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Hells Awakening - You want to play it.
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Specializations
H.A. would not be much of a RPG if it did not come with an assortment of non-combat abilities, which I’ve called specializations. Specializations were designed for two reasons: an entertaining non-combat activity and a less repetitive method of obtaining gold. There are five specializations that your character can learn: Mining, Blacksmithing, Beast Mastery, Skinning, and Leatherworking. Each specialization can be trained to level 10. Mining There are several ore patches around Sighan, which can be mined with this skill. When you deplete one patch of ore another patch will spawn randomly in your area, so there will never be a shortage of ore. To mine bring a civilian to the “Mine” beacon. This will spawn a Probe (Pickaxe) next to your character. It lasts for 8 seconds before disappearing. You must continually mine the ore until it’s depleted, which creates a piece of ore (Bronze, Iron, or Mithril depending on the type of ore mined) in your inventory. Blacksmiths will buy ore from you, or you could use the ore in the Blacksmithing specialization. Smithing Using ore gathered with the mining skill your character can be converted to armour via the smithing skill. There are three armour types, Iron, Steel, and Mithril. To create armour you need to have two things: A certain amount of Iron, Steel, or Mithril, and a furnace, which can be found at any blacksmith. When the above prerequisites are met your character will create an armour set. Which can be used to boost your characters survivability. Stronger armour sets require a higher blacksmithing level. Skinning Several creatures throughout Sighan have tough skin, which can be harvested with the Skinning skill. When your character kills this creature, he will automatically skin it, treat it with salt, and add it to his inventory as leather. Of course as there is a chance your character may damage the skin, so you may not get leather every time. The stronger creatures have higher quality skins, which are harder to harvest. Leather can be used in the leatherworking skill and crafted into useful items; alternatively you can sell this leather to a general store for a reasonable price. Crafting With this skill you can create a wide variety of useful items for your character. Such as leather armour for your mercenaries, pouches to carry extra equipment, and even leather whips to motivate your pets! This skill requires leather gathered with the skinning specialization. Different items require different quantities of skin, and some items can only be crafted with the toughest of skins. These items can be put to use by your character, or simply sold off to a needy vendor. Beast Mastery Most beasts in Sighan lack the cranial capacity to be tamed, and those that do can be particularly elusive. To capture one of these creatures you need to trap it with mana cages. Mana cages can be purchased from Beast Masters and they work by subduing the creature and then shrinking small enough to fit into your inventory. Once captured, you have two options, selling it to the Beast Master, or taming it. Taming is a lengthy process and the stronger the creature you have captured the longer it will take to tame. Once tamed the creature becomes your pet, and will accompany you until death. The stronger the creature you have tamed, the stronger your pet will be, however stronger animals require a higher level then weaker ones. Monster Database Below is list of every monster in Sighan and their abilities (if any). This section is constantly being updated so do not worry if there are only several creatures posted! Remember all damages and health are subject to change as balancing has yet to begin. Wolf (Zergling) Attack: Health: Armour: Description: One of the first creatures you will find in Sighan, the wolf is often sighted near the country between Elemain and Dagos. Driven wild by the scent of Hell, wolves will attack most people on sight. Alone, they are nothing more then pests. However in packs they can be a threat to even the sturdiest of men. Brozein (Hydralisk) Attack: Health: Armour: Description: Usually dwelling under ground, the Brozein have recently migrated to the surface in large numbers. This strange behaviour can be associated with the opening of the Hellgate, which occured around the same time Brozein started swarming to the surface. Though usually shy, large