Staredit Network > Forums > SC1 Terrain > Topic: New City Scape
New City Scape
Aug 28 2007, 4:25 pm
By: RoryFenrir
Pages: < 1 2 3 4 >
 

Aug 29 2007, 7:33 pm Zell. Post #21



uh.. i imagined some one has done this before. i like it though. i did the same thing tho haha. well i didnt make the blend you used in pic 2 thats kewl. ima go see if i can find the map and maybe my doodads. good minds think alike.



None.

Aug 29 2007, 7:44 pm RoryFenrir Post #22



i havent seen anyone do a full city scape before, and ive only afew buildings other people have made. But then again i havent been terraining for too long.



None.

Aug 29 2007, 8:10 pm Dark_lunatic_K Post #23



Rory I am a fan of your maps, they are always fun. You should make a lot more maps dude. :lol:



None.

Aug 30 2007, 4:44 am ATG Post #24



They're great!



None.

Aug 30 2007, 6:21 pm MNeox Post #25



Nice Rory, I hope to see these in one of your maps soon.



None.

Aug 31 2007, 12:06 am RoryFenrir Post #26



ive decided i am gonna use this in a campaign, so when i finish ill show you guys



None.

Sep 1 2007, 4:21 pm Zell. Post #27



I think ShadowRune used some of these blends. Have you worked with any other tileset?



None.

Sep 1 2007, 5:49 pm RoryFenrir Post #28



yes ive made a space city scape that i posted on maplantis and ive done some jungle



None.

Sep 2 2007, 2:48 am Zell. Post #29



How are you going to use the floor traps on big maps? are you worried about the sprite/unit limit?



None.

Sep 2 2007, 5:10 am Falkoner Post #30



There's plenty of units.

Post has been edited 1 time(s), last time on Sep 2 2007, 5:11 am by Falkoner.



None.

Sep 2 2007, 1:22 pm Zergblender Post #31



The abandoned building would be great for another Racoon City map ^^.
How would a fire in one of the windows look like?0.o



None.

Sep 2 2007, 1:50 pm JaFF Post #32



Like a disabled terran building set to 1% HP. Maybe good.



None.

Sep 2 2007, 3:36 pm RoryFenrir Post #33



thats a good idea im going to use that



None.

Sep 2 2007, 3:56 pm Zell. Post #34



1% will burn out. you have to make it 10% or something unless a trigger will constantly set its hp. That gives me and idea have it so every once in awhile the hp changes or something. if you get what i mean.



None.

Sep 2 2007, 3:58 pm Falkoner Post #35



Not if you set its HP to 1



None.

Sep 2 2007, 4:04 pm Zell. Post #36



oooo. damnit falkoner. well i guess it has been a long time since ive mapped.



None.

Sep 2 2007, 7:50 pm Zergblender Post #37



yeah,
I saw a window with a fire in Duke Nukem 3D atomic.
episode: The birth. Level: Going postal.
And I kept wondering:"What would that look like in sc?".



None.

Sep 3 2007, 6:19 pm Zergblender Post #38



Lol,
I tried copying one of your buildings and put a crane next to it.
I couldn't find any good sprites fitting it though. and it uses so many sprites.
But I thought I'd post it anyway.




None.

Sep 3 2007, 6:34 pm Xx.Doom.xX Post #39



Quote from Zergblender
Lol,
I tried copying one of your buildings and put a crane next to it.
I couldn't find any good sprites fitting it though. and it uses so many sprites.
But I thought I'd post it anyway.
Looks ok, really.



None.

Sep 3 2007, 6:42 pm Falkoner Post #40



Not really crane-like though :P



None.

Options
Pages: < 1 2 3 4 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
Please log in to shout.


Members Online: 9camilae8323eo4, 5taylore7391ep2