TERRARIA, MINECRAFT DONE RIGHT
Post #641
ShadowFlare
Dec 31 2011, 2:12 am
Post #642
Dem0nS1ayer
Dec 31 2011, 3:09 am
Post #643
Tuxlar
Jan 12 2012, 3:36 am
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http://www.terrariaonline.com/threads/art-feature-comic-magically-delicious.75652/ Edit: We need to do a proper team pvp game. This post was edited 1 time, last edit by Tuxedo-Templar: Jan 12 2012, 10:12 am. ![]() ![]() ![]() ![]() ![]() ![]() For science.
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Post #644
ShadowFlare
Jan 16 2012, 7:11 pm
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I found out the decompiler I was using was crashing due to a stack overflow when decompiling a function, so I used editbin to increase the reserve stack size for it and got it to successfully decompile (though there is one other function elsewhere that I have to use ILSpy on now, but not due to a crash this time).
Anyway, I've got my server mods back up, which means messages between worlds are back up, among other things. btw, I brought Santa back to life. My modded exes, for those interested: http://www.mediafire.com/?2vaj8fqa4gbmr edit: My Terraria mod should now use less memory than regular Terraria on worlds smaller than large. There is no arbitrary limit on world sizes anymore either, only memory limits and whether the generator will crash for the size you specify. Note that larger worlds than large will work to some extent on unmodified clients, but they will crash if they go too far to the right or too deep. The mod also has a -xmas command-line parameter on the server (useful especially before generating worlds if you want guaranteed snow) and an alwaysxmas command to enable Santa and presents. This post was edited 4 times, last edit by ShadowFlare: Jan 17 2012, 12:06 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #645
ShadowFlare
Jan 17 2012, 7:27 pm
Post #646
Tuxlar
Jan 17 2012, 7:41 pm
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Well, a few things:
I think with a few tweaks, it could be good. You could probably just stick with the usual Capture the Gem format by eliminating all relevant gem types from the world completely via. editor. ![]() ![]() ![]() ![]() ![]() ![]() For science.
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Post #647
ShadowFlare
Jan 17 2012, 7:54 pm
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Actually, it might be possible to assign starting locations by just joining a team and not having to even rejoin. It looks like the client would probably accept that message any time, not just initially when joining. I might look into whether the server can send a message to move a player, but simply killing the player when they pick a team will suffice. Being able to dynamically assign teams would mean being able to play games on this mode with characters who already have full gear.
edit: And just when I got my mods updated, a new update comes along... edit2: ok, all updated. 1.1.2 compatible mod now up on the Mediafire link above for anyone interested. This post was edited 2 times, last edit by ShadowFlare: Jan 18 2012, 4:52 am. ![]() ![]() ![]() ![]() ![]() ![]() |
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