Staredit Network > Forums > SC1 Map Production > Topic: Oblivion RPG: The Elder Scrolls
Oblivion RPG: The Elder Scrolls
Sep 19 2012, 7:23 am
By: MetalGear  

May 10 2013, 1:42 am Roy Post #21

An artist's depiction of an Extended Unit Death

You can try for compression topped with for more compression. Compression removes a lot of information that the editors need but SC doesn't, and as a result, it is reasonably hard to undo; it serves as an excellent protection as a side effect.

May 10 2013, 2:29 am Wing Zero Post #22

Magic box god; Suck it Corbo

I'm gonna have to dl this when my pc is up and running again.

May 11 2013, 12:53 pm MetalGear Post #23

Okay I tried using Tinymap2 and it keeps glitching up on me when trying to save my map.. not sure what other options I have?


May 11 2013, 1:24 pm iCCup.Firewolf Post #24

You can try unused unprotector 2, or firegraft...
But hurry up mate, I wanna play your map NOW! :D


May 11 2013, 1:43 pm MetalGear Post #25

Can I trust someone to lock the map for me? Otherwise I'll just release it as open source. It's all ready to go!


May 11 2013, 1:50 pm iCCup.Firewolf Post #26

I can lock it for you, if you trust me. I'm an iCCup admin. :)


May 11 2013, 2:11 pm MetalGear Post #27

Cool, thanks. Can you PM me your email so I can send you the file?


May 11 2013, 4:28 pm MetalGear Post #28

Here's the dl guys:

Its really important guys that you go buy some potions to help you early game. Also, read my advice I wrote on the download page. Its a tough game, and may take you a few tries to win it.


May 11 2013, 6:40 pm O)FaRTy1billion[MM] Post #29

👻 👾 👽 💪

Quote from MetalGear
Okay I tried using Tinymap2 and it keeps glitching up on me when trying to save my map.. not sure what other options I have?
If you have any trouble with TinyMap2 you can always post it in the thread or PM me about it (what Windows version, what goes wrong, and maybe even the map itself). If I can fix TM2 for you then hopefully I can fix it for other people who have the same issue in the future as well. :)

TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img][/img] times!

May 12 2013, 8:31 am Oh_Man Post #30

Find Me On Discord (Brood War UMS Community & Staredit Network)

yEAH YHEAH YEAh niiiiice!

May 18 2013, 11:56 pm Cinolt Post #31

Pretty cool map.

We ran into a few bugs. One of us became invincible and it's also possible to trap the hero when the civilian is following into some narrow space.

Hits: 1 Size: 1219.24kb


May 19 2013, 8:21 am MetalGear Post #32

Really sorry about the glitches guys, I saw the replay and how frustrating it was for you. As far as I can see, they're the only glitches so far. I'll make sure that in the next version, the villager goes straight to his destination after certain time period. Also, I'll add in a walkthrough guide that I've been meaning to do, so nobody gets stuck. I'll submit next version in next 24 hours.


May 19 2013, 12:06 pm Kaias Post #33

On our next playthrough Fast Travel stopped working after the first time cast for each of us. The cooldown went to 0 and stayed there.

We also missed the text for the quest where you get the four books, so we're lost there. A quest journal that tells you the current quest would be very convenient.


May 19 2013, 1:11 pm MetalGear Post #34

Okay, the Fast Travel only works in certain places. If you're in a cave, dungeon, or Oblivion Plane, it won't work.

As for the quest confusion, originally I had a quest journal on the menu, but unfortunately I ran out of strings so I had to remove it. However, I did add a Walkthrough for your convenience. Click here for Walkthrough. You should try the new version, I fixed the glitches and made some other improvements. Blood Lust now works.

Oh and just a tip, not sure if you've noticed, but in certain places on the map you'll see one of these...

They give you +20 armor for 30 seconds. There's one in the mountains where I noticed you like to level up.

Well, play again and let me know how you go. Post the replay if you can.


May 21 2013, 6:21 am Oh_Man Post #35

Find Me On Discord (Brood War UMS Community & Staredit Network)

I thought replays didn't work on UMS???

May 21 2013, 8:25 am MetalGear Post #36

UMS replays work on multiplayer when the speed is set to fastest. (If you speed up or slow down, it will break.)


Jun 4 2013, 8:44 am Kaias Post #37

Yoon, Lethal_Illusion and I played through the map again and this time beat the whole thing. This was a week or two ago, but I thought I should leave some feedback.

I was a big fan of the "skill" system. I felt it added a lot to the map to be able to pick some neat little effects to augment your playstyle. I was pretty impressed with the item system as well. Unfortunately, the way the game went, we all just focused luck and gold-find skills and then farmed Dragoons. Then when we had enough gold we just bought the best items and all the upgrades and blew through the plot. The game was a cinch after that, the only difficult part was the very beginning.

Perhaps it was just a failure on our part to play the map in the right or most engaging way, but I only ever bought the best items. It seemed more prudent to just farm passed the lesser items than to take the time out to go buy them and have to sell later. I personally didn't find the spells terribly useful, but I didn't take the time to try to read all of the descriptions. Yoon and Lethal on the other hand did use them.

Overall, a good map and well done.


Jun 18 2013, 12:06 am MetalGear Post #38

Appreciate the feedback. I have to say, I agree with you on everything. After playing the map by myself, I did the same thing, just threw stats on gold, got rich, the rest of the game was easy and unchallenging. Glad you liked the other systems. If anything, I hope to inspire other mappers with new ideas.


Dec 17 2013, 6:10 pm dumiwow Post #39

You have a true talent to create maps with style. Bravo MetalGear and success as many maps!


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[07:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
[02:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
[02:51 pm]
MTiger156 -- ...although in my case its ranged units vs. melee zombies and stuff
[02:50 pm]
MTiger156 -- I thought the "Splash (Enemy)" already does that. I've switched Arclite Shock Cannon ans Psi Storm to that and never had friendly-fire issues in PvE maps.
[02:48 pm]
O)FaRTy1billion[MM] -- they probably found some trickery with EUDs and like player IDs or something
[02:47 pm]
O)FaRTy1billion[MM] -- that's why i'm not sure how they did it
[02:16 pm]
Voyager7456 -- :thinking: nothing jumped out to me after looking at the damage functions
[01:48 pm]
O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it
[01:34 pm]
Voyager7456 -- Corbo
Corbo shouted: dem0n's gonna go in first round
We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O
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