Staredit Network > Forums > SC2 Custom Maps > Topic: Diablo - Mortal Shroud
Diablo - Mortal Shroud
Feb 10 2011, 1:00 am
By: Ahli
Pages: < 1 « 9 10 11 12 1354 >
 

Apr 8 2011, 6:25 pm payne Post #201

:payne:

The TP are bad looking because they have the same actor as your stairs. I'm used at seeing them as the big blue floating thing. :P
And yes, the potions don't update position when belt is opened.
And the error only happened with offline tests.



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Apr 9 2011, 5:01 pm ClansAreForGays Post #202



Played this with payne and was blown away how much of it was done, and faithful. On paper, you think "why would I want to waste time playing D1?" but when you get going you're like "OMG I'm playing D1!"


... and then people start using the debug cheats and you're done.




Apr 9 2011, 7:17 pm payne Post #203

:payne:

Quote from ClansAreForGays
... and then people start using the debug cheats and you're done.
I asked you guys not to use 'em!
:massimo:

One problem I see is that I never got to load my hero because if I load it while there are noobs, they just will not get any kill... :/



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Apr 13 2011, 12:17 pm Helral Post #204



Saw your post about the UI on the US forums, being from EU I can't reply there. :)

Do you still need some help with getting the UI correctly adjusted when using the override method instead of the replacement method?
I'm working on a tutorial about the UI Layout creation it might be of help to you.
SC2 UI Override method Tutorial



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Apr 13 2011, 2:06 pm Ahli Post #205

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Helral
Saw your post about the UI on the US forums, being from EU I can't reply there. :)

Do you still need some help with getting the UI correctly adjusted when using the override method instead of the replacement method?
I'm working on a tutorial about the UI Layout creation it might be of help to you.
SC2 UI Override method Tutorial
Oh you registered to tell me that? :massimo:
I saw that you did everything with the official method a few days ago. But I didn't try to implement it, yet because I'm a bit busy. :S
Anyway, thanks for everything you've done, Helral. Your video about the dialog inventory pretty much influenced me to do my own dialog inventory more than half a year ago. :)




Apr 13 2011, 2:39 pm Helral Post #206



well if you need any help, you know where to find me :)



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Apr 13 2011, 5:25 pm Ahli Post #207

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


^ new Stats Window background made with Gimp & inventory screen exit button.

Pressing "I" and pressing the screen button can quit trade windows now, too.




Apr 13 2011, 5:30 pm payne Post #208

:payne:

I kind of dislike it. :/



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Apr 13 2011, 6:03 pm Ahli Post #209

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
I kind of dislike it. :/
I will add some boxes to it to make it easier to read.




Apr 13 2011, 6:04 pm DevliN Post #210

OVERWATCH STATUS GO

I don't mind it, but I think you need to separate the text groups with boxes on there (with maybe a 50% opacity black background?) to help the text pop out.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 13 2011, 6:58 pm Ahli Post #211

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


Good or bad?
Pls ignore that the texts aren't perfectly positioned inside the boxes.




Apr 13 2011, 6:59 pm DevliN Post #212

OVERWATCH STATUS GO

The edges of those could be cut by a pixel or two on all sides, but other than that it looks much better to me.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 13 2011, 8:01 pm Ahli Post #213

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


better?




Apr 13 2011, 9:36 pm CecilSunkure Post #214



Wow Ahli! This is my first time checking out this thread and I'm very impressed with how much you've finished :)

Cannot wait to play this thing!



None.

Apr 13 2011, 9:45 pm DevliN Post #215

OVERWATCH STATUS GO

Yeah, looks much better to me.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 13 2011, 10:36 pm payne Post #216

:payne:

Quote from CecilSunkure
Wow Ahli! This is my first time checking out this thread and I'm very impressed with how much you've finished :)

Cannot wait to play this thing!
Hit me up on B.net ;)



None.

Apr 14 2011, 5:24 pm Ahli Post #217

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


^ looking good?
Will add colored numbers, if they are raised/lowered by items or if you hit a limit.
edit:
fixed some typos that you can see

Post has been edited 1 time(s), last time on Apr 14 2011, 5:54 pm by Ahli.




Apr 14 2011, 5:55 pm DevliN Post #218

OVERWATCH STATUS GO

Yeah, looks great. You may want to modify the text colors a bit to pop them out, but other than that it looks awesome as always. :D



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 14 2011, 11:39 pm payne Post #219

:payne:

Quote from DevliN
Yeah, looks great. You may want to modify the text colors a bit to pop them out, but other than that it looks awesome as always. :D
This.
Without colorful categorization, this just looks like a wall of text; much more than the initial set-up. :>



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Apr 15 2011, 1:47 am Tempz Post #220



Only problem i see if the blue text on the bottom doesn't really pop enough



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