield – 10% parry chance
Quest Shield – 20% parry chance and monster lure (like Rionna’s attraction ability)

Sword
Bronze Sword – 3% critical hit (scout flicker)
Iron Sword – 6% critical hit
Mithril Sword – 10% critical hit
Quest Sword – 20% critical hit and one hit KO (dark archon explosion)

Set Bonuses
Warrior Set – high critical chance and parry chance when enemy in close quarters
Mage Set – increased mana regen and critical chance when enemy in spell range
Archer Set – increased spell damage and spell duration including summons
Quest Set – Elemental Barrage spell unlock.




Jun 21 2009, 5:05 pm Pigy_G Post #76



Okay, 'Quest' sounds really really childish and lame, change it please. Also, it'd be cool if like in diablo items had sockets and you could put different gems for extra bonus's in them.

Bronze
Iron
Steel
Mithril
Adamant
Magic



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Jun 22 2009, 2:53 am Oh_Man Post #77

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quest just indicates you get that equipment after completion of a quest, its not the actual name of the item...




Jun 22 2009, 3:18 am xYoshix Post #78



Most of the equips don't make sense. Gaining Mana regen from Helmets? Increasing drop rates of units for boots? :wtfage:



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Jun 22 2009, 1:47 pm Norm Post #79



Quote from xYoshix
Most of the equips don't make sense. Gaining Mana regen from Helmets? Increasing drop rates of units for boots? :wtfage:

Makes plenty of sense to me. Who are you to tell us what kind of special qualities items have in HIS made up world? I think unique effects of equipment is refreshing to say the least.



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Jun 22 2009, 4:59 pm payne Post #80

:payne:

It's a bit like D2... why would boots actually increase dexterity (when dexterity is related to hands)? Why would helmet gives mana?
His things are very okay :D



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