Yr 6 Bills
+Defense
+Equality
-Technology
-Education
payne: FINAL YES
1/1
Quote from Proposition Omega
"Year 8 ends at the end of Year 6, with points tallied under the assumption
that the results of Year 7 and 8 will be identical to the results of Year 6."
Azrael.Wrath: YES
Lanthanide: YES
Raitaki: YES
Voting time never expires on Proposition Omega.
Quote from Raitaki's Bill
+Healthcare
+Equality
+Morality
-Technology
-Education
-Order
Raitaki: FINAL YES
1/1
All times are in CST.
Quote from Bill Deadlines
Voting for these players' bills ends on the date and time listed (72 hours after introduction).
payne Jan 29, 3:27 am
Raitaki Jan 29, 2012 10:39pm*
*indicates exact time was unavailable at time of this post (Due to SEN's "3 hours ago" timestamp), exact time will be determined in the future.
Quote from Bills Awaiting Presidential Action
These bills have passed Congress and await presidential action. The President's acting period for these bills (48 hours after Congressional voting) ends at the date and time listed.
Quote from Bills Awaiting Override Action
Congress has until the date and time listed to override a presidential veto (24 hours the president's veto). The last votes on the bill will remain standing (you do not need to re-vote).
Quote from Bills Implemented
Bills that were introduced this year and have been implemented are listed here.
I propose we end the game now and tally up everyone's points.
I'm not finding this particularly 'fun', since everyone just submits the same bills, agrees or disagrees with the bills and that's it.
I started to feel the same way as I tallied up the scores for year 5. If everyone was active, it would be a bit better, as it would be harded to get a majority. When I played this in real life, much fewer bills passed than the ~95% that pass on SEN.
Future optional rule changes:
-24/48-hour introduction periods
-Points banked every 2 years
-Publicly displayed scores every 2 years
-"Phased" policies
"Phased Policies" Idea
With point-banking every 2 years, 2 new policy objectives are given every 2 years. 4 years after the policy objective was given, it is removed. In this way, policies are gradually being re-shuffled.
e.g. Tom's Policies:
Year 1:
+2 A
+3 B
Year 3:
+2 A
+3 B
+2 C
+4 D
Year 5:
+2 C
+4 D
+3 E
+3 F
Year 7:
+3 E
+3 F
+2 G
+4 H
etc.
Comments, opinions? I won't be hosting another Internet Congress for awhile, this is just for future reference.
Post has been edited 1 time(s), last time on Jan 29 2012, 5:20 pm by rayNimagi.
Win by luck, lose by skill.
I thought 'phased' policies is how it was supposed to work anyway.
Having the different time periods seems pointless, too. Just give everyone 48 hours to submit bills, an extra 24 hours afterwards to vote on them and then wait for the president to post whether they pass them or not. Having individual time periods per bill seems like a lot of wasted effort.
None.
Publicly displayed scores every 2 years
This can't happen, would be inherently broken.
Your core game mechanics are fine, you don't need drastic changes.
Don't try to fix what isn't broken. No one has any legitimate concerns with how the game currently plays. The only problem is having a complete lack of additional things to do while waiting for your bills to be voted on. There's just a lack of stuff to do, especially in situations when you already have a good idea of what bills will pass for the rest of the game. The core game mechanics are solid though.
If you want to make alterations, I would suggest coming up with ideas to expand the gameplay through new mechanics, instead of altering the preexisting ones.
@Lanthanide, yeah I could see changing the time periods to be definitive deadlines not dependent on player actions. Each period could be ended early if everything was completed ahead of time, with the next period having its starting point shifted forward (without affecting its previous ending time). That could streamline the transition from period to period and would make it a lot easier for the host and players to keep track of deadlines.
Another idea might be leaving the public tracking of deadlines and such throughout the year to the players, with the host just updating the final result at the end of each year. That'd give the players more to do (well, at least one of them anyways), and add another possible layer of strategy (purposely confusing players as to the current phase or deadline). I could see some players thinking that'd be tedious or unnecessary, although I was tracking the deadlines all game anyways, so I don't think it'd be much of a problem in that regard. It might also be considered laziness on the part of the host, although it wouldn't really make anything easier for him since he'd need to keep track of everything himself.
In the end, if you want to make the game more engaging without ruining what's already there, you'll probably want to come up with some brand new mechanics that work well with what you have already.
Post has been edited 3 time(s), last time on Jan 27 2012, 5:22 am by Azrael.Wrath.
For changing the rules of the game, can we make it so the changes need to be a 3/4 majority of everyone that voted, not all players? And make them have a 72 hour deadline to take that into account. That way the AFK players won't compromise the system.
That being said, I also propose the following rule change. Prop PIP (Punishing Inattentive Players) has a singular goal.
Proposition PIP
Only players who vote yes on this proposition can win.
I vote yes on Prop PIP.
Final NO to PIP.Moar war against fascism!
None.
Save the squiddies bill:
+ Freedom
+ Economy
+ Environment
- Technology
- Education
- Order
Final yes to Rai's and payne's bills.
Yes on PIP.
None.
Final NO to PIP.
Moar war against fascism!
k, well don't cry about it if someone who hasn't opened the thread once since the game started ends up winning.
Quote from name:Azrael.Wrath
Final NO to PIP.
Moar war against fascism!
k, well don't cry about it if someone who hasn't opened the thread once since the game started ends up winning.
It could be a strategy.
Being beaten by invincible alliance -> hate -> if I can't win so can't they
=o
None.
+Economy +Freedom +Morality -Order -Technology -education
We are the 1%
Yes on pip and omega
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
A completely one-sided one, yes.
That only happened because we figured out what policy all the AFK players shared and made the party's platform against it
If everyone had been active, it wouldn't have been so one-sided.
Edit: Or one-sided at all, really. Another party promoting Technology and going against whatever policy the SRP all shared would have worked fine.
Post has been edited 1 time(s), last time on Jan 28 2012, 3:25 am by Azrael.Wrath.