Staredit Network > Forums > SC1 Terrain > Topic: New City Scape
New City Scape
Aug 28 2007, 4:25 pm
By: RoryFenrir
Pages: < 1 2 3 4 >
 

Aug 29 2007, 7:33 pm Zell. Post #21



uh.. i imagined some one has done this before. i like it though. i did the same thing tho haha. well i didnt make the blend you used in pic 2 thats kewl. ima go see if i can find the map and maybe my doodads. good minds think alike.



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Aug 29 2007, 7:44 pm RoryFenrir Post #22



i havent seen anyone do a full city scape before, and ive only afew buildings other people have made. But then again i havent been terraining for too long.



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Aug 29 2007, 8:10 pm Dark_lunatic_K Post #23



Rory I am a fan of your maps, they are always fun. You should make a lot more maps dude. :lol:



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Aug 30 2007, 4:44 am ATG Post #24



They're great!



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Aug 30 2007, 6:21 pm MNeox Post #25



Nice Rory, I hope to see these in one of your maps soon.



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Aug 31 2007, 12:06 am RoryFenrir Post #26



ive decided i am gonna use this in a campaign, so when i finish ill show you guys



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Sep 1 2007, 4:21 pm Zell. Post #27



I think ShadowRune used some of these blends. Have you worked with any other tileset?



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Sep 1 2007, 5:49 pm RoryFenrir Post #28



yes ive made a space city scape that i posted on maplantis and ive done some jungle



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Sep 2 2007, 2:48 am Zell. Post #29



How are you going to use the floor traps on big maps? are you worried about the sprite/unit limit?



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Sep 2 2007, 5:10 am Falkoner Post #30



There's plenty of units.

Post has been edited 1 time(s), last time on Sep 2 2007, 5:11 am by Falkoner.



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Sep 2 2007, 1:22 pm Zergblender Post #31



The abandoned building would be great for another Racoon City map ^^.
How would a fire in one of the windows look like?0.o



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Sep 2 2007, 1:50 pm JaFF Post #32



Like a disabled terran building set to 1% HP. Maybe good.



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Sep 2 2007, 3:36 pm RoryFenrir Post #33



thats a good idea im going to use that



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Sep 2 2007, 3:56 pm Zell. Post #34



1% will burn out. you have to make it 10% or something unless a trigger will constantly set its hp. That gives me and idea have it so every once in awhile the hp changes or something. if you get what i mean.



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Sep 2 2007, 3:58 pm Falkoner Post #35



Not if you set its HP to 1



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Sep 2 2007, 4:04 pm Zell. Post #36



oooo. damnit falkoner. well i guess it has been a long time since ive mapped.



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Sep 2 2007, 7:50 pm Zergblender Post #37



yeah,
I saw a window with a fire in Duke Nukem 3D atomic.
episode: The birth. Level: Going postal.
And I kept wondering:"What would that look like in sc?".



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Sep 3 2007, 6:19 pm Zergblender Post #38



Lol,
I tried copying one of your buildings and put a crane next to it.
I couldn't find any good sprites fitting it though. and it uses so many sprites.
But I thought I'd post it anyway.




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Sep 3 2007, 6:34 pm Xx.Doom.xX Post #39



Quote from Zergblender
Lol,
I tried copying one of your buildings and put a crane next to it.
I couldn't find any good sprites fitting it though. and it uses so many sprites.
But I thought I'd post it anyway.
Looks ok, really.



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Sep 3 2007, 6:42 pm Falkoner Post #40



Not really crane-like though :P



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