I played a four-year game with seven players today. This is what I learned:
-Negative policies allow players to get double points from bills. E.g. My policies are +2 Freedom and -2 Economy. I can submit a bill with +Freedom and -Economy and get more points than if I didn't have negatives. Additionally, other players benefit from -Economy, so they vote for my bill. In short, the bill passes too easily. -If a majority of players favor a single policy, bills with that policy pass extremely often. -A 50% vote to send a bill to the President results in bills passing much easier than a (50% + 1) requirement.
I think we are going to try 2 year terms on the President next time, just to experiment.
O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl. O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ...
How would you feel about having negative policies, but bills do not require +/- to be equal? So there could be a bill that is just +Economy and nothing else. Or, what if some players gained/lost points for every law implemented, no matter the policies?