I see. I guess I was too hasty. But I'm enjoying the Alternate campaign. StarCraft: The Alternate Campaign was the first to play a remaster-only draft. I'll always be rooting for you.
None.
Speaking of final patches
- Global - Finished custom voiceacting for Primal Zerg, adding custom voicelines for Chitans and advisor's lines.
- Global - Improved mineral layouts on most of the maps; there shouldn't be any inaccessible mineral fields left.
- Global - Minor improvements to overall AI performance.
- Protoss 10 - Changed Purple AI to Blue for better readability; script is retained.
- Terran - Added full voiceacting for Mengsk.
- Terran - Changed dialogue lines for Duke & Stukov - now 90% less cringe.
- Terran 08 - Changed Purple AI to Blue for better readability; script is retained.
- xTerran - Added full voiceacting for Duran.
- xTerran - Changed dialogue lines for Duke, Stukov and Davis.
- xTerran 7 - CNV Norad II renamed to CNV Destiny.
- xProtoss - Added full voiceacting for Raszagal/Gestalt One and Mind Courier
- xProtoss - Changed dialogue lines for Draliska and Stukov.
- xProtoss 04 - Improved Primal AIs, should be more active and upgrade more consistently now.
- xProtoss 05 - Removed gameplay pauses during dialogue with Draliska & Kerrigan due to their length.
- xProtoss 08 - Improved Primal AIs, should be more active and upgrade more consistently now.
There will be no major updates from this point (although compatibility patches still might happen), so if you wanted to play but struggled to keep up with constant changes, now's the time.
Hotfix:
- Zerg 07 - Fixed a voiceacting issue in the briefing.
Also, I forgot to mention it in the previous patch notes, but DuGalle also had full voiceacting added for episodes 4 and 6.
Here's another hotfix, because what is testing:
- Global - Fixed an issue with Primal Devourer's command card icon.