[skip all navigation]

TERRARIA, MINECRAFT DONE RIGHT

Pages: < 1 « 31 32 33
Creator: MadZombie!
Time: May 14 2011, 9:23 pm

Post #641     ShadowFlare Dec 31 2011, 2:12 am

[Avatar]
offlinecontact
Rank: Veteran
There seems to have been a minor update, but it sounds unimportant and the client still connects, so I'm likely not going to update my server with it. I've heard it is only a fix having to do with disabling Santa after December ends.

Top

Post #642     Dem0nS1ayer Dec 31 2011, 3:09 am

[Avatar]
;_;
offlinecontact
Rank: Regular
D:! I don't want Santy Claus to go away! :(

KIND FUCKIN' REGARDS,

- DS
Top

Post #643     Tuxlar Jan 12 2012, 3:36 am

[Avatar]
offlinecontact
Rank: Veteran
(user posted image)
http://www.terrariaonline.com/threads/art-feature-comic-magically-delicious.75652/

Edit: We need to do a proper team pvp game.
This post was edited 1 time, last edit by Tuxedo-Templar: Jan 12 2012, 10:12 am.

For science.
Top

Post #644     ShadowFlare Jan 16 2012, 7:11 pm

[Avatar]
offlinecontact
Rank: Veteran
I found out the decompiler I was using was crashing due to a stack overflow when decompiling a function, so I used editbin to increase the reserve stack size for it and got it to successfully decompile (though there is one other function elsewhere that I have to use ILSpy on now, but not due to a crash this time).

Anyway, I've got my server mods back up, which means messages between worlds are back up, among other things.

btw, I brought Santa back to life.

My modded exes, for those interested: http://www.mediafire.com/?2vaj8fqa4gbmr

edit:
My Terraria mod should now use less memory than regular Terraria on worlds smaller than large. There is no arbitrary limit on world sizes anymore either, only memory limits and whether the generator will crash for the size you specify. Note that larger worlds than large will work to some extent on unmodified clients, but they will crash if they go too far to the right or too deep.

The mod also has a -xmas command-line parameter on the server (useful especially before generating worlds if you want guaranteed snow) and an alwaysxmas command to enable Santa and presents.
This post was edited 4 times, last edit by ShadowFlare: Jan 17 2012, 12:06 pm.

Top

Post #645     ShadowFlare Jan 17 2012, 7:27 pm

[Avatar]
offlinecontact
Rank: Veteran
I just had an idea for a server-assisted custom PvP game mode. It consists of two teams who each spawn on opposite ends of the map and get their own slime in their team color. The object of the game is to kill the other team's slime (the slime will probably have health more like a boss and might fire projectiles at enemies or in some way hurt anyone who attacks it). When a slime gets killed, everyone who is on their enemy's side of the map dies to get sent back to their own side and the slime respawns. This could be played with any character type - it wouldn't have to be mediumcore or hardcore.

This would probably use my PvP server mod as a base. The server would shift everything on the right side to the left and everything on the left side to the right, effectively moving the center point to the edges and the edges to the center, making an ocean barrier in the middle and a normal area at the edges. The server would determine which side to send you to based on your name. For example, anyone with red in their name might spawn on the left side and anyone with blue in their name would spawn on the other side (which side belongs to which team would be randomized). Either you won't be able to use beds on your enemy's side or you won't be able to place them on your enemy's side, depending on whether I can enforce the former option server-side.

Post your comments or suggestions on this.

Top

Post #646     Tuxlar Jan 17 2012, 7:41 pm

[Avatar]
offlinecontact
Rank: Veteran
Well, a few things:
  1. Making it include the whole map makes the scope of the game very large. I wouldn't have the patience for crossing even a small-sized map more than a few times to launch an attack.
  2. First team to get to demonite gear will basically begin to dominate. Turns out I may be pretty good at that... especially with a softcore character. :awesome:
  3. Speaking of softcore: This basically becomes unfair for the attacking team when the defenders can just respawn without (much) penalty. There's a reason most team pvp matches are medium/hard core.
  4. Are matches in sessions? Or does it run continuously?

I think with a few tweaks, it could be good. You could probably just stick with the usual Capture the Gem format by eliminating all relevant gem types from the world completely via. editor.

For science.
Top

Post #647     ShadowFlare Jan 17 2012, 7:54 pm

[Avatar]
offlinecontact
Rank: Veteran
Actually, it might be possible to assign starting locations by just joining a team and not having to even rejoin. It looks like the client would probably accept that message any time, not just initially when joining. I might look into whether the server can send a message to move a player, but simply killing the player when they pick a team will suffice. Being able to dynamically assign teams would mean being able to play games on this mode with characters who already have full gear.

edit:
And just when I got my mods updated, a new update comes along...

edit2:
ok, all updated. 1.1.2 compatible mod now up on the Mediafire link above for anyone interested.
This post was edited 2 times, last edit by ShadowFlare: Jan 18 2012, 4:52 am.

Top

Post #648     Tuxlar Mar 15 2012, 4:07 am

[Avatar]
offlinecontact
Rank: Veteran



And for fun:


For science.
Top

Pages: < 1 « 31 32 33
Report topic

0 members in this topic (italic members are currently writing a reply): None
+ guest(s)


[11:22 am]
TiKels -- assuming you don't lose the picks you'll improve your playing a lot if you start better technique
[11:21 am]
TiKels -- imo order a bunch of those and learn better technique
[11:21 am]
Sacrieur -- I prefer apples, personally.
[11:15 am]
TiKels -- Dunlop Jazz III are my personal favorite
[11:14 am]
TiKels -- all guitar picks are inexpensive
[08:40 am]
LoveLess -- TL2 has newgameplus
Please log in to shout.