Staredit Network > Forums > Modding Discussion > Topic: MPQDraft 2026-01-01
MPQDraft 2026-01-01
Dec 24 2025, 2:04 pm
By: Ojan  

Dec 24 2025, 2:04 pm Ojan Post #1



Hello everyone and happy holidays!

Some may remember my name (and I believe I am credited in a few tools; probably DatEdit, ScmDraft and FireGraft IIRC). After being away from the modding community for nearly twenty years, I figured now is as good time as any to make my return. Hello.

I have spent some time over the past two months updating the code for MPQDraft. It used to rely heavily on a GUI framework from early the 1990s, and had some cobwebs here and there. It is in a much better shape now.

Features of MPQDraft 2026-01-01:
  • Completely rewritten GUI in Qt. It has a few more features than the old and is more logical, in my opinion.
  • More help for the user, explaining what things are.
  • CLI that can do all that the GUI can (except configure plugins, which for technical reasons is not feasible from the terminal in a pretty way - if you want to configure a plugin, use the GUI once and then the plugins in the CLI should have the same settings)
  • You can now add custom icons to your SEMPQs.
  • Cross-compilation is now possible. Using MinGW-w64, one can now compile the code from a Linux machine (Mac too I assume). MPQDraft itself is still very much a Windows 32-bit only program though, but at least you no longer need a Windows machine to build it.
  • Has built in supports for the same games as before: Diablo I, Diablo I: Hellfire, StarCraft I + Broodwar + StarEdit, Diablo II, WarCraft II: Battle.net Edition, WarCraft III + World Edit, WarCraft III: The Frozen Throne, Lords of Magic SE.

Resources:
My request to any of you who still do modding to try it a little bit. If you find any issues, let me know. When things seem stable, I'll remove the beta label. Edit: released

Also, I'm running jorsys.org. I'm hoping to fill it with more content as time allows. For those of you who remember, it is quite clearly a homage to Camsys.

Post has been edited 1 time(s), last time on Jan 2 2026, 12:14 am by Ojan.



None.

Dec 28 2025, 10:41 pm Zergy Post #2



Hello,

Wow, I remember using this program back in 2003 or 2004 just to toy around with it, then written a little tutorial on my website to tell how to use it. :O
It's nice to see old StarCraft modders getting back it the hobby. :)



French map maker, not really active these days.

Feb 23 2026, 5:56 am NimoStar Post #3



That's interesting. Any resource on how to make QDP plugins?

Also, your site could use a search. Come on, I had one in 2004 :) and searches were already common on near pure HTML sites



None.

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[07:41 pm]
Ultraviolet -- works for me too
[03:05 pm]
Zoan -- unknown_men
unknown_men shouted: SCMdraft 2 website is down http://www.stormcoast-fortress.net/Irregularies/
The website is fine. And the download links on the website.
[01:20 pm]
unknown_men -- NudeRaider
NudeRaider shouted: no
You are able to open it?
[12:59 pm]
NudeRaider -- no
[2026-4-02. : 2:32 pm]
unknown_men -- SCMdraft 2 website is down http://www.stormcoast-fortress.net/Irregularies/
[2026-4-01. : 7:45 pm]
Zoan -- pee pee poo poo
[2026-3-31. : 3:22 pm]
lil-Inferno -- buttcheeks
[2026-3-31. : 3:31 am]
Ultraviolet -- bots are out agian
[2026-3-31. : 2:54 am]
Ultraviolet -- :lol:
[2026-3-30. : 9:04 pm]
Zoan -- Maybe it's just PyMSing rn
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