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Happy Thanksgiving 2015 from SEN!   Today, 5:41 pm  

Happy Thanksgiving to all our members on behalf of the staff here at SEN.
We hope you all have a safe and wonderful binge in celebration of the harvest.

You know, a lot of people ask me, "Hey Roy, how do you draw these turkeys? Are you naturally gifted in drawing?" The answer is, in fact, no! Anyone with a little ambition and a lot of practice can make a wonderful turkey drawing. Allow me to show you in this quick tutorial.

Here's the secret: you can use your hand to help shape your turkey! Place your non-dominant hand on a flat surface, like on a table or desk, as shown below:

Next, using your other hand, begin drawing a turkey on the back of the hand. A turkey shape should come together naturally:

Simple, isn't it? Now that you have your turkey drawn on your hand, take a picture and load it into your favorite expensive image editing application. Remove all the background outside of the turkey you just drew:

Now comes the fun part! Color in the feathers of your turkey. You can use any realistic colors to have it come out looking nice. I chose pure yellow, hot pink, sky blue, and mystery red. When you're done, it should look like this:

The final touches are all you need now. Draw a beautiful wing on the center, an eye (looking in front of the turkey for realism), a beak, a gizzard, and the legs and feet. Remember that turkeys skip leg day, so don't draw the legs too thick, or it won't look realistic.

And there you have it! These amazing turkeys are incredibly simple to make, and yet they look so recognizable. Impress your friends with your artistic skills.

We accidentally left the Thanksgiving topic open in 2008, and chaos ensued. However, we here at SEN are not ones to learn from our mistakes, so we're going to leave this topic open for discussion. Feel free to share your Thanksgiving plans, or show us the amazing turkeys you've drawn!
Posted by: Roy

Compelling stories. Intense multiplayer. Endless replayability. Qualities that made StarCraft, Warcraft III, and Diablo II the titans of their day. Evolving operating systems, hardware, and online services have made them more difficult to be experienced by their loyal followers or reaching a new generation.

We’re restoring them to glory, and we need your engineering talents, your passion, and your ability to get tough jobs done.
Reckon we can look forward to contemporary resolutions?

Dare I say, the string limit will be removed? \:D So many possibilities with this announcement. And so many dangers too. I wonder how many maps would be broken by such a radical overhaul of the game.

STARCRAFT II - Legacy of the Void's intro and release date
--- release date ---

Blizzard released an intro cinematic for their next stand-alone game StarCraft II - Legacy of the Void which will be released on 10th November 2015.

If you pre-purchase the game, you will receive access to a 3-mission mini campaign that takes place between the story of Heart of the Swarm and Legacy of the Void.

On release, Blizzard will give modders access to all assets within the game, if they own at least one of the three SC2 titles.

Quote from Blizzard Entertainment
With Heart of the Swarm going standalone, we’re also making a few changes to the Arcade. Previously, if modders and game makers only owned Wings of Liberty, they could only publish games to the Arcade using Wings of Liberty assets and were unable to use Heart of the Swarm assets. With this update, we’re freeing up our asset library so that modders only need to own any one of the StarCraft II releases (Wings of Liberty, Heart of the Swarm, or the upcoming Legacy of the Void) to publish Arcade games that use assets from all expansions. This also means modders with access to Wings of Liberty or the standalone Heart of the Swarm will be able to use assets from Legacy of the Void.

As a reminder, the Arcade and the custom game section are free to play, so everyone can play the games you create.

Last but not least, the editor will receive a few new capabilities as seen in Heroes of the Storm and LotV's Beta files. Blizzard added a few new fields to the current data model and added a couple of new trigger actions into the game.
Data-mining revealed that they even seem to work on data wizards that allow you to create a skeleton for a unit more easily. They seem to act like templates to quickly generate more complex constructs. These wizards can be created, edited, im- and exported by the user.
For example, you could create a template for unit archetypes like a WC3 Hero, a projectile-shooting unit like a Hydralisk or a unit with a non-projectile weapon like a Marine or an Archon. Other examples would be creating chain lightning template to quickly create spells that spread like chain lightning, etc. So, it might be very easy to create a chain heal spell using such a wizard.

