Staredit Network > Forums > SC1 Map Showcase > Topic: Brood War Alternate
Brood War Alternate
Jun 16 2018, 6:26 pm
By: UEDCommander  

Dec 4 2018, 1:54 pm UEDCommander Post #21



Bugfix update, based on new information and some feedback:
  • Global - Fixed Aldaris portrait being displayed incorrectly during briefings.
  • Zerg 06 - Now player is allowed to produce Nydus Canals, Hives and Scourge.
  • Zerg 07 - Now player is allowed to produce Nydus Canals and Hives.
  • xTerran 04 - Now yellow AI will correctly build his main and expands.
  • xZerg 07 - Difficulty decreased.
  • xZerg 08 - Fixed hostile heroes labels.




Humanity first. No matter the cost.

Dec 14 2018, 11:23 am UEDCommander Post #22



Version update, for continued compatibility with SCR, but with some additional changes:
  • Global - Mod updated for compatibility for last game version.
  • Protoss 02 - Allied AI added, new mission dialogue lines added.
  • Protoss 03 - Allied AI added, new mission dialogue lines added.
And a new mission spotlight image:


Post has been edited 1 time(s), last time on Dec 16 2018, 5:29 pm by UEDCommander.



Humanity first. No matter the cost.

Dec 17 2018, 12:14 pm UEDCommander Post #23



Bugfix and new features update, including fixing some issues which were brought to my attention by DK's playthrough.
  • Global - Decreased damage and increased HP of the Bulwark Company Goliaths.
  • Terran 08 - Fixed multiple issues with Draliska's Leviathan.
  • Terran 10 - Fixed multiple issues with Draliska's Leviathan.
  • xTerran 1 - UED forces now use correct color scheme.
  • xTerran 7 - Starting Goliaths were replaced with Spartan Company.
  • xTerran 8 - Decreased AI difficulty. Decreased frequency of AI's ability usage. Periodical attacks will now be commenced by player's allies.
  • xZerg 2 - Zasz's team color is now displayed correctly.
  • xZerg 5 - Outro sequience altered.




Humanity first. No matter the cost.

Dec 19 2018, 1:56 pm UEDCommander Post #24



There's currently a bug which doesn't allow to save or load your progress during the mission. It is affecting all 1.22+ custom campaigns which utilize modding. Fix will be available as soon as possible. Other features should also work fine.
UPD: Well, maybe the game itself will not work at all as well. Thanks to another "small" update for R.

Post has been edited 1 time(s), last time on Dec 19 2018, 2:36 pm by UEDCommander.



Humanity first. No matter the cost.

Dec 19 2018, 6:01 pm UEDCommander Post #25



Version & bugfix update, to be compatiable with new version of SCR (seriously though, pervious one was two days ago, what's wrong with them) as well as repair some old issues.
  • Global - Mod updated for compatibility for last game version.
  • Global - Fixed bug with Set Rally Point button being displayed for Primal structures.
  • Global - Fixed bug with UED Spartan's not being equipped with Charon Boosters.
  • Global - Fixed bug with Mengsk having low selection priority because of his unit rank.
  • Terran 10 - Fixed issue with Draliska's transmission coming from a wrong source.
  • xZerg 5a - Fixed issue with AI not starting after the intro cutscene.
  • xZerg 5 - Fixed issue with Draliska's Leviathan not warping out correctly.




Humanity first. No matter the cost.

Dec 31 2018, 4:49 pm UEDCommander Post #26



The last patch of this year! Well, for some people who live on East it will be first of new year.
Hopefully, with next patch i will be able to bring you The Lord of Fire. And for now, list of changes:
  • Global - Added new icons for several Primal Zerg upgrades.
  • Global - Fixed bug with Terran AI's occasionally going idle after some time.
  • Global - Flixed bug with Zerg Hatcheries not being able to spawn larvae after producing Drones.
  • Protoss 08 - Fixed issue with Crusader attack initiating prematurely when player loaded the saved game.
  • Terran 10 - Fixed bug which allowed player to continue playing in case of Draliska's death.
  • xZerg 1 - Rescuable base replaced with allied AI.
  • xZerg 5 - Allied AI added.
And mission spotlight:




Humanity first. No matter the cost.

Feb 14 2019, 4:41 pm UEDCommander Post #27



Heymen. It is time for a new update, and, as i promised, it brings you the last campaign of Alternate primary series - The Lord of Fire.
Of course, this doesn't mean the end of support for Brood War Alternate. I will continue releasing patches and fixes, and, at some point in the future, will expand the story even further in co-op episodes, which will be placed before, after and alongside the main events of the campaign, providing new gameplay experience with even more custom tech trees for various factions, as well as showing the events which were poorly covered or only mentioned in the six main episodes. Unlike certain development company, i care about that sort of stuff.
Anyway, this is all about the future, but allow me to introduce you the present - list of changes for the new Brood War Alternate update:
  • Global - A new episode - The Lord of Fire - has now been released. The enemies from distant core regions of the galaxy are now in total control over the Koprulu sector, and there's almost no one capable of opposing them. Even with all what's left of the Protoss, Zerg and Terran armies combined, the battle will be very, very far from easy.
  • Global - Fixed a bug which caused AI scripts sometimes fail after player loaded a save.
  • Global - Implemented Remastered Framework which fixes misalignments of various HD sprites.
  • Global - Minor changes to all Protoss dialogue lines.
  • Global - Short tooltips added for all Primal units and buildings.
  • Global - Improved Primal Zerg Regeneration rate.
  • Global - Updated readme.
  • Protoss 08 - Added a Warp Gate which now acts as a start point for periodic attacks. Similar mechanic will be represented in several Lord of Fire missions.
  • xTerran 4 - Increased Green AI difficulty.
  • xTerran 7 - Norad II is now capable of using Yamato Gun.
  • xZerg 1 - Briefing dialogue lines changed.
  • xZerg 3 - AI attack & defense patters changed.


Post has been edited 1 time(s), last time on Feb 14 2019, 5:37 pm by UEDCommander.



Humanity first. No matter the cost.

Feb 15 2019, 6:41 am Pr0nogo Post #28



Heymanity first. No matter the caws.




Feb 18 2019, 8:34 pm NudeRaider Post #29

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from UEDCommander
will expand the story even further in co-op episodes, which will be placed before, after and alongside the main events of the campaign, providing new gameplay experience with even more custom tech trees for various factions, as well as showing the events which were poorly covered or only mentioned in the six main episodes. Unlike certain development company, i care about that sort of stuff.
Just to clarify: The current mission set is single player only, but later you will add several coop maps here and there that complement the single player campaign. Right?




Feb 19 2019, 2:25 am UEDCommander Post #30



Quote from NudeRaider
Just to clarify: The current mission set is single player only, but later you will add several coop maps here and there that complement the single player campaign. Right?

Yes, sort of like in Mental Omega.



Humanity first. No matter the cost.

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