Some may remember my name (and I believe I am credited in a few tools; probably DatEdit, ScmDraft and FireGraft IIRC). After being away from the modding community for nearly twenty years, I figured now is as good time as any to make my return. Hello.
I have spent some time over the past two months updating the code for MPQDraft. It used to rely heavily on a GUI framework from early the 1990s, and had some cobwebs here and there. It is in a much better shape now.
Features of MPQDraft 2026-01-01:
- Completely rewritten GUI in Qt. It has a few more features than the old and is more logical, in my opinion.
- More help for the user, explaining what things are.
- CLI that can do all that the GUI can (except configure plugins, which for technical reasons is not feasible from the terminal in a pretty way - if you want to configure a plugin, use the GUI once and then the plugins in the CLI should have the same settings)
- You can now add custom icons to your SEMPQs.
- Cross-compilation is now possible. Using MinGW-w64, one can now compile the code from a Linux machine (Mac too I assume). MPQDraft itself is still very much a Windows 32-bit only program though, but at least you no longer need a Windows machine to build it.
- Has built in supports for the same games as before: Diablo I, Diablo I: Hellfire, StarCraft I + Broodwar + StarEdit, Diablo II, WarCraft II: Battle.net Edition, WarCraft III + World Edit, WarCraft III: The Frozen Throne, Lords of Magic SE.
Resources:
My request to any of you who still do modding to try it a little bit. If you find any issues, let me know.
Also, I'm running jorsys.org. I'm hoping to fill it with more content as time allows. For those of you who remember, it is quite clearly a homage to Camsys.
Post has been edited 1 time(s), last time on Jan 2 2026, 12:14 am by Ojan.
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