Source 1 - Source 2

Credit and thanks go to Ahli for the awesome write-up. Thanks, Ahli!
Posted by: Roy

Rock the Cabinet 2015   Jul 17 2015, 6:19 am  

Today, we’re excited to announce the latest Blizzard Arcade contest, Rock the Cabinet 2015. If you were a part of the contest last year, then you've seen some of the amazing games the modding community has created in the past. This time around, we're recognizing the incredible efforts of even more creators and awarding them with over $30,000 in cash and prizes. To celebrate the Warcraft III assets we released earlier this year, the theme for Rock the Cabinet 2015 will be Fantasy. We want your best, brand-new game set in a magical world of your creation. We want to see swords and bows, dragons and goblins, orcs and elves, anything that will transport players into a fantasy setting. Though we’d love to see the Warcraft III models in action, they’re not required and you are absolutely welcome to use any and all tools at your disposal.

All games are due on Wednesday, October 28. After the deadline has passed, we’ll review all entries and present to you the ten games that we feel have the most potential. Then, the Blizzard community will get to decide which games make it to the final five by voting for their favorites. After the votes are in, we’ll closely examine (and play!) each of the games and declare the winners of Rock the Cabinet 2015.

So if you’re ready to start working on your creation, here is what you’ll need to keep in mind:
  • The game must be in English.
  • Barring any legal restrictions from your home country and state, anyone is able to participate in this contest, but there must be an English version of the game.
  • The game should not require more than 6 human players for optimal play.
  • Your game can support 1 to 16 players, but it should take no more than 6 players to be a fun and enjoyable experience.
  • The game must be published to the North American Region of StarCraft II using the map editor.
  • The game’s info page in the StarCraft II Arcade must have a description, at least one screenshot, and the ‘How to Play’ section must be filled out.
  • A forum thread must be created on our Arcade Game Showcase Forum with the following requirements:
  • The title of the thread should read “Rock the Cabinet: [GAMENAME]”
    Example: Rock the Cabinet: StarJeweled
  • A link to your game should be provided.
    Example (StarJeweled): battlenet://starcraft/map/1/85968
  • A description of your game should be included in the first post in the thread.
  • Once the contest deadline passes, you may not update the game in any way. The version you submit to the contest is the one that will be judged. Any changes made to your game after the submission deadline will disqualify your entry.
  • See the complete, official rules.

The purpose of creating a thread on the Arcade Game Showcase forum is to allow you to share the vision of your game to us and the community; to give us insight on your creation. This will also allow players to offer feedback and opinions and help make your game as awesome as possible.

Let’s go over the criteria by which we’ll be judging each game.


One of the most important elements of a good game, this refers to how quickly new players can jump into your game and start having fun. Are the game objectives clear? Do players understand how to succeed? Being able to answer these questions helps make a great experience.


The most subjective part of the judging process, but also one of the most important: when it comes down to it, are players enjoying themselves? It doesn’t matter how many powerups, upgrades, and cool effects your game has if no one is having a good time using them.


Showing us something fresh and interesting can really win points and push your game to the top of the list. Whether it’s in a genre we haven’t seen on the Arcade before or a refreshing take on a classic game-type, the freshness of your creation will add to your overall score.


The execution of your project, or polish, will be the final step to really make your game stand out. Making sure it has a crisp and tight experience will really go a long way in impressing our judges.

Here is the breakdown of all of the prizes that will be awarded.

1st Place

2nd Place

3rd Place

4th and 5th Place

6th through 10th Place

Last year, we had an amazing number of submissions and were blown away by the time and effort all the talented creators put into their work. We know this year will be no different and we can’t wait to see all of the fantasy and wonder you’ll bring to Rock the Cabinet 2015. Though submissions are not being accepted at this time, you’ll want to waste no time getting your team and project going, as well as your game creation thread. Stay tuned to this blog for updates, including dates for when submissions will be accepted.

If you have any questions about the contest, please feel free to leave a question in the comments or email us at Good luck!
Posted by: Ahli

StarCraft II - Legacy of the Void Beta   Apr 1 2015, 2:28 pm  

STARCRAFT II - Legacy of the Void Beta
--- now on Steam live ---

Quote from Blizzard Entertainment
The StarCraft II: Legacy of the Void beta has officially begun! The beta test includes a host of new units, abilities, gameplay changes, and more to check out. This includes a switch from to Valve's Steam platform to run the multiplayer service. The generated traffic on was often very demanding especially in the evening hours for our own servers to handle. We looked into several solutions and a cooperation with Valve seemed like the best option. Blizzard is happy to announce that the days of watching the loading circles spin all day are now officially over.

