StarCraft: Interbellum Mission Pack 1
Set between
Starcraft: Brood War and
StarCraft II: Wings of Liberty, Kerrigan seeks to finalize her control over the Swarm by sweeping away the last remnants of the Overmind. She also looks to investigate the great threat she senses looming over the horizon, and her journey will lead her to a world touched by the Xel'Naga where she encounters foes old and new.
"Interbellum" is my first
Starcraft Custom Campaign. The Campaign intends to answer various questions and plot points not properly explained or shown in the retail games, such as how Kerrigan came to find out about Ulaan, Raynor's shift in attitude towards Kerrigan, and the beginning of Mengsk's involvement in the Hybrid program.
The Campaign will be released in three Mission Packs, and this being the first one is set from the Zerg Swarm's perspective.
I hope you enjoy
StarCraft: Interbellum!
Mission Pack 2 can be downloaded here:
http://www.staredit.net/sc1db/file/4132/Mission Pack 3 can be downloaded here:
http://www.staredit.net/sc1db/file/4223/Update (09/09/18):
- Replaced an AI Script with an Order Trigger for better consistency in Mission 03.
- Corrected the Probe Player colour bug.
- Adjusted the name of the "Uraj Crystals" to "Terrazine Canisters" in Mission 03.
- Changed Player 6 from Brown to Green colour.
- Removed the Credits (they will now appear in Mission 06 in Mission Pack 2).
- Mission 03 will now attempt to load Mission 04 upon completion.
- Adjusted various text formatting in conversations and Mission Objectives.
- Added an additional Mission Objectives Update in Mission 02 and Mission 03.
- Removed redundant Mini-Map Pings.
- Updated the Readme.txt file.
Update (27/06/18):
I've re-uploaded Mission Pack 1 with the following changes:
- Kerrigan's Energy resets to 100% at a specific point in Mission 03 to ensure she can cast Ensnare without causing the player to wait for Energy.
- Various spelling and text formatting adjustments in all three Missions.
Update (24/06/18):
I've re-uploaded Mission Pack 1 with the following improvements based on player suggestions:
- Added a countdown timer for Kerrigan respawns in Mission 02.
- Added invisible walls to prevent unintended player progression in Mission 03.
- Added Triggers to reload each Mission upon Defeat.