periods of time above ground have greatly agitated these creatures. As a result, they will often attack when approached, flinging large spikes at their opponent. Aerbestia (Mutalisk) Attack: Health: Armour: Description: The mountainous region separating Dagos and Menenos is also the breeding ground for the Aerbestia. These carnivorous flying beasts are extremely territorial, and can easily cause a lone adventurer significant harm. However due to recent events the Aerbestia have been spotted in greater numbers, and now most do not cross the mountain path unless traveling with a heavily guarded caravan. Witch Doctor (Defiler) Attack: 0 Health: Armour: Description: These strange individuals have been sighted roaming the mountainside beyond the Dagos border. Eyewitnesses report they have seen these men performing strange rituals and some even swear that the so called “Witch Doctors” have been summoning creatures from the Abyss. Whether these rumors are true or not, no one can deny the fact that people have been going missing ever since the first sighting of these men. Revenant (Hydralisk Hero) Attack: Health: Armour: Description: These abominations are reanimated corpses with a hunger for a flesh. It was thought that only the advanced necromancy of Witch Doctors could bring these creatures into being but in recent times many Revenants have been spotted east of Menenos. Various scholars have theorised that the unholy eruptions issuing from the Hell Gate is the cause of these spontaneous reanimations, but either way they are still lethal opponents to be treated with the utmost caution. Wanderer (Dark Templar) Attack: Health: Armour: Description: Wanderers are trapped souls who have long forgotten their humanity; driven mad by the inability to pass on into the Heavens. Now they roam the Menenos forests, eager to share their anguish with travellers. There is no known way to truly kill a Wanderer, at best travellers can only hope to stave them off long enough to complete their journey. Spawn (Broodling) Attack: Health: Armour: Description: These pesky insects infest many caves and tunnels through Sighan. Alone, they can easily be dispatched, but in larger numbers, or in the presence of their Spawn mother it is best go give them a wide berth. Spider (Lurker) Attack: Health: Armour: Description: These spiders have been hideously mutated by the Hell Gates demonic energies. Standing two metres tall and posessing acute night vision, the Spider is a huge threat to any adventurer brave enough to travel the dark reaches of Sighan. Demon Legionnaire (Infested Kerrigan) Attack: Health: Armour: Description: These monstrosities come from the very depths of Hell. Tough, blood thirsty and vicious monsters of the night, they have the ability to cause festering wounds which eat away at any poor soul unfortunate enough to be bitten. Boss Database There are several boss battles throughout the game and they become progressively harder as the game continues. These bosses aren't just units with a bunch of HP and lots of damage. They have special abilities such as teleportation, one hit kills, and much more. Gargoyle(Reaver) Only the strong may enter the city of Dagos and this is their way of testing how strong you are. This monster appears at the ground at the entrance of Dagos and will squash you if you get too close. It has multiple methods of hurting your character. It can throw flaming boulders at your character, cause miniature earthquakes, charge at you from across the screen, and summon hordes of ravenous wolves! Use its slow speed to your advantage, and you should be able to take the giant statue down. Sky Wraith (Carrier) This huge yet clumsy beast is a horrid mutation of the Aerbestia. This monster assaults you during your journey through the Dagos-Menenos mountain path and can only be attacked by standing directly underneath it and shooting at its belly. However it has several abilities that will make this task quite a bit difficult. It can create a large explosion underneath it using the chemicals stored in its body, as well as plant “Spawners” which constantly spew out Spawn until being destroyed. In addition, it can turn the grounds around it into a minefield of volatile chemicals. With some skilful tactics and a good dose of luck you should be able to bring this beast to the ground. This post was edited 10 times, last edit by private_parts: Nov 19 2008, 2:53 pm.
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Hells Awakening - You want to play it.
