Staredit Network > Forums > SC1 Map Showcase > Topic: Tower of Dream - Now with Walkthrough!
Tower of Dream - Now with Walkthrough!
Jan 18 2012, 2:22 pm
By: zzt
Pages: < 1 2 3 >
 

Jan 29 2013, 1:55 am Azrael Post #21



Alright, I downloaded this map today to give it a try. Then I couldn't stop. I ended up getting through stage 15 on the first playthrough. I didn't experience any glitches or bugs over the course of the game, and I also never looked at the walkthrough.

I'm not sure what kind of "insane micro" is being mentioned. I'm not the best player, but didn't have much issue with most of the fights (especially the first one, I beat that on the second try, you literally just run around the corner and stay near edges so you can fight them one at a time; the idea that less guys hitting you means you take less damage should be common sense). Just using strategic positioning in regards to the terrain and other units was enough to beat most enemies, and of course killing enemies in the correct order. I wouldn't call that "insane micro". Some people were making it sound like it's impossible.

I really enjoyed the diversity of gameplay, and all the new elements constantly being introduced. The gameplay stayed fresh and challenging without ever feeling impossible or frustrating. It was a good balance between feeling like my skill mattered, while never feeling like it wasn't possible.

Anyways, I usually don't like single-player maps that much, but this was really engaging. I'd recommend anyone to give it a playthrough, and also to not read the walkthrough beforehand.

Some of my favorite things:

Spoilers

Some comments on things in your walkthrough:

Spoilers

Edit: Updated some information to make it relevant to the new version of the map.

Post has been edited 1 time(s), last time on Feb 1 2013, 11:09 am by Azrael.




Jan 29 2013, 5:45 am Leeroy_Jenkins Post #22



Quote from Azrael
I'm not sure what kind of "insane micro" is being mentioned.

spoiler




None.

Jan 29 2013, 6:18 am zzt Post #23



Quote from Leeroy_Jenkins
Quote from Azrael
I'm not sure what kind of "insane micro" is being mentioned.

spoiler


I should agree with this in fact. (Well, I assume you mean stage 9a by this. If you mean stage 4, hm.. I know it's a bit hard, but it won't be frustrating like that.) I also think some parts were made too difficult beyond fun. I made such parts hard since I wanted to give players challenging achievements, but yeah. It was unnecessarily difficult. It should really have been easier, as well as that crazy stage 15 lurkers. For that scourge part,
spoilers as well as helpful information

In fact, I hate that part too... :( I just playtested that part again, and even with this helpful information, it took more than 20 minutes. (Well, possibly due to thefact that I playtested in W-Mode, but anyways)

If you think some stages are too difficult, Here's a way: Play this in single player. When you encounter that part, set the game speed to a slower one, such as 'fast' or 'normal'. This can help you a lot. When it's over, put it back to the fastest difficulty.

Post has been edited 3 time(s), last time on Jan 29 2013, 9:11 am by zzt.



None.

Jan 29 2013, 6:38 am Azrael Post #24



Quote from Leeroy_Jenkins
Quote from Azrael
I'm not sure what kind of "insane micro" is being mentioned.

spoiler

Yeah, but Oh Man was talking about needing "insane micro" on the first level, with the drones :P Some parts later are harder, but I didn't feel like the micro was really approaching insane until stage 15.

As for stage 15, I don't know if you're open to suggestions, but it seems like the level would be a lot more manageable if the lurkers were on opposite sides of you (instead of both being on one side of you). If one lurker attacked from the top and the other one attacked from the bottom, it wouldn't seem so ridiculously hard lol.




Jan 29 2013, 2:25 pm Wing Zero Post #25

Magic box king

This looks like a fun map. I think I'm gonna reinstall SC1 just to try it out.




Jan 29 2013, 3:44 pm zzt Post #26



Quote from Wing Zero
This looks like a fun map. I think I'm gonna reinstall SC1 just to try it out.


Edited: Patch done. It should work now. I also uploaded it on DLDB.

What DLDB told me:

Quote
Strings: 1850
Locations: 112
:hurr:

And it's sincerely true! :)


.

Post has been edited 6 time(s), last time on Feb 1 2013, 3:30 pm by zzt.



None.

Jan 31 2013, 8:16 am Leeroy_Jenkins Post #27



The map always glitches on me after I respawn when the reavers kill me on stage 4. Vulture spider mines appear and attack me, and I don't think they're supposed to? Then the doors don't work. Can I just have the code for stage 5?



None.

