Azrael, I still don't see the point of replicating their server.
I didn't say anything about replicating their server, I'm talking about taking a few very specific points (listed above) and applying them to a new world populated by the people we play with already. It would create a really fun, interesting, engaging, dynamic, and overall unique experience.
I never said anything about having custom mobs, server currency, ranks, etc. The important things are literally just the very short list I posted above, those are the aspects which we could apply to a new server in order to make it amazing. I'd also consider adding to the list "disable hardmode" since I could see that making a world in which you're able to lose your gear upon death substantially less fun.
If it was relatively easy to do then there would be no reason not to, it's not like we only have one world at a time to work with. Any other systems could be applied to an additional world.
As a side note, most of the important things on that list (don't bring in outside items, don't use piggy bank/safe, use mediumcore character, etc) could simply be stated as rules for the new world in question. Since we have a relatively small playerbase, we could have a sign at the spawn explaining those rules and telling them to leave and come back with a mediumcore character. Assuming everyone abided by such an honor system, it'd end up with the same net result.
However, it'd be much better for many obvious reasons if it could be hardcoded (least of which being that people can accidentally forget to follow the rules), and the protected regions in which other players cannot edit the world would still need to be hardcoded regardless (since there's no easy way to mark an area as "protected" and it's far too tempting to edit it regardless).
In a worst case scenario, we could make a new world stating the previously mentioned rules, relying on the honor system, and simply disregard the "protected areas" aspect (although this would result in no one ever building anything worthwhile or setting up shops, etc). If someone can think of a way to easily replicate the protected area aspect without needing anything hardcoded, feel free to share it.
If it's just a matter of not wanting to put the time into looking into it, I could do the grunt work, find out about the mods used, collect the relevant information for setting such a world up, etc. I could host it myself, but again, it'd be much better to have it as one of Shady's worlds since we all play there anyways and all the worlds are linked to show when people are playing on the other ones.
If we could make a world like this, I am sure there would be no lack of interest.
Post has been edited 1 time(s), last time on Dec 28 2011, 5:26 am by Azrael.Wrath.