Well, I've been dying to make this idea for months now.
A hardcore-coding, awesome, epic remake...
...of Pokemon Red.
At the
very least, it will be a 3PPoV with full-detail environments and a flexible camera -- you'll be able to look around, unlike Nintendo-made 3D PKMN games. And the battle system... That's gonna be difficult to code, but so worth it.
Why?
If the game's able to run this kind of thing, I'm gonna push it way beyond the kind of detail in the Nintendo-made 3D 'Mon games. Yes, combat'll be turn-based, but it won't
look turn-based! The 'mons aren't gonna just attack and then jump back to their neatly-organized "assigned seats". No, the battle will continue -- there'll just be a freeze-frame during move selection. There's gonna be dodging, aiming, as many battle animations as possible -- the works. And (and I
really hope the game can support this) you'll be able to save battles as replays, so you can watch them later without the pauses -- one continuous stream of Pokeymans beating the hell out of each other, real-time.
When Houndour uses Bite, he ain't just gonna growl there with his mouth shut, while a pair of massive psychic fangs slam down right in front of his face, and then five meters away, the target is knocked back by air.
When Diglett uses Dig, he isn't just gonna pop out of the ground at his "assigned seat", inflicting damage from five meters away and knocking the target back horizontally with an attack that's supposed to be landed from below.
Full detail. FULL. I will stop at nothing to achieve battle animation perfection.
I have massive and probably impossible ambitions that may well be way beyond my abilities.
Post has been edited 1 time(s), last time on Mar 5 2010, 12:49 am by DavidJCobb. Reason: Slight reduction in inanity.
None.