We have further plans to improve the experience and we will share them with you in near future.
Posted by: Ahli

StarCraft II - Patch 2.1.9   Mar 24 2015, 2:06 am  

STARCRAFT II - Patch 2.1.9
--- client update ---

Patch Notes, click to show here

Posted by: Ahli

StarCraft II - WarCraft III Assets on PTR   Feb 3 2015, 9:53 pm  

STARCRAFT II: Arcade - WarCraft III Assets on PTR
--- SC2 mapmaking ---

Blizzard added all WarCraft III models to StarCraft II. They are available on the Public Test Realm (PTR). In addition to the WC3 models, Blizzard added a couple of improved models with higher quality. Some of them could have already been seen on BlizzCon 2013.

The update of ~600mb contains nearly all models and sounds from WarCraft III and its Expansion The Frozen Throne. This huge asset pack now makes it easier for modders to create fantasy maps or better remakes of WC3 classics. The benefit of this coming from Blizzard is that it comes directly from Blizzard.

The Chinese modder Renee aleready updated and published her own WC3 remake with these new models. It already contains nearly all models. You can test it in the PTR's Arcade on Lost Temple. There are a few bugs and missing features, but updates will surely follow in near future.

Unfortunately, this mod also shows that the engines of SC2 and WC3 are very different. Right now, it is impossible to create a map where you play as Zerg against the Undead race from WarCraft as both use the same creep implementation and there is only one creep type possible. This means that a full mix of these games is not possible. In addition to that, SC2 has no naval pathing support, so there is no easy way to add ships pathing through water to your maps.
If you play Renee's map, you might notice that the FPS of the game aren't great. The reason for that is most likely the amount of trees on a map. SC2 has no resource-efficient possibility to add a tree resulting in low FPS.
Furthermore, has an old problem of not supporting multiple races in the lobbies making it difficult to add a proper selection for a fourth or more races. But Blizzard agreed to look into this problem. This will definetly be a big benefit for extension mods which could then properly add new races with their own alert sounds and UI without workarounds that alters the UI of the other races.

If you want to check out all models yourself, here is a guide:
  • Install/Update the PTR using your App
  • Start the PTR editor, open a file on the Americas server and search for "Warcraft"
  • Find and open the "Warcraft III (Data Mod)"
  • To look at all models, go to Window -> Console, then enter "browse" into it
  • Use the list view in the new dialog window and search for ".m3"
  • Scroll down until you see the units whose names start with "War3_"
  • Click on the green arrow at the top of the dialog to open the preview panel
  • Use the arrow keys on your keyboard to browse through the list

Alternatively, you can add the mod to your map. You can even add Renee's mod to your map as it is contains much more complete unit and spell implementations.

Blizzard stated that they want to keep the PTR up for two months before releasing the mod to the normal servers. This gives them a little bit of time to fix the biggest issues.

Blizzard's news post.
Blue Post about the PTR duration.
Posted by: Ahli

[08:36 pm]
jjf28 -- I wonder if they released a few versions with the new DRM inactive then turned it on :P
[08:36 pm]
jjf28 -- Roy
Roy shouted: Vrael Apparently you can't easily just buy Photoshop anymore. Adobe has some sort of subscription service for their creative suite, and you have to call in if you don't want to opt for that. How strange.
[07:49 pm]
Corbo -- heh, nice drawing. I remember moose's one too.
[07:13 pm]
Roy -- :wub:
[07:13 pm]
Zoan -- that turkey drawing tutoial lol
[07:13 pm]
Zoan -- Roy, you crack me up
[07:01 pm]
Dem0n -- Why's there a red "SC JAPAN" emblem on bnet?
[06:44 pm]
Roy -- In fact, you're more likely to be helped in a mosh pit than any other dancefloor.
[06:43 pm]
Roy -- FaRTy1billion
FaRTy1billion shouted: except apparently Utah is just that way. Like go in a mosh pit and if you get knocked over or are bleeding then suddenly a bunch of hands appear and pick you up or set you to the side
That's how all moshing is designed to work. You'd have to go somewhere really awful if people are too busy dancing to have that kind of courtesy.
[06:41 pm]
Excalibur -- If anyones tryina get rekt I'm hosting right now.
Please log in to shout.

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