lolol
Sorry poison. It's the best I can do ;_;
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I order you to forgive yourself!
You wish you could eat it!
Post wires or gtfo
Reference:
Progress:
Snails pace because I have a fever and it hurts to look at the monitor without my eyes tearing up. Feels bad man.
Post has been edited 1 time(s), last time on Dec 24 2010, 8:51 pm by MadZombie.
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I've started the conceptual revision of the XB-42 as seen in Armageddon Onslaught.
This is the new wing design currently. It's likely to change quite a lot. It's intended to have animated mechanized elements. The massive mechanized gizmos that house the blades will have weapons mounted on them.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Both wings on for example purposes, still extremely early in.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
current wip
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Nearly game-ready.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
wer u go??
^ Hydromek revise project.
^ Sorrowsong + Blood Frenzy
^ Fun with Symmetry.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
If it weren't for the fact that It takes me forever to load a video I'd still be doing this everyday. The latest thing I have is an incomplete tutorial building but I only followed that tutorial to learn how to use mirror and array modifiers better. Now I want to learn how to texture but I'm getting lazy in waiting for vids. Shit sucks ;_;
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I order you to forgive yourself!
If it weren't for the fact that It takes me forever to load a video I'd still be doing this everyday. The latest thing I have is an incomplete tutorial building but I only followed that tutorial to learn how to use mirror and array modifiers better. Now I want to learn how to texture but I'm getting lazy in waiting for vids. Shit sucks ;_;
What version of blender do you have?
When I search for a tutorial, I usually go for text tutorials. Here are a few:
http://www.blendswap.com/ is a pretty good model database in case you want to add some already modeled objects to your scenes. You may also learn from other's work.
Post has been edited 3 time(s), last time on Jan 23 2011, 6:24 pm by Apos. Reason: I was too noob to make my links right...
Just a WIP clay render of a few assets I've been working on.
Also: @Apos signature:
http://translate.google.com/#fr|fr|Apos
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mfw when I just learned 2 different modifiers and something in the physics panel in under 10 minutes from skimming through his sweet box image tutorial things from the blog. Sadly he doesn't have any tutorials on textures.
@ Cardinal: For some reason that lighting looks... like... good. Not that it should be weird or anything but... somethings different. You aren't using some default set up right? Post wires and show your lamps or w/e you used. I want to see.
Post has been edited 1 time(s), last time on Jan 23 2011, 1:53 pm by MadZombie.
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@ Cardinal: For some reason that lighting looks... like... good. Not that it should be weird or anything but... somethings different. You aren't using some default set up right? Post wires and show your lamps or w/e you used. I want to see.
It's just a very basic clay-render technique with an omnilight? Not sure how Blender works for emulating something like that but in max here is what you do.
1. Create 1 standard skylight anywhere. Set the magnitude to 0.75 to 1.0 (depending on step 2)
2. Create 1 omni light above your model. Set magnitude to 0.5 to 0.75 (depending on step 1)
3. Then for the shadows, you need a very big plane DIRECTLY beneath your models (in my case it's a 50,000x50,000 plane just beneath the table object). Units are in metric centimeters.
3. Then you just use the advanced lighting plugin - Light Tracer
Edit:
Two other things I just remembered which make this different from the bare-basic clay render:
I used Far Attenuation settings on my omni-light. It basically determines the strength of the light and makes it get gradually weaker when the light it creates hits objects further and further away. Makes the usually pretty useless omnilight, quite powerful and realistic
In the Adaptive Undersampling tab, I increased the subdivision contrast (since my models are relatively high poly) and also put the initial spacing lower.
Here's an edged-faces view with the lights also.
Post has been edited 2 time(s), last time on Jan 23 2011, 2:50 pm by Cardinal.
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I'm using something like that except with some extras and raytracing on both lights and no plane.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Just an update, played around with reactor physics and added a lot of rounds
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Kawaiiville. No roofs so I can look at all the lolis inside.
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Current revision project - Zelconian Predator-class
I am currently contemplating what to do with those side pods I hacked together when I made this in early 2010. Perhaps strike them with a gratuitously large penis.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.