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[2016-5-23. : 2:10 am]
BeatMeistro -- also,i kinda sorta recall ripping something and trying to spruce it up abit. Let me link up the image.
[2016-5-23. : 2:10 am]
O)FaRTy1billion[MM] -- Neiv
Neiv shouted: Maybe it was meant for extra iscript space like bwscript.bin allows fitting more scripts?
Iirc bwscripts is also just more IDs
[2016-5-23. : 2:09 am]
Corbo -- so maybe it was different.
[2016-5-23. : 2:09 am]
Corbo -- It also has an attack of "7" from what I am reading
[2016-5-23. : 2:09 am]
BeatMeistro -- Corbo
Corbo shouted: BeatMeistro Isn't the independent starport just starbase, though?
I guess, though it would be interesting if it looked abit different in a way.
[2016-5-23. : 2:08 am]
Corbo -- Corbo
Corbo shouted: BeatMeistro Isn't the independent starport just starbase, though?
http://www.staredit.net/sc1db/file/3266/
[2016-5-23. : 2:08 am]
O)FaRTy1billion[MM] -- Clokr_
Clokr_ shouted: Why is there a iscriptx.bin file?
It's just IDs, there's no actual iscript data. I looked in to it once and I don't remember
[2016-5-23. : 2:07 am]
Corbo -- his program basically lets us add new units completely from scratch.
[2016-5-23. : 2:07 am]
Corbo -- Each unit in SC has its own dat entries, like entries in unit, flingy, sprites, etc...
[2016-5-23. : 2:06 am]
Corbo -- Dem0n
Dem0n shouted: farty what does your program do
Beatmeistro told you, it lets you add more dat entries.
[2016-5-23. : 2:06 am]
Corbo -- BeatMeistro
BeatMeistro shouted: Still, what does the Independent Starport looked like anyways?
Isn't the independent starport just starbase, though?
[2016-5-23. : 2:06 am]
Dem0n -- farty what does your program do
[2016-5-23. : 2:05 am]
O)FaRTy1billion[MM] -- :wob:
[2016-5-23. : 2:03 am]
Moose -- I think you would almost have to go into machine learning techniques to start getting it to know when it does or doesn't look like something that can fit it elegantly, since the input is arbitrary
[2016-5-23. : 2:03 am]
BeatMeistro -- I think i recall i kinda tried ripping from the screenshot with one of the unused protoss buildings.
[2016-5-23. : 2:02 am]
Moose -- Yeah, I guess you could just as easily have a shitty curve fit or trivial perfect fit space filling curve as easily in either.
[2016-5-23. : 2:02 am]
BeatMeistro -- Corbo
Corbo shouted: But since units actually have turns and stuff they'd have to be recreated from scratch
Okay, the screenshots ripping could be easier to do, considering that we could to spruce them all up. We could go for those at any time along with the icons.
[2016-5-23. : 2:01 am]
TiKels -- If radius changed too quickly it could get hairy
[2016-5-23. : 2:00 am]
TiKels -- You'd keep all the radius data as Y data and then just call the angle data as X data
[2016-5-23. : 1:59 am]
TiKels -- I don't think it'd be perfect but it'd be close.
[2016-5-23. : 1:59 am]
TiKels -- Mini Moose 2707
Mini Moose 2707 shouted: Do you do trig functions? Do you just spiral out?
There's nothing special about polar. You could write an analogous shape in Cartesian by projecting it... I'm not sure if there's a formal name for that kind of projection
[2016-5-23. : 1:56 am]
Corbo -- But since units actually have turns and stuff they'd have to be recreated from scratch
[2016-5-23. : 1:56 am]
Corbo -- Probably could clean up things from screenshots for buildings and other non-unit graphics.
[2016-5-23. : 1:55 am]
BeatMeistro -- Corbo
Corbo shouted: BeatMeistro Let's. I'd be in for that.
That's good to know, Still i wonder, if we need to search around for the graphics or recreate them from scratch?
[2016-5-23. : 1:54 am]
Corbo -- BeatMeistro
BeatMeistro shouted: We should make a collaboration mod to revive unused SC1 alpha/beta stuff.
Let's. I'd be in for that.
[2016-5-23. : 1:53 am]
TiKels -- Mini Moose 2707
Mini Moose 2707 shouted: Yeah, like we got older and got shit to do X^D
something something family man
[2016-5-23. : 1:52 am]
TiKels -- BeatMeistro
BeatMeistro shouted: I think we should, ask for concept art, maybe unused stuff if they have any.
There's definitely unused assets out there. Some SC1 boxes had a doodad on it that didn't ship with the game
[2016-5-23. : 1:49 am]
Corbo -- BeatMeistro
BeatMeistro shouted: It's kinda a step closer to adding new races on SCBW.
I've discussed this idea with Farty, while this indeed allows you to add new units completely from scratch it's no where near close to adding an entire new race. He doesn't even know all the work it'd take to code something to add a new race, if at all possible. And I can pretty much agree, like, it will be ohgod very much so hardcoded, and it'd have to take a lot of work to add the options in the bin menus, to make sc load some new option, what is it supposed to callback? etc...
