Mods simply make game fun. Because you can change the game to make an another game to play on.
But it wouldnt like if any map here need mods to play around. There's still some players who make maps that are beautiful without mods (Example: Poker Defence) to play on.
Just if every map would have mods, then the player would like upload mod to the internet, then when someone joining the map, say: This map is using mods!! You must download mod if you want to play. visit this site www.blablabal.org/mods/download/mymod ; and that's all, Just because not everyone know about mods. And they leave.
Armageddon Onslaught has Teleport things around. Does it suppose to be simple? iscript?
Post has been edited 1 time(s), last time on Nov 19 2015, 12:40 am by TheMadMan. Reason: error
Nah, i don't like writing something like: My youtube or link to something.
Ahh... that do not doing me any good. Anyways...
Beware of My Blade!
The changes in Armageddon Onslaught are pretty much the standard of modern BW modding now. Even though I've been doing nothing but making campaigns, my mods usually have concepts and systems that are equal or greater in complexity than what was present in AO. And mine are comedy projects, I haven't even gotten around to getting significant progress on my serious ones yet.
I really want you to read some of this stuff -
https://www.reddit.com/r/iamverysmart/
Sorry, reddit is for gays.
Armageddon Onslaught has Teleport things around. Does it suppose to be simple? iscript?
Didn't see this before so I had to edit it in:
Teleporting is actually just making the graphic disappear and making it move very, very fast. You can't actually 'teleport' over impassable terrain and whatnot like Stalkers can using Blink in SC2, at least not without a plugin (I am less familiar with this area of modding), but assuming you have the proper assets to point to (a frameset where the unit in question is 'shrinking' into a portal overlay or something) it can look pretty seamless - unless you have the unit in question selected. Then you can see the selection circle and health bar flying around the map.
Well, its true. The unit is dissapearing and after that appears to the place where you selected.
But i don't think it's simple. Hell, not in 1999-2007 for sure.
Nah, i don't like writing something like: My youtube or link to something.
Ahh... that do not doing me any good. Anyways...
Beware of My Blade!
No, but since its discovery, it's become easy to implement, and there are ways to improve on the execution of the concept now that we have additional resources at our disposal.
Find Me On Discord (Brood War UMS Community & Staredit Network)
Advertisements have reappeared on battlenet. Flashing ad that says "We are hiring" from Blizz.
Find Me On Discord (Brood War UMS Community & Staredit Network)
Adblock doesn't appear to work for Chaos Launcher.
smh. probably a windows 10 thing imo
Hmm, maybe they're really gonna change battle.net from 1.0 to 2.0 since there are ''empty'' rooms all over place.
Nah, i don't like writing something like: My youtube or link to something.
Ahh... that do not doing me any good. Anyways...
Beware of My Blade!
Non-laggy low-latency B.net 1.0 por favor!
Interesting, but how much would take time to update SC? about 4-6 months? (after hiring people)
Nah, i don't like writing something like: My youtube or link to something.
Ahh... that do not doing me any good. Anyways...
Beware of My Blade!
The changes in Armageddon Onslaught are pretty much the standard of modern BW modding now. Even though I've been doing nothing but making campaigns, my mods usually have concepts and systems that are equal or greater in complexity than what was present in AO. And mine are comedy projects, I haven't even gotten around to getting significant progress on my serious ones yet.
I really want you to read some of this stuff -
https://www.reddit.com/r/iamverysmart/"Coding No Man's Sky is very easy... if you know the
disciplines basics."
None.