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Locales
Elemain Elemain’s great walls have stood for over five hundred years. It was originally built as a forward command centre by crusaders during the Elven Genocides. The mountainous regions proved a perfect natural defence and the small lake could support the large numbers of crusaders marching by. As the wars continued Elemain grew into a mighty fortress, supplying crusader attacks and defending against mighty Elven offensives. When negotiations ended the decade-long war the fortress subsided into a bustling merchant city, complete with market place and tradesmen pedaling their wares. Lords and ladies were elected to manage the constantly growing city and several farms were established on the cities borders. Elemain remains a steadfast symbol of hope and freedom, and remains to this day as the largest city in Sighan. Dagos The industrious village of Dagos was founded twelve years after Elemain established itself as a bastion of power in Sighan. As the commanders planned their crusades towards Elven-held territories they realized that Elemain lacked the resources to continue supplying their forces with swords and armour. Scouts were sent out to discover ore deposits and when the area now known as Dagos was discovered the humans were quick to establish a small settlement there. As the ore continued to be extracted the humans realized the deposit was actually much larger then anticipated. Many quarries were established and Dagos grew into its own separate village. Since Dagos bordered the ocean ports were constructed and trawlers sent out to supply the village with a constant supply of fresh seafood. After the Elven Genocides ended King Coan I announced leadership over the people of Dagos. Dagos has enjoyed relative peace ever since. Prologue Six hundred and sixty-six days before hells awakening... Two figures strode across the desert, a long trail of molten glass in their wake. "Here will do?" asked one of them. "No, no, a little further yet," the other replied. The two figures were dressed in black robes, upon closer inspection the robes were made of hundreds and hundreds of tiny seething particles. "We're here," he said. He was the taller of the two, his skin was grey and wrinkled and where his eyes should have been there was roaring blue fire. They were obviously demons. "Shall we get on with it then?" the other asked, smoke trickling from his mouth as he spoke. "These things take time! Let me gather my strength..." "You're always gathering your strength," he muttered, flicking his tail impatiently. The sand beneath them suddenly glowed white hot, and begun sinking into the ground. "Stand back," the demon warned. The fire in his eyes had changed to a deep red, and his hands were directed at the boiling sand, energy flowing from them. The other demon quickly lent his hands to the task. In the rippling mass of molten glass and sand three figures could be seen. As the two men lowered their hands it became apparent that they were human children, around four years of age. "Perfect! Now it's time to leave before-" The ground rumbled and a massive shockwave ripped through the desert. A sound like a whip crack sung through the air and a strange man materialized into view. His entire body was shining a brilliant white, and large gleaming wings were hanging loosely at his back. "Stop!" his voice echoing impossibly. "You will go no further, abominations.” “You don’t know who your dealing with archangel,” sneered the tall demon, drawing himself up to his full height. The archangel chortled, “I know perfectly well who I’m dealing with, Satan.” “How dare you speak his name!” the second demon spat, his eyes blazing furiously. “And you must be Farian,” said the archangel, staring down at them both, smiling in amusement. “I’m afraid my lord has decided your continual interference must come to an end.” He drew a large gleaming broadsword from his back and twirled it around menacingly. It sparkled pure white. Satan and Farian reacted instantly. They drew jet-black swords from within their robes, made out of the same material. Farian launched himself into the air, velvety black wings sprouting out of his back. Satan rushed at the archangel with inhumane speed and the two began dueling furiously, their swords a blur of black and white. Farian surveyed the battle from above, his dark wings beating occasionally to keep him airborne. He pointed his sword at the desert beneath him and muttered indistinguishably. Immediately large mounds of sand rose into the air. They embraced Farian, and once again became molten glass. Farian lifted his sword and pointed, almost lazily, at the archangel. Immediately the molten glass hurtled toward him. Satan, seeming to know what was coming, jumped back several metres. The archangel looked up and laughed as he raised his arm toward the incoming danger. There was a loud hiss and the molten glass turned once again into sand, scattering in the wind. “You always were gifted with sand Farian,” the angel remarked