[2016-5-23. : 1:49 am]
TiKels -- But that's pretty in depth for something so simple
[2016-5-23. : 1:48 am]
TiKels -- I feel like neural networks would be a good one size fits all solution
[2016-5-23. : 1:48 am]
TiKels -- There's direct conversions from polar to Cartesian, though I don't know if that's helpful
[2016-5-23. : 1:23 am]
Moose -- I think you need at least a vague shape
[2016-5-23. : 1:23 am]
Moose -- Do you do trig functions? Do you just spiral out?
[2016-5-23. : 1:21 am]
Moose -- I mean, what do you even go by? Angle? Radius? In Cartesian you can at least start with y = something most of the time
[2016-5-23. : 1:17 am]
Moose -- Can't say I've done polar curve fitting before
[2016-5-23. : 1:16 am]
TiKels -- And it should hit all the points ideally
[2016-5-23. : 1:16 am]
TiKels -- I have a random set of polar coordinates and I want to smoothly run lines between the curves
[2016-5-23. : 1:12 am]
Moose -- What are you trying to do?
[2016-5-23. : 1:11 am]
Moose -- You could just run different curve fitting algorithms against the points
[2016-5-23. : 1:10 am]
TiKels -- Especially for polar curves
[2016-5-23. : 1:09 am]
TiKels -- Like what ensures accuracy?
[2016-5-23. : 1:09 am]
TiKels -- What's the best way to interpolate an arbitrary set of data points if I don't know the function and I'd rather not have it be linear interpolation?
[2016-5-23. : 1:09 am]
Moose -- Yeah, like we got older and got shit to do X^D
[2016-5-23. : 1:08 am]
BeatMeistro -- I mean, alot of stuff did happen over the years.
[2016-5-23. : 1:07 am]
Dem0n -- Shit stays in like 240p for five minutes
[2016-5-23. : 1:07 am]
Dem0n -- HBOGo's buffer takes fucking forever :massimo:
[2016-5-23. : 1:07 am]
BeatMeistro -- And things were kinda slow in our end. Remember back in the early 2000's were things were more eventful?
[2016-5-23. : 1:04 am]
BeatMeistro -- Yeah, Blizzard isn't what it used too. It lacks that certain "kick".
[2016-5-23. : 1:01 am]
Moose -- RIP Blizzard :rip:
[2016-5-23. : 12:55 am]
Clokr_ -- SC2 is a soulless game imo
[2016-5-23. : 12:54 am]
Clokr_ -- Blizard is pretty much dead, I can only see Activision left
[2016-5-23. : 12:44 am]
BeatMeistro -- it's kinda odd really, then again mergers do happen alot these days.
[2016-5-23. : 12:44 am]
BeatMeistro -- Oh, i remember that Blizzard and Activision were kinda a merger now.
[2016-5-23. : 12:38 am]
Clokr_ -- Activision probably does not agree
[2016-5-23. : 12:31 am]
BeatMeistro -- There shoulda been a "Art of Starcraft" book that had that sorts of stuff.
[2016-5-23. : 12:29 am]
BeatMeistro -- I think we should, ask for concept art, maybe unused stuff if they have any.
[2016-5-23. : 12:28 am]
Clokr_ -- We could try randomly emailing random SC developers to ask them this kind of silly questions
[2016-5-23. : 12:27 am]
Clokr_ -- Like a scout? I doubt anyone knows
[2016-5-23. : 12:26 am]
BeatMeistro -- or any "Independent" version of the terran buildings.
[2016-5-23. : 12:26 am]
BeatMeistro -- Still, what does the Independent Starport looked like anyways?
[2016-5-23. : 12:16 am]
Clokr_ -- We want the Cantina and the Independent Starport back!
[2016-5-22. : 11:55 pm]
BeatMeistro -- Though recreating the designs from scratch to make it appear like the official sc sprites might require some thought.
[2016-5-22. : 11:47 pm]
BeatMeistro -- We should make a collaboration mod to revive unused SC1 alpha/beta stuff.
[2016-5-22. : 11:45 pm]
BeatMeistro -- It's kinda a step closer to adding new races on SCBW.
[2016-5-22. : 11:15 pm]
Magicide -- which is excellent
[2016-5-22. : 11:07 pm]
BeatMeistro -- Dem0n
Dem0n shouted: What's a dat expander do
Farty is working on a way to expand the IDS found on SC's DAT files (Unit.dat for example.)
[2016-5-22. : 11:03 pm]
Dem0n -- What's a dat expander do
[2016-5-22. : 10:32 pm]
jjf28 -- Sacrieur
Sacrieur shouted: You'd have to go through and refactor a bunch of code if you made significant changes to the unmanaged library. That would be nuts.
it wouldn't be nuts if it wasn't needlessly difficult :lol:
[2016-5-22. : 9:15 pm]
Roy -- Mini Moose 2707
Mini Moose 2707 shouted: Neat. Though that kind of sounds like streams and filters to me.
Linq builds an expression tree.
[2016-5-22. : 9:14 pm]
jjf28 -- Roy
Roy shouted: jjf28 The only bad thing I see here are the parameter names.
heh, I'm not a fan of Hungarian style but windows uses it so..

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