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StarCraft: Interbellum Mission Pack 2
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Filename: Interbellum Mission Pack 2.zip
Filesize: 1111.32KB

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General
Uploaded on:Sep 9 2018, 6:22 pm
Uploaded by:Juxtapose
Author:Juxtapose
Downloads:1801

File Contents
(1)Interbellum04.scx
(1)Interbellum05.scx
(1)Interbellum05S.scx
(1)Interbellum06.scx
File Description
StarCraft: Interbellum Mission Pack 2

Continuing where Mission Pack 1 left off, Hierarch Artanis and High Templar Karass race to Bel'Shir to aid the Protoss Scholars under assault by the Zerg Swarm. Along with the survivors, they find an opportunity that can not be passed up, and what started as a rescue mission turns into a quest for justice!

"Interbellum" is my first Starcraft Custom Campaign. The Campaign intends to answer various questions and plot points not properly explained or shown in the retail games, such as how Kerrigan came to find out about Ulaan, Raynor's shift in attitude towards Kerrigan, and the beginning of Mengsk's involvement in the Hybrid program.

The Campaign will be released in three Mission Packs, and this being the second one is set from the Protoss Daelaam's perspective.

I hope you enjoy StarCraft: Interbellum!


Note that Mission Pack 2 requires the latest version of StarCraft Anthology as it makes use of some of the new ramps introduced in Patch 1.21.


Mission Pack 1 can be downloaded here, and I recommend you play through it first: http://www.staredit.net/sc1db/file/4061/
Mission Pack 3 can be downloaded here: http://www.staredit.net/sc1db/file/4223/


Update (11/10/18):

- Added invisible walls to prevent unintended map area access in Mission 05s.
- Added Mini-Map Pings to the destination when the Teleporter is used in Mission 05s.
- Added a Location to permit a conversation regarding the Xel'Naga Tower to occur if triggered by an air unit in Mission 06.
- Adjusted the Alliance Status of Player 7 and Player 8 to prevent unintended disruption of the final scripted sequence in Mission 06.
- Adjusted the display timing of various Mission Objective Updates to be more noticeable in Mission 06.
- Adjusted a Pause Game instance during a conversation to permit an additional line of dialogue to be more easily read in Mission 06.
- Minor spelling corrections in Mission 05s and Mission 06.


Update (10/12/18):

- Removed the player's ability to Warp In the Arbiter Tribunal in Mission 05.
- Adjusted the Locations of the enemy Area Towns so they function more traditionally in Mission 06.
- Removed the Credits (they will now appear in Mission 09e in Mission Pack 3).
- Mission 06 will now attempt to load Mission 07 upon completion.

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Comments
Juxtapose wrote on Sep 10 2018, 4:08 pm:
@Rawflesh0615 Glad you're excited man; enjoy the Mission Pack!


[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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