Sunken Treasure
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Latest Comments
Zerg Ostelisk
Rawflesh0615 wrote:
Infested Dragoon.

Fixed Mature Chrysalis
Rawflesh0615 wrote:
Thanks for the Mature Chrysalis Pronogo.

Orange Firebat
Rawflesh0615 wrote:
Reminds me Charlie Mox from Antioch Chronicle.

Disguised Firebat
Rawflesh0615 wrote:
This is why Gui Montag never got a chance to join UED or Dominion.

Mantrap Plant
frostbiteX wrote:
Cool! Played Atrox for a bit before; this is pretty nice.

Monopoly! 1.04
fritfrat wrote:
The board game Monopoly copied onto Starcraft; completed 6/12/2009 with 1915 triggers. Version 1.04 completed 6/21/19.

Turn by turn controls occur in the center of the map using a civilian, and trading/mortgaging/houses are done out of inventories for each player. Full games can usually completed in about an hour.

A full list of features:
Rolling, moving around the board, doubles, etc.
Purchasing property, paying rent, collecting rent
Paying and collecting rent with houses and hotels
Cost display for purchasing, display of dice rolls
Build and sell houses
Auctions
Railroads/utilities exact rent.
Chance/community chest
Trade
Jail
Mortgaging
Tax/interest on trading mortgaged properties.
Bankruptcy

New in 1.04:
Force Player to Move system after banner is removed.
Minor bug fixes

[09:34 am]
UEDCommander -- It's not actually there
[09:34 am]
UEDCommander -- I imgoled that turret
[07:53 am]
IlyaSnopchenko -- Well UEDCommander made a sub-race which has a turret made out of an unused building, and it does work. Not sure how you would (or if you could) add attack functionality to a regular building tho
[06:42 am]
Pr0nogo -- messing with turrets is probably not possible with scr since you'd need to hook a lot of memory addresses with gptp or some other plugin
[06:41 am]
Pr0nogo -- if there is in fact hardcode
[06:41 am]
Pr0nogo -- presumably any building can work like this but i'm not familiar with the hardcode
[06:41 am]
Pr0nogo -- IlyaSnopchenko
IlyaSnopchenko shouted: Pr0nogo but you would need to specify a turret's behaviour and orders for these buildings
no, you would need to make an attacking building work without a turret (i.e. spore colony, sunken colony, photon cannon)
[06:30 am]
IlyaSnopchenko -- That got me thinking... Can one add a subunit/turret to a building?
[06:29 am]
IlyaSnopchenko -- Right???
[06:29 am]
IlyaSnopchenko -- Pr0nogo
Pr0nogo shouted: pretty sure the process is different for what was being asked, as you are expressly not creating a turret
but you would need to specify a turret's behaviour and orders for these buildings
Please log in to shout.


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