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[2014-10-21. : 7:05 pm]
jjf28 -- poiuy_qwert
poiuy_qwert shouted: jjf28 "function code" is not in the stack
poorly spoken; code is probably going to be cached in memory before the processor/processor's caches take it in (ex: lowest part of program stack); but not in the same area as the function variables/return addresses during runtime - a standard stack: http://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/Call_stack_layout.svg/342px-Call_stack_layout.svg.png
[2014-10-21. : 6:59 pm]
Roy -- Function code isn't memory. I assume he just meant local variables.
[2014-10-21. : 6:15 pm]
KrayZee -- :wob:
[2014-10-21. : 5:51 pm]
poiuy_qwert -- jjf28
jjf28 shouted: anything allocated (malloc/realloc) is on the heap; everything else (function code, static arrays, variables and structs not made by allocation) are on the stack
"function code" is not in the stack
[2014-10-21. : 5:49 pm]
NudeRaider -- and computers were wooden and the mousepads knit by grandparents? OMG
[2014-10-21. : 5:00 pm]
Zycorax -- We measured RAM in MB back then!
[2014-10-21. : 4:57 pm]
Zycorax -- OMG, early 00s computer flashback. How I don't miss those times
[2014-10-21. : 3:55 pm]
jjf28 -- 'ello
[2014-10-21. : 3:55 pm]
WoodenFire -- hi
[2014-10-21. : 3:43 pm]
jjf28 -- anything allocated (malloc/realloc) is on the heap; everything else (function code, static arrays, variables and structs not made by allocation) are on the stack
[2014-10-21. : 3:37 pm]
Generalpie -- Even if they leave, they get a bot
[2014-10-21. : 3:37 pm]
Generalpie -- Well, it is impossible
[2014-10-21. : 3:37 pm]
Generalpie -- Azrael
Azrael shouted: It ensures you'll scramble and struggle to the very last moment to try to push back and not be crushed.
It is nearly impossible to come back while being camped by the opposing team when they're maxed out, and you highest player is at 12
[2014-10-21. : 3:35 pm]
Generalpie -- Azrael
Azrael shouted: Of course, they could always do a "100% vote needed to surrender, and 3/5 people on the opposing team need to accept it".
That actually works great
[2014-10-21. : 3:00 pm]
Dem0n -- I don't want to
[2014-10-21. : 2:54 pm]
Roy -- Or maybe I'm just lying to you right now. Maybe you should learn how using search engines works.
[2014-10-21. : 2:51 pm]
Roy -- Primitive data values (value types) and structs live on the stack, and objects (reference types) live on the heap.
[2014-10-21. : 2:31 pm]
Dem0n -- What's stored in the stack and heap? D:
[2014-10-21. : 2:10 pm]
Azrael -- Then everyone wins.
[2014-10-21. : 2:10 pm]
Azrael -- Of course, they could always do a "100% vote needed to surrender, and 3/5 people on the opposing team need to accept it".
[2014-10-21. : 2:10 pm]
Azrael -- Which would make the game less fun for the opponents who wanted to crush you xD
[2014-10-21. : 2:09 pm]
Azrael -- As opposed to "Aw, we started to lose, our chances aren't great. Let's just surrender and go to the next game."
[2014-10-21. : 2:08 pm]
Azrael -- And come up with something to turn the tides.
[2014-10-21. : 2:08 pm]
Azrael -- It ensures you'll scramble and struggle to the very last moment to try to push back and not be crushed.
[2014-10-21. : 2:08 pm]
Azrael -- Generalpie
Generalpie shouted: Considering my very first match against humans was 25 minutes of play time, and 20 minutes of camping the spawn.
But a situation like that motivates you to try harder.
[2014-10-21. : 12:47 pm]
Generalpie -- http://youtu.be/fJ9prhPV2PI gogogo
[2014-10-21. : 12:01 pm]
TF- -- Cocalari...
[2014-10-21. : 11:58 am]
Generalpie -- being camped*
[2014-10-21. : 11:58 am]
Generalpie -- Considering my very first match against humans was 25 minutes of play time, and 20 minutes of camping the spawn.
[2014-10-21. : 11:50 am]
Generalpie -- Even a 100% vote would be great
[2014-10-21. : 11:49 am]
Generalpie -- It doesn't even have to be 3/5 or 4/5
[2014-10-21. : 11:44 am]
Generalpie -- DOTA 2 is cool. The only thing it needs is a surrender button...
