Site Features
What is BBCode?
BBCode stands for Bullentin Board Code. It is a very limited form of HTML, but without the security hazards and abuse potential of enabling full HTML. It is used to produce various effects such as adding images or text effects. The primary difference is that BBCode uses [] tags instead of <>. The available BBCodes are listed below.

What about BBCode abuse?
Yes, BBCode abuse is certainly a real possibility. Naturally, this entails that abusing BBCode is a punishable offense. This can include excessive use of BBCode, such as bolding every post, using hard-to-read colors, or abusing image functions. Chronic BBCode abusers will not be allowed to use BBCode.


[b]Bold[/b] = Bold text.


[i]Italic[/i] = Italic text.


[u]Underline[/u] = Underlined text.


[font=Courier]Courier[/font] = Courier font text.
*Must be a recognized font. Varies from system to system.


[size=#]Size[/size] text = Resized text.
*Must be a non-zero positive whole number.


[color=#CCCCCC]Colored[/color] = Recolored text.
*Must be a plain color (pink, lightgreen) or hex code (#15FDB7)


[youtube=xxxxxxxxxx] = Youtube video.
The xxxxxxxx is the video ID, found here: http://www.youtube.com/watch?v=hQp5l4-sfFA


[quote]Quoted[/quote] =
QuoteQuoted Text



[progress=96] =
0% Progress: 96%
100%



[URL=http://www.staredit.net]SEN[/URL] = SEN named link

[URL=http://www.staredit.net] = http://www.staredit.net - named for the url


[EMAIL=email]meh[/EMAIL] = meh named e-mail link

[EMAIL=email] = email named for the address


[IMG=http://www.staredit.net/images/stareditnet.gif] = image


[LIST]
[*]bulleted
[*]list
[/LIST]
=
    • Bulleted
      List



  • [SUP]meh[/SUP] = Coolsuperscript

    [SUB]meh[/SUB] = Coolsubscript


    [LINE=#] = Horizontal Divider

    Of a specified width.


    [TRIGGER]
    [DESCRIPTION]TRIGGER[/DESCRIPTION]
    [PLAYERS]
    [*]Moose
    [/PLAYERS]
    [CONDITIONS]
    [*]Likes Bacon
    [/CONDITIONS]
    [ACTIONS]
    [*]Eat bacon
    [*]Get fat
    [/ACTIONS]
    [/TRIGGER]
    =
    Trigger
    Description:
    TRIGGER
    Players:
    Moose
    Conditions:
    Likes Bacon
    Actions:
    Eat Bacon
    Get fat





    [[ Back to FaQ-Index]]
    [01:13 am]
    Ultraviolet -- NudeRaider
    NudeRaider shouted: Ultraviolet prediction: It will. ;)
    :massimo:
    [01:13 am]
    Ultraviolet -- NudeRaider
    NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
    I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
    [01:12 am]
    Ultraviolet -- NudeRaider
    NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
    Damn straight! :P
    [07:22 pm]
    NudeRaider -- Ultraviolet
    Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
    prediction: It will. ;)
    [07:21 pm]
    NudeRaider -- Ultraviolet
    Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
    Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
    [07:21 pm]
    NudeRaider -- Ultraviolet
    Ultraviolet shouted: nukes).* lol
    :lol: did you really just commit another shout just to add a bracket? :D
    [04:22 pm]
    ubtrueblue -- hello
    [2023-9-26. : 5:26 pm]
    Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
    [2023-9-26. : 5:25 pm]
    Ultraviolet -- nukes).* lol
    [2023-9-26. : 5:24 pm]
    Ultraviolet -- NudeRaider
    NudeRaider shouted: UV how far are you with imp UV2? is it already better than the first map? Fully playable?
    Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
    Please log in to shout.


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