Black Holes
Aug 5 2008, 12:38 am
By: 49281358723941702706  

Aug 5 2008, 12:38 am 49281358723941702706 Post #1



Is it possible to make the units going to the black hole go slower to it? I am referring to the black hole obstacles in bounds where you get sucked into the middle and then blown up. How would you do this? Make burrowed units underneath? Are there different speeds possible?



None.

Aug 5 2008, 12:53 am Falkoner Post #2



Yeah, you'd have to use burrowed units constantly moving under them to slow them down, if you want them to get pulled in at a slower rate, you can just use a death count to make it so rather than ordering them into the black hole every trigger loop, you only do it every other or so.



None.

Aug 5 2008, 1:16 am FoxWolf1 Post #3



The more frequently you run the "order" action, the stronger the pull of the obstacle will be. With hyper triggers, full-speed ordering makes a pull too strong to fight against successfully; as you space out the orders, the pull gets weaker and weaker, easier to fight against by clicking constantly. If you want an example of different gravity strengths, see here. You can also slow them down using burrowed units or by periodically stopping them with a method of your choice.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: O)FaRTy1billion[MM], RIVE