Jan 31 2013, 4:13 pm zzt Post #28



Quote from Leeroy_Jenkins
The map always glitches on me after I respawn when the reavers kill me on stage 4. Vulture spider mines appear and attack me, and I don't think they're supposed to? Then the doors don't work. Can I just have the code for stage 5?

I'm sorry for that Leeroy. It is an old bug that I thought I fixed in previous versions, and I can't really think of a reason it would happen again. Yeah, vulture spider mines aren't supposed to appear there. I'll give you a code for stage 5. If you'd like to know what happens in the rest of stage 4, watch my Youtube video in my walkthrough post.

I'll try to fix it asap.

Edit: Thx to Az, I figured out the cause and the map is updated now.
Codes for stage 5:


Post has been edited 5 time(s), last time on Feb 1 2013, 5:58 pm by zzt.



None.

Feb 1 2013, 6:01 pm zzt Post #29



Well, here goes part 3 of the walkthrough. I once thought of editing a previous post, but I just decided to write a new post to make things clear.

Note that the map has been updated lately, and this version has only a few bugs left. Azrael helped me a lot, so I included his name in 'Special Thanks to:'


It's the last part of the walkthrough!


Stage 13

Battle (Reaver)

You don't really need a guide here. Just anticipate the timing for scarabs and jump with totems. It's almost literally hit and run - well, hit and jump, to be technical.

Puzzle (Bunker)

Clues

Solution


Find the Exit

Solution


Overall

Possible Gems




Stage 14

I placed four broodlings in the first room for no big reason. It's just for making you read the conversation with Getuc while dealing with not-so-threatful broodlings.

Battle 1 (Hydralisks and Drones)

One thing you're going to notice is that there is a invisible barrier between enemy units and Nefed.
Another annoying thing is that every time a hydralisk gets hit, it flees away! (Even I don't know why exactly it does so. Of course it's an intended feature, but I just don't know why it acts that way.)
The saddest news is that, your HP is slightly not enough to just run around the room waiting for their hallucination timer to expire.

Guide


Battle 2 (Hydralisks and Marines)

Solution


Hidden Action


Find the Way

Solution


Overall

Possible Gems


Youtube Video (+Hidden Action)





Stage 15

Welcome to the craziest part of the map! Well, at least it once was. In the latest version, it has been modified a little so that its difficult would be less crazy.

Part 1 (Lurkers)

I honestly admit that this difficulty is just crazy as hell. Seriously, this difficulty is far beyond fun and challenging. It's just frustration.
Well, that's why I gave it a patch. Now the stage is easier than the nightmare it once used to be.

Youtube Video


Part 2 (The Battle)

Personally, I think this is the most difficult part of all. Not only figuring out what to do is crazy, but performing that is another hellish problem.

Clues

Solution

Youtube Video


Overall

Possible Gems




Stage 16

Part 1 (Sunken Colonies)

Guide

Youtube Video


Part 2 (Meet Evar-Getuc)

Getuc is definitely broken! He's even stronger than Mari, since his cooldown is faster and his attacks are automatic - no wonder why he's a creator. (Well, the only disadvantage is that his range is slightly shorter.) However, again it's Nefed who's not invincible. :(

Guide


Overall

Possible Gems




Stage 17

Wow! A stage that you can't fail! If I recall correctly, this is the only stage that you can't fail no matter what you do. Well, perhaps this stage is a little too easy for stage 17... Maybe it should have been placed somewhere near stage 9.

I think you're not going to need walkthrough until the part when you meet the first mine.

Part 1 (Spider Mine & Two Beacons)

Solution


Part 2 (Spider Mine, Totem & Recall Switch)


This solution was removed due to a recent update. I gave up describing how to perform this solution, so you just figure it out and do.


Overall

Possible Gems




Stage 18

Part 1 (Firebats)

A really weird message - 'You fail if you go through this door.'

Clues

Solution


Part 2 (Reaver)

Solution


Part 3 (Tank, Broodlings and Zealots)

Intended Solution



Part 4 (Dolls)

Guide


Overall

Possible Gems




Stage 19

Yes, another boss stage. One thing you have to notice is that this is the first time you're going to confront player 2 (blue). Also, look carefully at the skill units and the boss unit itself - they all share one thing in common. What is it?

Youtube Video


Also, this is the last stage you can check the number of gems, so don't forget to!



Stage 20

Do you need a guide here? Really?



Post has been edited 4 time(s), last time on Feb 10 2013, 3:52 am by zzt.



None.

Feb 3 2013, 10:29 pm TiKels Post #30



If anyone is interested, i'm going to be streaming this game at this link.

Edit: Wow what a very well constructed game. It almost seems too perfect.