casually. “And you were always gifted with stupidity archangel,” replied Farian. His wings disappeared and Farian plunged into the earth, emerging again behind the angel. Satan dropped his sword and raised his arms as Farian did the same. Beams of pure black hurtled from their hands with a crackling sound toward the angel. There was another crack followed by an explosion as the two beams collided, creating a massive molten crater in the sand. When the smoke cleared the archangel was kneeling beside the children, whispering softly and touching one with each hand. “Stay away from them!” shouted Satan as he sent another crackling beam toward the angel. There was another crack and the archangel appeared behind Farian. Farian moved but too late, the gleaming white sword piercing him in back, emerging from his stomach. “No!” screamed Satan. “I’ve seen what your doing here abomination,” said the archangel, pulling his sword out of the demon. “Quite possibly the most twisted thing yet.” “To a narrow minded individual such as yourself, perhaps,” replied Satan; the two men were circling each other slowly. “To me these children are the revolution, the freedom for my people.” “Your people don’t deserve freedom!” he spat. He was no longer smiling. “I am going to kill you now archangel,” stated Satan calmly. “You grievously injured my brother, and quite possibly corrupted my children. That cannot go unpunished.” “No demon has ever killed one such as myself, and that’s never going to change!” “I am not just any ordinary demon,” replied Satan, and he drew his sword once more from his robes. “We will see,” and the archangel leapt at Satan. It was the last thing he ever did. *** Satan walked over to his brother’s body, lifting him up roughly. “How is it brother?” asked Farian. The fire in his eyes was flickering. “Bad,” he replied. “I’m afraid I am going to have to take you back down.” “Ah I was afraid of that,” sighed Farian. “For how long?” Satan looked into his brother’s eyes, “A long time brother.” There was a crack and they were gone. This post was edited 6 times, last edit by private_parts: Nov 8 2008, 4:59 pm.
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Hells Awakening - You want to play it.
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Screenshots
http://img38.picoodle.com/img/img38/8/7/9/t_SwordofJustm_c9af610.gif] Valefor wasting the wildlife with his starter ability. http://img35.picoodle.com/img/img35/8/7/9/t_Dagosm_cbd6dee.gif] Welcome to Dagos! http://img35.picoodle.com/img/img35/8/7/9/t_Kingm_7354831.gif] Lord Targeus delivers the bad news. http://img38.picoodle.com/img/img38/9/7/10/t_Elemainm_2333f3f.png] Elemain - where your adventure begins. http://img30.picoodle.com/img/img30/9/7/10/t_Miningm_ee88bae.gif] Valefor mines some Bronze. http://img29.picoodle.com/img/img29/9/7/10/t_Rionnam_cbee13b.gif] Rionna attacks the Earth Shaker with help from her Sentry ability. This post was edited 1 time, last edit by private_parts: Jan 29 2008, 11:02 am.
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o.-
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I wish the pictures were bigger. GJ on the "specialization" thing. I was planning to do that in an RPG, but I guess you beat me to it
. Much different "professions" is what I would call them.Sounds great... to bad only 3 players I would willing to test. If you needed a test. I would also be willing to help. |
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Hells Awakening - You want to play it.
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i have no idea wat valefor is, a friend of mine suggested the name to me.
as for professoins lol, i thought it sounded too warcrafty Thanks for the comments guys, keep em coming. I actually didn't know SEN was back up lol. Apparently its been up for 5 months? Damn I've missed out! Well now I have Maplantis AND SEN whuahaa my map making powers are eeendless! ![]() ![]() ![]() ![]() ![]() ![]() |
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I hope you go through with this. Good ideas are hard to come up with, and even harder to do. Not slacking off would be essential in this project. If you need to bounce ideas off me anytime, I'll welcome you. I really hope you don't give up, because it looks good. I also love your three/two types of battles to stop repetitive combat. Your bosses using spells seems difficult to accomplish too, and it'll be awesome if you did it. Just an opinion, but you should have the difficultly low enough that you can go through the story straight through with minimal grinding.
This post was edited 1 time, last edit by Kainami: Mar 3 2008, 9:35 am.
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I agree it sounds very good and sounds like you are taking the necessary time to go through each step of making the map so that it offers a unique rpg experience. Glad to hear it won't be like the normal rpg with all those different aspects your adding and boss fights which promise to not be repetitive.
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