Staredit Network > Forums > SC2 Custom Maps > Topic: Veterancy Scripts Blow
Veterancy Scripts Blow
Apr 25 2010, 4:57 pm
By: LoveLess  

Apr 25 2010, 4:57 pm LoveLess Post #1

Let me show you how to hump without making love.

After having trying out the Veterancy for units, I quickly learned that it is designed horribly. It is far more effective to count experience and levels through integers. In this map, I use that concept and build along it, giving you additional passive weapons as you progress. There isn't any real game play to it besides to out-micro the Zerglings that increase over time with your Viking, while your passives destroy everything. Feel free to take the map and expand on it if you want.

Attachments:
Hero1.SC2Map
Hits: 10 Size: 128.05kb



None.

Apr 25 2010, 5:26 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

What did you expect, this is Blizzard we're talking about :lol:



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Apr 25 2010, 5:28 pm Zuraneru Post #3



Rly nice viking



None.

Apr 25 2010, 9:49 pm LoveLess Post #4

Let me show you how to hump without making love.

oopsie.

Post has been edited 1 time(s), last time on Apr 25 2010, 11:07 pm by LoveLess.



None.

Apr 26 2010, 12:17 am Swampfox Post #5



One big problem I noticed, and I hope this wasn't just me, but for the veterancy levels, the multipliers for most things, like weapon speed and movement, are defaulted at 0.1, and snare at 0. This causes your unit to stop completely once he levels up, BUT only if you use any of the functions that are farther down on the list. That's what I understood of it anyway....

So in order to fix that, you have to manually go through each of the hero levels you have created, and change all of the multipliers to 1!

Please tell me someone else encountered this.

And yes, I know it's an early stage of the editor, but how could you have overlooked this?

EDIT: Oh, and to confirm that it's indeed not supposed to be like that, for other functions other than veterancy, the multipliers for those things are 1.

Post has been edited 2 time(s), last time on Apr 26 2010, 1:02 am by Swampfox.



None.

Apr 26 2010, 2:36 am LoveLess Post #6

Let me show you how to hump without making love.

Quote from Swampfox
One big problem I noticed, and I hope this wasn't just me, but for the veterancy levels, the multipliers for most things, like weapon speed and movement, are defaulted at 0.1, and snare at 0. This causes your unit to stop completely once he levels up, BUT only if you use any of the functions that are farther down on the list. That's what I understood of it anyway....

So in order to fix that, you have to manually go through each of the hero levels you have created, and change all of the multipliers to 1!

Please tell me someone else encountered this.

And yes, I know it's an early stage of the editor, but how could you have overlooked this?

EDIT: Oh, and to confirm that it's indeed not supposed to be like that, for other functions other than veterancy, the multipliers for those things are 1.
I noticed that, like I said, it's completely retarded that it's not optional. A checkbox to say I do not want to edit this units speed or attack, etc. There was a checkbox to allow unit movement or unit attacking, but not for the modifications down further. That is absolutely retarded.




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