A few glitches:
Spoiler Box


Post has been edited 1 time(s), last time on Feb 4 2013, 3:12 am by TiKels.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Feb 7 2013, 1:11 pm zzt Post #31



I made an update of this map. And thank you TiKels, I found out some other unintended glitches thanks to your videos. To see the changes, look at 'update log' in the OP.

I'm waiting for the next video, TiKels! Do you have any specific plans for the next one?



None.

Mar 23 2013, 8:58 pm Oh_Man Post #32

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Azrael
The gameplay stayed fresh and challenging without ever feeling impossible or frustrating.

SAY WHAT???!




Mar 23 2013, 9:38 pm Azrael Post #33



Quote from Oh_Man
Quote from Azrael
The gameplay stayed fresh and challenging without ever feeling impossible or frustrating.

SAY WHAT???!

Yeah, you're apparently just terrible :awesome: I kind of figured after this:

Quote from Oh_Man
I can't even get past the first section it seems like you are priotising insane micro as opposed to puzzles, based off the first section.

I mean, the first level was so easy :P

But yeah, I'm pretty bad at micro and was still never frustrated. A little critical thinking and strategic unit placement go a long way.

Edit: That's not to say it was never challenging, which certainly isn't the case. It's almost always challenging, it just never seemed impossible. When I died, I could say "Alright, I did X wrong, I can take that into account on the next attempt." I find that kind of challenge enjoyable.

Post has been edited 1 time(s), last time on Mar 23 2013, 9:53 pm by Azrael.




Mar 13 2014, 9:16 pm Zoan Post #34

Math + Physics + StarCraft = Zoan

HOLY MOTHER OF GOD the second part of stage 10-1 with Mari is IMPOSSIBLE



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Mar 14 2014, 3:27 am Azrael Post #35



Just have to do it strategically :P I've beaten the map several times, so it's definitely not impossible.




Dec 1 2014, 2:48 pm Sato Post #36



Please un-private the Youtube videos of the stage 12 boss fight if you ever happen to read this. It's the only thing so far that's felt like more trouble than it's worth to pass for me.

Worst comes to worst, I'll just cheese the password system until I get one for stage 13, though.



None.

Dec 1 2014, 7:28 pm Azrael Post #37



Quote from Sato
Please un-private the Youtube videos of the stage 12 boss fight if you ever happen to read this. It's the only thing so far that's felt like more trouble than it's worth to pass for me.

I beat it without looking at the walkthrough, although it took some attempts to find a combination I really liked. I'd recommend using Dide and Doll together.




Dec 2 2014, 10:52 am Sato Post #38



I've tried every combo a couple times, I'm not sure what I'm doing wrong. (I've even put it on a slower game speed to eliminate my 'skill' being a factor, something is just wrong with my strategy) Going to try it some more today.



None.

Dec 2 2014, 1:48 pm Azrael Post #39



Your main focus should be to minimize the damage to yourself as much as possible, as quickly and efficiently as possible. With Dide and Doll, the way to accomplish this should become pretty clear. Strategy is definitely important on this one.




Dec 28 2014, 1:45 am zzt Post #40



Quote from Sato
Please un-private the Youtube videos of the stage 12 boss fight if you ever happen to read this. It's the only thing so far that's felt like more trouble than it's worth to pass for me.

Worst comes to worst, I'll just cheese the password system until I get one for stage 13, though.


Oops. I'm afraid I can't un-private it. (Privated it before because Youtube pointed out BGM copyright issues - the map itself breaks copyright because I used musics from other media directly. I think I can un-private it, but it's possible that Youtube points it out again.)

I thought there won't be much trouble watching the private video as I shared them in the walkthrough post - if you have problems watching it, please tell me specifically what the problem is. I'm eager to help you.
As written in previous posts, strategy is obviously really important for this one. Also, every combination other than corsair and vessel can beat the stage. (What corsair and vessel can do is almost identical to that of each other, and they can't really efficiently deal with ghosts and broodlings.)

Also, if you look for the codes for stage 13, here it is:

Stage Gems Code
13 0 VBDV
13 1 VBBY
13 2 BDVD
13 3 WBBD
13 4 BBWD
13 5 BYBV
13 6 YDDY
13 7 DBYB
13 8 VDDV
13 9 YDVD

Note that Stage 12 gives you 2 gems if you find a hidden way to clear it.

Thank you.


EDIT: I confuesd between private and unlisted. Now I think they'll be shown correctly.

Post has been edited 2 time(s), last time on Dec 28 2014, 2:44 am by zzt.



None.

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