Staredit Network > Forums > SC1 Map Showcase > Topic: Apos' Guesser 01
Apos' Guesser 01
Mar 8 2010, 12:12 am
By: Apos  

Mar 8 2010, 12:12 am Apos Post #1

I order you to forgive yourself!

Well, since nothing special has happened since a little while, I decided to make this map. The point is to find out how I did to make it.
If this works well, I may make more.

What is special about this map?
You can't lift your buildings
You can queue Marines but they will never get out.
You have a unit limit of 200 but I didn't use any extended units or players to do it.

Hopefully this is not to hard.

If you find out how I did, PM me your answer and I'll tell you if it's good or not.

Download link: Apos' Guesser 01


Edit: I changed the map a little to give a bit more chance to find out how I did. That will eliminate a couple doubts.

Post has been edited 3 time(s), last time on Mar 8 2010, 2:14 am by apos. Reason: English mistakes...




Mar 8 2010, 4:14 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Requires Hyper Triggers.
You always remove the marine so it won't start building. Afaik that's also responsible for the lift not working.
Or you always move the barracks. Too lazy to check out. :P
And the supply is generated by stacked CCs, but I'm not sure how you made them invisible...




Mar 8 2010, 4:18 am Apos Post #3

I order you to forgive yourself!

Quote from NudeRaider
You always remove the marine so it won't start building. Requires Hyper Triggers.

No triggers are removing the marines. Also, that wouldn't explain how the Terran barracks can't lift.




Mar 8 2010, 5:41 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

What was the point in protecting the map?.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 8 2010, 11:35 am Magicide Post #5

Sleeping wolves wake hungry.

The point is that you have to guess.




Mar 8 2010, 12:03 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Collapse Box

Best thing is that you cannot walk where your invisible buildings are and the player has no idea why ;D




Mar 8 2010, 12:10 pm Gigins Post #7



The marines is easy. You just set marine build time to -1. That makes them never come out.



None.

Mar 8 2010, 7:17 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Magicide
The point is that you have to guess.
but it's so easy to unprotect, as shown by my picture.
Quote from Gigins
The marines is easy. You just set marine build time to -1. That makes them never come out.
lies! build time is default, and -1 just makes it a REALLY LONG TIME.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 8 2010, 9:04 pm samsizzle Post #9



I tried unprotecting it and it failed.



None.

Mar 8 2010, 9:28 pm rockz Post #10

ᴄʜᴇᴇsᴇ ɪᴛ!

mapkit ftw.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 20 2010, 1:29 pm Zhuinden Post #11



Well that is rather unusual. I wouldn't have thought of it. xD The stacked CCs are quite obvious, though.

By the way, what did you use to protect it? Because it was not too hard to undo it, you know.

Attachments:
Solution.JPG
Hits: 14 Size: 179.56kb



None.

Mar 20 2010, 2:00 pm Vi3t-X Post #12



Not everyone is aware or has access to Naver-only files. :P



None.

Mar 20 2010, 2:04 pm Apos Post #13

I order you to forgive yourself!

I got a lot more ideas now so I should be making the sequel soon. (The idea for the sequel came after playing zelda spirit tracks.)

I used tinymap2 to compress it but I guess I'll protect it next time since the map size is not going to be too big anyway.

Post has been edited 1 time(s), last time on Mar 20 2010, 2:11 pm by apos.




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