Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: < 1 « 13 14 15 16 17140 >
 

Sep 23 2008, 2:22 am ClansAreForGays Post #281



I'll get around to a front post update pretty soon now, I still can't believe we've never even played a game together with moose and shocko.


And that guy who said invc ghost, he probably meant invis. or he's being sore about losing to nuke.




Sep 23 2008, 3:24 am Lt.Church Post #282



ya a copy of 1.4 would be useful, i still havent been able to precure one lol



None.

Sep 23 2008, 3:37 am InsolubleFluff Post #283



Moose pimped your map better then you did! yay for balancing that actually balances...

Okay so what happened, was I had one life left (yeah i'm noob I know :P) and I was owning the firebat in my base, but it jsut wasn't enough to defend, so I figured with 21 upgrades and my L4 spell at hand, with tons of mana, why not just go take his base down....
I went to the assim above his base and was killing that before the great siege began, I went to cast my L4 to make it quick, I missed and hit L1 and all of a sudden I died and was Eliminated...
Maybe I casted L4 then L1 and that killed me (if that is what's supposed to happen that's seriously gay...) but other then that I had 1000hp and I know it wasn't the spawns that killed me because I had enough armor... His ally was eliminated so it couldn't of been his ally, and he was in my base, as I could see my own base...

So some investigation is in need here, but it was definitely a trigger bug not me actually dying...



None.

Sep 23 2008, 12:10 pm Moose Post #284

We live in a society.

Quote from name:Shocko
Moose pimped your map better then you did! yay for balancing that actually balances...
Dude, you're not supposed to tell everyone yet.
http://www.staredit.net/moose/ts2.txt
The version with all those changes is sitting on me and CAFG's computer. ;o
There are also some changes you definitely didn't notice like .... different timer amounts for Disable depending on your team. In fact, I consider myself lucky to have found that one. :P




Sep 23 2008, 4:45 pm InsolubleFluff Post #285



oh, you never told me to not tell people :P



None.

Sep 23 2008, 7:04 pm Vi3t-X Post #286



I'm going to need that map.



None.

Sep 23 2008, 8:10 pm Kaias Post #287



Quick moose, delete his posts!



None.

Sep 23 2008, 9:04 pm Moose Post #288

We live in a society.

Quote
Condition:
current player brings atleast 1 assault
current player brings exactly 0 nuclear silo
current player has Level 4

Action:
Give all Nuclear Silo owned by Neutral at Anywhere to Current player.
Now you just have to find a way to make give work on Silos and we're set.




Sep 23 2008, 9:31 pm InsolubleFluff Post #289



does it not work O.O!? didn't know that, try give all an unit at location?



None.

Sep 24 2008, 1:17 am UnholyUrine Post #290



Quote
Moose pimped your map better then you did! yay for balancing that actually balances...

Okay so what happened, was I had one life left (yeah i'm noob I know :P ) and I was owning the firebat in my base, but it jsut wasn't enough to defend, so I figured with 21 upgrades and my L4 spell at hand, with tons of mana, why not just go take his base down....
I went to the assim above his base and was killing that before the great siege began, I went to cast my L4 to make it quick, I missed and hit L1 and all of a sudden I died and was Eliminated...
Maybe I casted L4 then L1 and that killed me (if that is what's supposed to happen that's seriously gay...) but other then that I had 1000hp and I know it wasn't the spawns that killed me because I had enough armor... His ally was eliminated so it couldn't of been his ally, and he was in my base, as I could see my own base...

So some investigation is in need here, but it was definitely a trigger bug not me actually dying...

First thing first.. YO What's going on here?! with Moose pimping the map?! ... it's fine :P but at least tell me and lemme c it...

secondly.. YOu always talk about the glitch but u dont give me enough info.. What Hero were you? I supposed the other was firebat.. I'm not going to look around my gazillion triggers for a L4 that might possibly kill you if you also used L1... there's 12 heroes!!

I also still don't understand that Mutant Full HP Glitch.. :S I don't know what you're saying.. how could it get full hp?... ><"



None.

Sep 24 2008, 1:26 am ClansAreForGays Post #291



With all this testing, we found out why you thought mech was balanced REPAIRREPAIRREPAIR :P

Post has been edited 1 time(s), last time on Sep 24 2008, 2:15 am by ClansAreForGays.




Sep 24 2008, 2:48 am Oyen Post #292



HEh, im liking mech's lv 2 now. With that speed I can hunt down weak fleeing enemy heros, such as firebat, rine, zeal, ling, DT (during day), templar, infested kerrigan (I've actually managed to dodge ensnare a few times), kerrigan, and occasionally hydralisk. Heh, with such good speed, I can dodge a good chunk of spells fairly easily, like assault's lv 1.



None.

Sep 24 2008, 10:31 pm ClansAreForGays Post #293



I was thinking of a way to give dead players more control over the base and its spwns to keep them occupied till the rm. Nothing too much of course.

Post has been edited 2 time(s), last time on Sep 25 2008, 12:09 am by ClansAreForGays.




Sep 24 2008, 11:53 pm MNeox Post #294



Quote from ClansAreForGays
I was thinking of a way to give dead players more control over the base and it's spwns to keep the occupied till the rm. Nothing too much of course.

or something to do with the gateways...



None.

Sep 25 2008, 11:05 pm dumbducky Post #295



You could just let the dead players have a probe to play with.



tits

Sep 25 2008, 11:39 pm ClansAreForGays Post #296



A probe might cause too much trouble




Sep 26 2008, 4:16 am Oyen Post #297



Maybe give dead players an invincible civilian that can't leave base but can BUY a probe?



None.

Sep 26 2008, 6:42 am InsolubleFluff Post #298



give them a unit that has 1hp and about 10k dmg, easy to kill, but if you dont, glhf.



None.

Sep 26 2008, 6:55 am xmp Post #299



can someone post the proper 1.4? im not sure if mine is real



None.

Sep 26 2008, 7:05 am Moose Post #300

We live in a society.

http://www.staredit.net/?file=783
This is the current Temple Siege 1.4 as released by UnholyUrine. This version is not the one I have edited.




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