Staredit Network > Forums > SC1 Terrain > Topic: New Jungle Blend
New Jungle Blend
Jan 23 2008, 11:03 am
By: Falkoner
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May 29 2008, 2:58 am Falkoner Post #41



That one looks nice, but it reminds me of backwards ramps from cliffs where it's just grass, and it seems to blend in, I want my ramps to shine :P



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May 29 2008, 3:14 am A_of-s_t Post #42

aka idmontie

I like all my terrain to flow and blend in with everything else -- so it suits my map Im making for my mod. :P



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Jun 8 2008, 8:26 am ATG Post #43



Quote from Zergblender

Something I made earlier today. I'll host the map when I finished the terrain, or not at all.
I haven't found a way of making it less blocky.
Well it looks awesome!

Quote from SiN
Heres a new bridge to high dirt blend. It has a few height problems and needs work, but i think its pretty good.

I agree.I like it a lot

Quote from stickynote
I made one for the ladder, and it also uses the bridge to high dirt.
Yeah keep up the nice blends!

Quote from A_of-s_t
Here's a ramp idea I made:



I think it looks fine ingame, but this can only be used at corners.
Nice. Too bad it's on the corners only!






Falkoner, you made a very nice blend.I think I know what's your next blend (on Jungle Terrain), but I'm not telling anyone :stfu:



None.

Jun 8 2008, 3:44 pm Falkoner Post #44



??? I have no plans for jungle blends... I think?



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Jun 8 2008, 7:44 pm MNeox Post #45



Sure you do! blend water to grass!



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Jun 8 2008, 10:05 pm Falkoner Post #46



No wai!



:omfg:



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Jun 8 2008, 10:49 pm MNeox Post #47



could of added the pylon sprites :P



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Jun 8 2008, 11:41 pm stickynote Post #48



The pylon sprites will uglify it. They have all the edges... uhgg... That looks fine on its own. This sounds kind of like a noob question, but can you walk on top of the floor/missile traps?



None.

Jun 9 2008, 12:13 am Falkoner Post #49



Yes, of course you can, they're great because of that, you can place them in Installation so they are invisible until activated.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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