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StarCraft: Interbellum Mission Pack 3
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Filename: Interbellum Mission Pack 3.zip
Filesize: 743.82KB

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General
Uploaded on:Oct 13 2018, 2:48 am
Uploaded by:Juxtapose
Author:Juxtapose
Downloads:1724

File Contents
(1)Interbellum07.scx
(1)Interbellum08.scx
(1)Interbellum09.scx
(1)Interbellum09e.scx
File Description
StarCraft: Interbellum Mission Pack 3

Continuing where Mission Pack 2 left off, the Dominion has rebuilt its strength, and Emperor Arcturus Mengsk I seeks to create a weapon that will leave his power uncontested. With the aid of a brilliant scientist, Mengsk will unfold a plan that will usher in the Second Great War, and change the galaxy forever!

"Interbellum" is my first Starcraft Custom Campaign. The Campaign intends to answer various questions and plot points not properly explained or shown in the retail games, such as how Kerrigan came to find out about Ulaan, Raynor's shift in attitude towards Kerrigan, and the beginning of Mengsk's involvement in the Hybrid program.

The Campaign will be released in three Mission Packs, and this being the third and final one is set from the Terran Dominion's perspective.

I hope you enjoy StarCraft: Interbellum!


Note that Mission Pack 3 requires the latest version of StarCraft Anthology as it makes use of some of the new ramps introduced in Patch 1.21.


Mission Pack 1 can be downloaded here, and I recommend you play through it first: http://www.staredit.net/sc1db/file/4061/
Mission Pack 2 can be downloaded here, and I recommend you play through it second: http://www.staredit.net/sc1db/file/4132/


Update (11/17/18):

- Updated the text of a Mission Objective to properly detail said Objective in Mission 08.
- Removed the Beacon when the Psi Emitter is no longer needed or the Player fails to place the Psi Emitter in Mission 08.
- Spelling correction in Mission 07.
- Added additional pauses for various Mission Objective updates to allow them to be read more clearly in Mission 07 and Mission 09.

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Comments
Juxtapose wrote on Oct 13 2018, 4:44 pm:
@Rawflesh0615 Perhaps that's what I wanted you to think ;)! Raynor's Raiders are still a part of it, don't doubt that!

Rawflesh0615 wrote on Oct 13 2018, 3:56 pm:
Hold on just a minute, I thought we're going to play as a Raynor Raider instead of Dominion?

Rawflesh0615 wrote on Oct 13 2018, 2:49 pm:
Mengsk Scheme.

[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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