Cool game. Might play if you rehost now that I've seen it be played.
None.
I played a four-year game with seven players today. This is what I learned:
-Negative policies allow players to get double points from bills. E.g. My policies are +2 Freedom and -2 Economy. I can submit a bill with +Freedom and -Economy and get more points than if I didn't have negatives. Additionally, other players benefit from -Economy, so they vote for my bill. In short, the bill passes too easily.
-If a majority of players favor a single policy, bills with that policy pass extremely often.
-A 50% vote to send a bill to the President results in bills passing much easier than a (50% + 1) requirement.
I think we are going to try 2 year terms on the President next time, just to experiment.
Win by luck, lose by skill.
Uh, how do you think politics work in AMERIKA?
Clearly it's not a real democracy.
STRAWMAN
This is better described as "no true scotsman".
None.
Uh, how do you think politics work in AMERIKA?
Clearly it's not a real democracy.
STRAWMAN
This is better described as "no true scotsman".
Sir,
I believe you may have overlooked something.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
How would you feel about having negative policies, but bills do not require +/- to be equal? So there could be a bill that is just +Economy and nothing else. Or, what if some players gained/lost points for every law implemented, no matter the policies?
Win by luck, lose by skill.
Almost had 48 hours of 0 null posts...
None.