Sunken Treasure
(Reload)
Browsing the Database
Pages: 1 2 34 >

Rating: N/A   Downloads: 10
Rating: N/A   Downloads: 86
Rating: N/A   Downloads: 96
Rating: N/A   Downloads: 368
Rating: N/A   Downloads: 429
Rating: N/A   Downloads: 183
Rating: N/A   Downloads: 454
Rating: N/A   Downloads: 765
Rating: N/A   Downloads: 163
Rating: N/A   Downloads: 595
Rating: N/A   Downloads: 129
Rating: N/A   Downloads: 301
Rating: N/A   Downloads: 110
Rating: N/A   Downloads: 228
Rating: N/A   Downloads: 423
Rating: N/A   Downloads: 142
Rating: N/A   Downloads: 394
Rating: N/A   Downloads: 1402
Rating: N/A   Downloads: 166
Rating: N/A   Downloads: 648
Rating: N/A   Downloads: 196
Rating: N/A   Downloads: 220
Rating: N/A   Downloads: 186
Rating: N/A   Downloads: 352
Rating: N/A   Downloads: 253
Rating: N/A   Downloads: 180
Rating: N/A   Downloads: 877
Rating: N/A   Downloads: 160

Pages: 1 2 34 >
[07:15 am]
IlyaSnopchenko -- Or was it a switch :)
[06:59 am]
IlyaSnopchenko -- But I need to do more work on the system to make it look better (hard to explain without showing the map and explaining precisely what i added them for)
[06:57 am]
IlyaSnopchenko -- I've added set death hypertriggers
[04:02 am]
Pr0nogo -- single frame hypers with a simple line of code without using EUDs imo
[2019-8-24. : 11:01 pm]
Suicidal Insanity -- They never go to bed on time
[2019-8-24. : 9:49 pm]
NudeRaider -- But why would you even want to do that? Hypers have almost no downsides.
[2019-8-24. : 9:49 pm]
NudeRaider -- IlyaSnopchenko
IlyaSnopchenko shouted: A stupid question: can I run hypertriggers for just one phase in the map, not all of it (I know I can... just wanting to know if there are any caveats)
you can, but you'd need to run switched hypers. Classic hypers can't be stopped afaik.
[2019-8-24. : 4:42 pm]
TF- -- It should be fine
[2019-8-24. : 3:41 pm]
IlyaSnopchenko -- Is that a yea or nay? :)))
[2019-8-24. : 3:36 pm]
TF- -- 🤙🏾
Please log in to shout.


Members Online: Roy, KrayZee, O)FaRTy1billion[MM], jjf28