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Creator: O)FaRTy1billion[MM] Time: Nov 11 2007, 6:14 am |
| O)FaRTy1billion[MM] | Nov 11 2007, 6:14 am | Post #1 |
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Remember the game! P.s.: Feldspar.
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Public Beta!Main Features: - Open/Save from/to MPQ (hence the "[StarDat.mpq > glumain.bin]".) - A lot of unknowns found since BinEdit1! - Helpful tooltips if you hover your mouse over something. - Add/Delete objects and SMKs. - Auto-calculations option for width/height properties. - More descriptive SMK names (as opposed to just the offset that they were loaded from.) - Loads bin data based on the offsets given in the bin data, rather than in blocks (It will load a bin normally no matter how chaotic the file may be. i.e., you can shove strings, smks, and objects anywhere in the file as long as the pointers point to the correct location.) Preview Features: - Actual StarCraft fonts and colors! - Ability to load your own color table. - In-game, 'Glue' (menu), and title scren fonts. In-game draws things a bit different.. StarCraft reads these things funny. - Several drawing options (view all, view current, fill rectangles, drawing colors, etc.) - Near-accurate preview of bin files. This will never be perfect, but it gets the job done. Screenshots of the various parts: ![]() ![]() ![]() ![]() Beta Download! Comments? Suggestions? Death threats? |
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This post was edited 1 time, last edit by FaRTy1billion: Jan 15 2008, 1:21 am.
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| Oo.Twitch.oO | Nov 11 2007, 9:30 am | Post #3 |
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Person Of All Kinds
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finnaly it toke you long enough
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| O)FaRTy1billion[MM] | Nov 11 2007, 7:28 pm | Post #4 |
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Remember the game! P.s.: Feldspar.
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Psh. I'm just lazy. It took me like 20 mins to finish it.
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| O)FaRTy1billion[MM] | Jan 15 2008, 1:20 am | Post #6 |
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Remember the game! P.s.: Feldspar.
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People should totally beta test and then tell me what they think and respond to the stuff I have in the readme.
By the way, I updated this topic here at SEN with the latest version. |
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| bajadulce | Jan 17 2008, 7:00 am | Post #7 |
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This program rocks! If modders don't take advantage of this shame on you. Quit being so lazy ppl and spend some time improving your Mod's interface. You spend hours and hours and hours working on .grp's, .dat changes, and then allow for a dull boring ingame menus? This program can add some serious pimpage to your mod. Not using it's potential is like spending 2 hours washing your car to go on a date, but forgetting to brush your teeth.
... ohh and I just now noticed reading this, that BinEdit2 comes with an auto-calculator that can auto-manage your entries? WOW!!! That's the biggest pain.. gettin the numbers right. Got to try out that feature right now. EDIT: Checked out the auto calc width/height feature. Very nice! . Put this little example RRAI.exe together real quick... Now if only .smks could broadcast their audio in game?
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This post was edited 1 time, last edit by bajadulce: Jan 17 2008, 8:54 am.
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| O)FaRTy1billion[MM] | Jan 18 2008, 5:09 am | Post #8 |
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Remember the game! P.s.: Feldspar.
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When BinEditing I was always sick of having to calculate them and make that annoying 1 difference.
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| . . | Mar 3 2008, 8:59 pm | Post #9 |
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hey, this is awesome, user friendly.
I found a bug, when you choose right-align and you use <10> for a new line, new lines are left-aligned Other than that, Font-size flags don't update the text in real-time but I don't think it's a big deal. Oh , and about width, height, when I update height, can you make it so bottom update too, and same thing when I update bottom or right or etc, make them inter-connected, just a suggestion Really, awesome job, thank you. |
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