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New Jungle Blend, WOOT!
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Creator: Falkoner
Time: Jan 23 2008, 11:03 am
 Falkoner Mar 9 2008, 1:57 am Post #21
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Taking StarCraft Map Making to the Limit!
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I actually have that blend in Movie Contest right now :P That's where I found it.
 Zergblender Mar 20 2008, 9:09 pm Post #22
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( user posted image )

Something I made earlier today. I'll host the map when I finished the terrain, or not at all.
I haven't found a way of making it less blocky.
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 stickynote Mar 20 2008, 10:31 pm Post #23
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That looks cool.
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 payne Mar 21 2008, 12:23 am Post #24
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I'll send 200 mins to the guy that'll see my 200th profile view!
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That's some sexy shit! :D
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 Paravin. Mar 21 2008, 7:07 am Post #25
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I wish I could map like that..
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I used 13 minerals for THIS!?
 O)MNeox Mar 21 2008, 7:17 am Post #26
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Quote from Zergblender

( user posted image )

Something I made earlier today. I'll host the map when I finished the terrain, or not at all.
I haven't found a way of making it less blocky.


You try using parts of the bridge for the sides that are attached with water?
well maybe you had but then again I'm just double checking. :]
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Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
 Zergblender Mar 22 2008, 1:11 pm Post #27
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Quote from MNeoxYou try using parts of the bridge for the sides that are attached with water?
well maybe you had but then again I'm just double checking. :]

I did, and it worked fine, however, my goal was to come up with a new temple blend, not bridge.
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 stickynote Mar 22 2008, 6:08 pm Post #28
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I doubt you'd be able to fix that sharp edge, but it isn't supposed to be natural anyway.
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 Falkoner Mar 23 2008, 12:08 am Post #29
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Taking StarCraft Map Making to the Limit!
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I think temple to water would be great, but it has already been done, so if he's looking for a new blend, he's on the right path, maybe use some bridge tiles to make it look better, I'd like to see it if you fix it.
 Number08 Apr 16 2008, 11:36 pm Post #30
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whoa nice blend man love the grass-->temple
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 Falkoner Apr 17 2008, 12:19 am Post #31
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Taking StarCraft Map Making to the Limit!
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Reviving old topics ftw! :P Isn't this like the third time this has been revived?
 O)MNeox May 25 2008, 3:11 am Post #32
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Quote from Falkoner
Reviving old topics ftw! :P Isn't this like the third time this has been revived?

Now it's the 4th time ^^ .
We needths more blends like this!
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Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
 SiN May 26 2008, 4:03 am Post #33
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you're the man now dawg
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Heres a new bridge to high dirt blend. It has a few height problems and needs work, but i think its pretty good.

(user posted image)
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(signature image)
 A_of-s_t May 26 2008, 5:45 am Post #34
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Wow, I really like that. :D
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 stickynote May 26 2008, 5:42 pm Post #35
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That does look nice.
I made one for the ladder, and it also uses the bridge to high dirt.
(user posted image)
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 O)MNeox May 26 2008, 6:51 pm Post #36
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Quote from stickynote
That does look nice.
I made one for the ladder, and it also uses the bridge to high dirt.
(user posted image)

but your bridge connects high to low dirt :[
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Hamlet
"OMG Hamlet!, I just saw a f*cking vampire!"
 stickynote May 26 2008, 11:41 pm Post #37
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Well, it was supposed to, but I can change that.
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 A_of-s_t May 28 2008, 10:35 pm Post #38
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Here's a ramp idea I made:

(user posted image)

I think it looks fine ingame, but this can only be used at corners.
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 stickynote May 28 2008, 10:55 pm Post #39
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That looks like it is at an appropriate height for the low temple, and it doesn't look as bad as all the other spriteless attempts, and better than some with sprites.
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 A_of-s_t May 28 2008, 11:42 pm Post #40
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Im pretty sure I can make this so it can go on the sides instead of a corner. I'll try it tonight when Im making my mod maps.
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