Staredit Network > Forums > SC1 Map Production > Topic: "City of the Dead" Zombie Project
"City of the Dead" Zombie Project
Sep 23 2007, 6:32 pm
By: JaFF
Pages: < 1 2 3 4 >
 

Jun 7 2008, 4:29 pm Impeached Post #41



Fine. *opens SC and looks*



None.

Jun 7 2008, 4:45 pm Riney Post #42

Thigh high affectionado

A Group of civilans are held up in a house, armed, but not able to hold out the zombie hordes. You go to save them, however when you do get there, you learn they have a LOT of supplies your group needs, as they pack it up in a car, or backpacks, or something, you defend the house/office/building from zombies.

Local PD has a problem in their basement sector where all the guns and ammo is held, turns out a gigantic monster is down there (Possible boss fight), and you must rid of it.

A nearby radio station is the best possibility at communication with other parts of the world, go in, find the transmitting beacon, and set up the uplink, however you find out something is jammed in the satelite dish, and it cannot turn until you remove it (Probably a corpse or a crowbar)

Ill think of more later ;D



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-- Updated as of December 2021 --

Jun 8 2008, 4:04 am LoveLess Post #43

Let me show you how to hump without making love.

A helicopter that goes and picks up civilians, a possible nice feature you could add that does this constantly throughout the game, was forced to land in a hostile part of the city due to a mechanical failure. You need to go to one of the local tool shops, pick up some tools and parts, then head over to the helicopter. Not to mention defend it all the meanwhile. This could be a reoccurring problem if you want.

Local grease-monkey has invented something of great use! One problem... It needs a few parts and to be carried to a designated or one of many possible areas, for optimal use... What is it? Well... It's the mobile turret-nest idea me and JaFFa had!

A terrorist within the city has decided to be of some help. He wants to destroy a local zombie nest and common-used quick transit into the city. It must be destroyed or your screwed, escort the former-madbomber to the location and he will do the rest.

The hospital is having some trouble... Let's all guess what the issue is. Escort them outside, luring the infected out and clear it. Some additional guards will escort all the patients back inside and ensure the problem doesn't reoccur.



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Jun 8 2008, 6:15 am JaFF Post #44



DM and Lovel, some of them are quite cool, and probably will be used. Thanks. :) If you ever come up with anything else, be sure to post it.



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Jun 8 2008, 5:50 pm Paravin. Post #45



So, you still need a terrainer? I could do some indoor terrain.



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Jun 9 2008, 9:32 am JaFF Post #46



Quote from Paravin.
So, you still need a terrainer? I could do some indoor terrain.
To be honest, I don't know will we have interiors or not at all. :><:



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Jun 9 2008, 11:09 am Paravin. Post #47



City with no interiors!? LE GASP!



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Jun 9 2008, 1:34 pm JaFF Post #48



Quote from Paravin.
City with no interiors!? LE GASP!
Errm... well, if you want to help I guess it would be great if you created three basic interiors:
-Police HQ
-Weapon warehouse
-Hospital



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Jun 9 2008, 2:03 pm Paravin. Post #49



Which titleset?



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Jun 9 2008, 2:25 pm JaFF Post #50



Badlands.



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Jun 9 2008, 4:56 pm Paravin. Post #51



Well, I could cook something up.



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Jun 11 2008, 3:26 am Riney Post #52

Thigh high affectionado

I wanna do triggers ^_^



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-- Updated as of December 2021 --

Jun 11 2008, 6:36 am JaFF Post #53



Quote from name:Dark_Marine
I wanna do triggers ^_^
Excalibur said he'll send me some terrain. When we have that, we can do the triggers.



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Jun 11 2008, 4:51 pm Riney Post #54

Thigh high affectionado

I hope you're planning to have an ammo system ;o



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-- Updated as of December 2021 --

Jun 11 2008, 4:58 pm JaFF Post #55



Quote from name:Dark_Marine
I hope you're planning to have an ammo system ;o
DOWNLOAD THE MAP DAMNIT.

Sorry if you find this offensive, but how someone wants to make triggers for a map and fails to download the alpha version of it is beyond me.

EDIT:
I'll explain the ammo system here... you have an accuracy attribute. With each "up" it gets, you get 1 gas for 1 weapons upgrade. When you kill a zombie, a random amount of ammo is subtracted; the higher the accuracy, the lower the possible ammo you've used up. Also the amount of shots you hear equals to the amount of rounds you've used up on a zombie. When your clip becomes empty, you can't shoot anything. You can carry up to 7 ammo clips, the loaded one excluded.

Post has been edited 1 time(s), last time on Jun 11 2008, 5:04 pm by JaFF.



None.

Jun 12 2008, 12:24 am Riney Post #56

Thigh high affectionado

That'll do O_O

So what do you plan to use Intellange with? And Strength ;o

Post has been edited 1 time(s), last time on Jun 12 2008, 12:32 am by Dark_Marine.



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-- Updated as of December 2021 --

Jun 12 2008, 10:30 am JaFF Post #57



The higher your intelligence, the cooler items are available for you. Also, the higher you intelligence, the better you are at using items.

Strength is your max HP.

Dear God... You can DL the map, and read the "Help and Info" category...



None.

Jun 12 2008, 2:28 pm Impeached Post #58



Methinks you don't want Dark_Marine on your team. He's always been too silly/carefree/(kind of stupid seeming) to me.

Post has been edited 1 time(s), last time on Jun 12 2008, 8:26 pm by Impeached.



None.

Jun 12 2008, 6:43 pm Zell. Post #59



I'd have dark marine do it, he works like crazy for like a week and gets 40 hours in, and then gets exhausted and production halts, so let him work it when hes done he'll give it back and wallah 40 hours done :)



None.

Jun 12 2008, 11:40 pm Riney Post #60

Thigh high affectionado

Jaff I did read it...it was completely empty O.o

And no, Im not always carefree, or silly all the time, I just generally act that way because nobody likes a stuck up little besh.



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