If you remove the Aldaris hero tag, you can see he has the Hallucination ability (not Storm unlike other high templars)
But it only has the undeveloped version. If you develop, the developers (hah) didn't put in the researched version of the button, so he can't actually use the ability (despite actually having energy and whatnot)
Also, Aldaris was suppossed to appear in Mission 04 of Starcraft campaign, but the developers didn't finish his unit on time
What a troll, this reminds me of the mission where he has hallucinations (probably related)
In Brood War, he's actually represented by a Tassadar unit with a replaced portrait
If anyone has knowledge of button hacking in the .exe, they could tell where to add the button to his button set
BTW, this also probably means that Aldaris has a unique button set, not shared by any other unit (despite actually funcioning like the regular attack one)
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Not sure what the modern tools are for this but with EUDs, I use the Firegraft tab to make button changes. You'll need to change usage requirements for whatever spells you give him to include Aldaris as well I believe.
He's supposed to have the same command card as Tassadar but the requirements aren't written properly, so the ability buttons are either greyed out or nonexistent. In BW, not finishing that unit but using Tassadar instead felt really sloppy, something expected of a cheap fan campaign with no mod, but not of the official expansion (same deal with Raszagal, Dugalle etc.) I can only chalk that up to some sort of disconnect that existed between the tech team and the one that made the maps (perhaps the maps were outsourced; at least the BW credits do mention that maps were among things made by the company that co-developed BW with Blizzard). Otherwise it would have been a 5 minute fix.
Trial and error... mostly error.
Well, what might be a 10 minute fix for a modder (though the system security won't like firegraft/eud) will not necessarily be so for a company;
When a finished build is sent off from a team to the following there might not be opportunity to revise it and the original team may already be dismissed
There are also a lot of unfinished stuff like that both in Starcraft and in general, where some also didn't do anything more than required by the contract. For example most Terran units (Wraith, Goliath, Siege Tank, Ghost and I think BC) just reuse the same hit explosion despite being different projectiles with different damage types, and despite there being several unused animations.
Coincidentally or not this semi-placeholder explosion orange is also used for Tassadar and Aldaris attack, even though it is not Terran and Protoss doesn't have any other orange attack.
But anyhow, the Artanis unit ended up being used several times by mapmakers where they needed a ranged Protoss land unit that only attacks ground for example (only candidate since regular HT wasn't enabled its attack, and Tassadar always has abilities unlocked). For example see see it in "Helm's Deep" and "Heaven's Defense" type maps.
Too bad it didn't even have a wireframe (I do change that in my personal mod though)
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Well, what might be a 10 minute fix for a modder (though the system security won't like firegraft/eud) will not necessarily be so for a company;
When a finished build is sent off from a team to the following there might not be opportunity to revise it and the original team may already be dismissed
There are also a lot of unfinished stuff like that both in Starcraft and in general, where some also didn't do anything more than required by the contract. For example most Terran units (Wraith, Goliath, Siege Tank, Ghost and I think BC) just reuse the same hit explosion despite being different projectiles with different damage types, and despite there being several unused animations.
Coincidentally or not this semi-placeholder explosion orange is also used for Tassadar and Aldaris attack, even though it is not Terran and Protoss doesn't have any other orange attack.
But anyhow, the Artanis unit ended up being used several times by mapmakers where they needed a ranged Protoss land unit that only attacks ground for example (only candidate since regular HT wasn't enabled its attack, and Tassadar always has abilities unlocked). For example see see it in "Helm's Deep" and "Heaven's Defense" type maps.
Too bad it didn't even have a wireframe (I do change that in my personal mod though)
There's another way to use Firegraft and EUD Programs is by turning off Real - Time Protection under Windows Security. Then you can use Firegraft.
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Yeah sometimes that works, but my Windows has windows security settings turned off by remote policy so I can't do that. Even in that case, it will still delete/quarantine Firegraft files in virus scans, or whenever they change names/locations even if added to exceptions.
But, that is off topic to Aldaris's unit

Anyways, since we already have a Templar hero in the game (Tassadar), i was pondering on making Aldaris a custom unit, like the Huncraft Psi Priest (also known as Ecclesiarch I think). It also might fit Aldaris more since he's a Judicator.
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