[2014-10-21. : 11:33 am]
RIVE -- :wob:
[2014-10-21. : 10:39 am]
Moose -- :wob:
[2014-10-21. : 6:33 am]
O)FaRTy1billion[MM] -- Even if it's unsigned, -1 works
[2014-10-21. : 6:33 am]
O)FaRTy1billion[MM] -- l)ark_ssj9kevin
l)ark_ssj9kevin shouted: if this is unsigned you can do ~0U to get all 1's, regardless of what size integer it is
I just use -1./
[2014-10-21. : 5:22 am]
NudeRaider -- everything is made out of nipples, even this shout
[2014-10-21. : 5:22 am]
NudeRaider -- nipple, demon. it's all nipples
[2014-10-21. : 5:05 am]
poiuy_qwert -- a nibble is 4 bits, a byte is 2 nibbles or 8 bits
[2014-10-21. : 5:04 am]
Dem0n -- And what do you mean by nibble?
[2014-10-21. : 5:04 am]
Dem0n -- well fuck them
[2014-10-21. : 5:03 am]
poiuy_qwert -- thats the thing, the question is wrong. its should be getSecondNibbleFromLR
[2014-10-21. : 5:02 am]
Dem0n -- if a short is 2 bytes*
[2014-10-21. : 5:02 am]
Dem0n -- if a short byte is only 2 bytes, how does shifting the bits by 12 work?
[2014-10-21. : 4:59 am]
poiuy_qwert -- char a = 0x1F; short b = 0x1F; long c = 0x1F;
[2014-10-21. : 4:59 am]
poiuy_qwert -- it depends on the size of the variable thats storing that number
[2014-10-21. : 4:57 am]
Dem0n -- I always forget those extra 0's when dealing with hexidecimals
[2014-10-21. : 4:57 am]
Dem0n -- if you had like 0x1f, would that be represented as 0000000000011111>
[2014-10-21. : 4:55 am]
poiuy_qwert -- so the answer should be (a << 8) >> 16
[2014-10-21. : 4:54 am]
Dem0n -- oh fuck i forgot the first set of 0's again
[2014-10-21. : 4:53 am]
poiuy_qwert -- ((0000111100000000 << 4) >> 12) == (1111000000000000 >> 12) == 0000000000001111
[2014-10-21. : 4:52 am]
poiuy_qwert -- that seems to be getting the second nibble not second byte
[2014-10-21. : 4:47 am]
Dem0n -- why*
[2014-10-21. : 4:47 am]
Dem0n -- Unless I don't actually get my it's being shifted to the left 4, in which case I would definitely not know why it's shifted to the right 12 times
[2014-10-21. : 4:46 am]
Dem0n -- I get why you shift it to the left 4 bits, but I don't understand what shifting it to the right 12 bits accomplishes
[2014-10-21. : 4:46 am]
Dem0n -- what is this nonsense
[2014-10-21. : 4:40 am]
jjf28 -- only half the problem, silly :nude:
[2014-10-21. : 4:36 am]
NudeRaider -- jj, just create the username of what you want to quote - problem solved. :awesome:
[2014-10-21. : 4:33 am]
Dem0n -- Oh, apparently it still returns 2
[2014-10-21. : 4:33 am]
jjf28 -- don't see it in the documentation... ferror might be set (conditions for ferror? can't find them)
[2014-10-21. : 4:29 am]
Dem0n -- if you input an int and a double, but scanf is expecting two ints, will it return 1, 2, or will there be an error?
[2014-10-21. : 4:23 am]
jjf28 -- I want candy... tempted to be that creepy 20yr old out trick 'or' treating without a kid :P
[2014-10-21. : 4:08 am]
Dem0n -- I was like why would you AND it by 1 because if you're rotating from the left you'll just get 00000000 lul
[2014-10-21. : 4:07 am]
Dem0n -- Ohh that's what I was confused about
[2014-10-21. : 4:07 am]
poiuy_qwert -- and as farty was saying, if you need to do it to the left, you need to grab the leftmost bit, which would be (a & 128)
[2014-10-21. : 4:06 am]
Dem0n -- oh
[2014-10-21. : 4:04 am]
poiuy_qwert -- 10000101
[2014-10-21. : 4:04 am]
poiuy_qwert -- 10000000 | 00000101
[2014-10-21. : 4:04 am]
poiuy_qwert -- (00000001 << 7) | 00000101
[2014-10-21. : 4:04 am]
poiuy_qwert -- ((00001011 & 00000001) << 7) | (00001011 >> 1)

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