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#97 Platforms
This is a cheezier version of Falling Tiles. However, the platforms are "reavers" and they will be wandering around. Don't worry, there's plenty of reavers around for you to travel safely on. And so like in falling tiles, you have a corsair. Cast a disruption web to kill reavers. Now there is no island sinkings, but there will be no need for them as first: the platforms will be moving around and second: every 7 seconds or so, one reaver on the map will die. Last person alive wins #98 Back and Forth Yes, back and forth like you'd do krayzee's wife... jk. No actually, this is somewhat like a race. You must travel to the opposite end of the arena and then head back to your spawn. Each successful trip earns you 1 point. Sounds simple enough, but to be the fastest, you have to time yourself perfectly. Oh and as a small twist, i've added some invisible wandering DTs who might obstruct your way. First to complete the back and forth process 5 times wins #99 Burrow and run Somewhat like red light green light. You have a zergling and you are to make your way to the top of the map while enemy units will be flying in the opposite direction. To prevent yourself from getting killed, you have to burrow. Once the coast is clear, then you may unburrow and proceed forward. If you die, you will respawn in 5 seconds but considering that this is a race, 5 seconds will mean alot. First to make it to the end wins #100 Energy Conservation Has anyone played that pokemon stadium mini-game where you have a metapod or kakuna and you must harden yourself against falling rocks? Well, this is exactly like that game. You have a tank and various air units will be flying at you. To protect yourself, you have to siege right before the units touches you. However, when you are sieged, it will deteriorate your HP, so you have to siege only at the last possible moment. Don't worry about unsieging, because the map will automatically do that for you. If you fail to siege on time, you will lose a significant chuck of your HP. Last person alive wins ![]() ![]() ![]() ![]() ![]() ![]() |
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That pacman-ish game, I'm gonna have more "badguys" spawn so I don't think I can do something like that.
As for the recruit & fight game, the purpose isn't really about Micro (my ghost at the end was lying about this ;D). This game focuses more on just MCing as many good and strong units as you can. I will have other mini-games which focus on micro. Wait, so SCM draft bugs when the string count goes over 1024? I thought only string space mattered. ![]() ![]() ![]() ![]() ![]() ![]() |
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#101 Hungry Hungry Ultras credit to yamico
Your ultralisk is hungry and his health is deteriorating. He may fade from this world really soon. However, when you kill or "eat" civilians, it will replenish your health.. only by a little. Now don't eat too much or too fast because your hp cannot go past 100%; eat only when you need too. A+left click to kill the civilians. Eventually there will be none left, so you must outlast your opponents. Last man standing wins #102 Memory Game Each round, you will be a given a sequence of units. You are to memorize the order in which they were presented and build them in order with your barracks. You have 10 lives, and each "wrong" unit will cost you 1 life. The sequence starts off easy with only 3 units, but each proceeding round will have 1 more unit in its sequence, so it naturally gets harder and harder each round. Last person with at least 1 life left wins. #103 Human Go round You are a Lurker and many human units will be circling around you. You are to kill them using a+left click for points. Each unit is worth different points, so you have to be selective in your killings. Civilians are worth 1 point, Marines are 2 points, and hot chicks are 5. However ugly chicks LOSE you 2 points. You have 1 minute to do your killings, and whoever racks up the most points wins. #104 Bomb the zergling The arena is filled with wandering civilians, but somewhere out there, there is a zergling. You have a dropship with a "bomb" unit inside. You are to find this zergling and bomb him by unloading your unit from the dropship. There are no consequences for bombing civilians, but you only earn points when you bomb a zergling. First to do this 2 times wins. ![]() ![]() ![]() ![]() ![]() ![]() |
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Note to all: Now is the time to submit your last minute ideas before he finishes the map.
To MA: I think the following 3 minigames would strongly contribute to the popularity of your map. 1) Frogger Race-> Old school nostalgic classic type minigame. Used to be very popular on B.net years ago. There should be around 10 to a dozen lines of the same unit with small openings for a zling. Reavers & Tanks are a must have. 2)Larva Dodge-> Super fun minigame that is classic. You can use smaller terrain and fewer larva if it makes it easier to make. 3)Beacon Knockout->From Mario Pary map where you knock out allies by bringing a crystal to their beacons "x" times. Very fun & nostalgic minigame. (Maybe this might have the potential of glitching the game? The other crystal game did.) Also, to be considered-> 4)A race that involves being the first to run past flame wall traps (cloaked if possible) attacking burrowed infested terrans. NuclearRabbit had this in Cloaked Bound 3. P.S.-> Your map is truly epic. Wow, 128 minigames. It is a gift how much everyone has contributed ideas, and how much effort you put into this map. The selection feature is extremely impressive for the final version. One final request-> Is there any way, if it isn't horribly inconvient, to add a feature where the first to win x amount of points on a random minigames for tournament/competition style games. I think you said minigame selection would alternate every turn? It would suck if you were playing a competition against a pro bounder who picked a bound minigame every time. Glitch: On Probe Rape the pylons will stay on later minigames. So you will have to add triggers if you want to keep them. This post was edited 1 time, last edit by Gamma: Aug 4 2008, 2:57 pm.
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All 4 of those ideas have been mentioned already. Don't keep bringing them up when I've already said what I think or am going to do about each one.
As for the probe rape, I already told you guys that the pylons were a glitch, they never should've been available for the probes in that game; it ruins it. And more importantly, you are NOT to play this incomplete test version with ANYONE. There's a reason why I had only a handful of you to test these games with me; playing this game outside of my jurisdiction is essentially breaking the trust i have in you. ![]() ![]() ![]() ![]() ![]() ![]() |
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If only if it faced the other way... and as a render.
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http://www.epicwar.com/maps/61969/
Although the way it plays is very different. Everyone controls an Elf and you must stay away from the Felhound at all costs. Though touching it will not get you kill unless you possess the ball that will lure the Felhound to you and eat you up. Plus you must throw the ball to another Elf to make sure the Felhound does not kill you. If you do not possess the ball, you are safe no matter what until an opposing Elf player throws the ball to you. Remaining player wins. Some versions allows players to blink ability to evade the Felhound though. I assume you can manipulate that into StarCraft with a dropship able to 'throw' to specific players. I haven't... unless he somehow downloaded it from you. If I'm going to play it, I just play it alone. |
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After reading about the minigames in the 8 Mario Party's, I saw two that looked possible for SC.
Nevermind you already have one like this. Ex: Unit Unit Unit Unit Unit Unit Different Unit,etc. Probe, etc. Black Holes Maybe do the same with your mist effect? This post was edited 1 time, last edit by Gamma: Aug 5 2008, 1:08 am.
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