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[2014-10-21. : 7:05 pm] jjf28 -- poiuy_qwertpoiuy_qwert shouted: jjf28 "function code" is not in the stack poorly spoken; code is probably going to be cached in memory before the processor/processor's caches take it in (ex: lowest part of program stack); but not in the same area as the function variables/return addresses during runtime - a standard stack: http://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/Call_stack_layout.svg/342px-Call_stack_layout.svg.png[2014-10-21. : 5:51 pm] poiuy_qwert -- jjf28jjf28 shouted: anything allocated (malloc/realloc) is on the heap; everything else (function code, static arrays, variables and structs not made by allocation) are on the stack "function code" is not in the stack[2014-10-21. : 5:49 pm] NudeRaider -- and computers were wooden and the mousepads knit by grandparents? OMG[2014-10-21. : 3:43 pm] jjf28 -- anything allocated (malloc/realloc) is on the heap; everything else (function code, static arrays, variables and structs not made by allocation) are on the stack[2014-10-21. : 3:37 pm] Generalpie -- AzraelAzrael shouted: It ensures you'll scramble and struggle to the very last moment to try to push back and not be crushed. It is nearly impossible to come back while being camped by the opposing team when they're maxed out, and you highest player is at 12[2014-10-21. : 3:35 pm] Generalpie -- AzraelAzrael shouted: Of course, they could always do a "100% vote needed to surrender, and 3/5 people on the opposing team need to accept it". That actually works great[2014-10-21. : 2:54 pm] Roy -- Or maybe I'm just lying to you right now. Maybe you should learn how using search engines works.[2014-10-21. : 2:51 pm] Roy -- Primitive data values (value types) and structs live on the stack, and objects (reference types) live on the heap.[2014-10-21. : 2:10 pm] Azrael -- Of course, they could always do a "100% vote needed to surrender, and 3/5 people on the opposing team need to accept it".[2014-10-21. : 2:10 pm] Azrael -- Which would make the game less fun for the opponents who wanted to crush you xD[2014-10-21. : 2:09 pm] Azrael -- As opposed to "Aw, we started to lose, our chances aren't great. Let's just surrender and go to the next game."[2014-10-21. : 2:08 pm] Azrael -- It ensures you'll scramble and struggle to the very last moment to try to push back and not be crushed.[2014-10-21. : 2:08 pm] Azrael -- GeneralpieGeneralpie shouted: Considering my very first match against humans was 25 minutes of play time, and 20 minutes of camping the spawn. But a situation like that motivates you to try harder.[2014-10-21. : 11:58 am] Generalpie -- Considering my very first match against humans was 25 minutes of play time, and 20 minutes of camping the spawn.[2014-10-21. : 11:44 am] Generalpie -- DOTA 2 is cool. The only thing it needs is a surrender button...[2014-10-21. : 6:33 am] O)FaRTy1billion[MM] -- l)ark_ssj9kevinl)ark_ssj9kevin shouted: if this is unsigned you can do ~0U to get all 1's, regardless of what size integer it is I just use -1./[2014-10-21. : 5:03 am] poiuy_qwert -- thats the thing, the question is wrong. its should be getSecondNibbleFromLR[2014-10-21. : 5:02 am] Dem0n -- if a short byte is only 2 bytes, how does shifting the bits by 12 work?[2014-10-21. : 4:59 am] poiuy_qwert -- it depends on the size of the variable thats storing that number[2014-10-21. : 4:57 am] Dem0n -- if you had like 0x1f, would that be represented as 0000000000011111>[2014-10-21. : 4:53 am] poiuy_qwert -- ((0000111100000000 << 4) >> 12) == (1111000000000000 >> 12) == 0000000000001111[2014-10-21. : 4:47 am] Dem0n -- Unless I don't actually get my it's being shifted to the left 4, in which case I would definitely not know why it's shifted to the right 12 times[2014-10-21. : 4:46 am] Dem0n -- I get why you shift it to the left 4 bits, but I don't understand what shifting it to the right 12 bits accomplishes[2014-10-21. : 4:36 am] NudeRaider -- jj, just create the username of what you want to quote - problem solved. [2014-10-21. : 4:33 am] jjf28 -- don't see it in the documentation... ferror might be set (conditions for ferror? can't find them)[2014-10-21. : 4:29 am] Dem0n -- if you input an int and a double, but scanf is expecting two ints, will it return 1, 2, or will there be an error?[2014-10-21. : 4:23 am] jjf28 -- I want candy... tempted to be that creepy 20yr old out trick 'or' treating without a kid [2014-10-21. : 4:08 am] Dem0n -- I was like why would you AND it by 1 because if you're rotating from the left you'll just get 00000000 lul[2014-10-21. : 4:07 am] poiuy_qwert -- and as farty was saying, if you need to do it to the left, you need to grab the leftmost bit, which would be (a & 128) |