- First off, you begin with 12 workers with the 15 max supply/14 max control/14 max psi at the start of the game.
- Missing Command Cards Actions such as "Move", "Stop", "Hold Position", "Patrol", and "Attack". You can't see them on the bottom right corner of the screen, but they can still be activated via hotkeys.
- Reapers have KD8 Charge, hotkey D. Reapers also have Combat Drugs, a passive ability that heals reapers while out of combat.
- Battlecruisers can literally "Tactical Jump" or teleport (Hotkey T) anywhere in the map by using 125 energy. This also includes unexplored areas. This ability does not have to be researched, since it's there by default. They will be invincible during the 4 second warp.
- Medivacs can carry a Siege Tank in siege mode, while occupying the entire space. You will see the Siege Tank under the Medivac while in the air. This is basically similar to Shuttles and Reavers.
- You can research Hyperflight Rotors for Banshees for 200 minerals, 200 gas and waiting 93 seconds. This will increase the speed of banshees.
- Terran Liberator is a new air unit that costs 150 minerals, 150 gas, 3 supplies. It takes 43 seconds to build in the Starport. It's an anti air unit that can go to defender mode. While in defender mode, it will be stationary and can only attack ground units within a radius. Think of a flying Siege Tank
- Terran Cyclone is a new ground unit that costs 150 minerals, 150 gas, 3 supplies. It takes 32 seconds to build in the Factory. It can attack both air and ground. It has a passive ability to lock on air units. It has an Autocasting Lock On ability (Hotkey C) with a cooldown of 4 seconds. It will deal 600 damage over 14 seconds. The Cyclone will be able to attack while moving.
- Protoss Adept (Hotkey H) is a new ground unit warped from the Gateway/Warp Gatecosts 100 minerals, 25 gas, and 2 psi. You can research Shield Upgrade for 100 minerals, 100 gas, for 100 seconds which increases the Adept's shields by 50. They can cast Psionic Transfer (Hotkey F), which projects an invulnerable shade for 7 seconds then cooldown for 11 seconds. After the 7 seconds, the Adept will teleport in place of the Shade's.
- The Immortal no longer use Hardened Shields. Instead, you will cast Barrier (Hotkey B) to absorb 200 damage for 2 seconds. The cooldown is 43 seconds.
- The Warp Prism can pickup units at a slightly further distance.
- Protoss Disruptor (Hotkey D) is a new ground unit warped from the Robotics Facility. It costs 100 minerals, 200 gas, and 3 psi, takes 43 seconds to warp in. They cannot attack, but they can cast Purification Nova (Hotkey V). They will gain 89% increased movement speed and then after 2 seconds emits a powerful nova dealing 145 splash damage and additional 55 shield damage to nearby units. Purification Nova only affects ground units.
- The Colossus deals less damage
- Carriers can now "Release Interceptors" (Hotkey R). This allows Carriers to launch all interceptors and leave them at a designated area for 43 seconds. After 43 seconds, they expire. This allows Carriers to flee while the Interceptors remain to fight, then you can build more interceptors since they will not go back to the specified Carrier.
- Overlords are now required to "Evolve Ventral Sacs" (Hotkey T) for 25 minerals, 25 gas and 12 seconds. This upgrade only applies to individual Overlords, which means only select Overlords you decided to upgrade will have it. This upgrade allows each individual Overlord to carry units.
- Roaches can now morph into Ravagers for 25 minerals, 75 gas, 1 control for 9 seconds.
- Zerg Ravagers are new ground units that can only attack ground, cannot move while burrowed or have rapid regeneration like Roaches. They can cast Corrosive Biles (Hotkey C), which launches a missile at a target location, dealing 60 damage to all units in the area upon impact. Corrosive Biles can also destroy Protoss Force Fields.
- Hydralisk Den can morph into Lurker Den (New Zerg building) for 150 minerals, 150 gas for 71 seconds. Obviously, this allows you to morph Hydralisks into Lurkers. You can upgrade Hydralisks with Muscular Augments for 150 minerals, 150 gas for 71 seconds. This increases Hydralisk movement speed while off creep by 25% and their attack range by +1.
- Zerg Lurker is a returning ground unit, which you need 50 minerals, 100 gas, 1 additional control to morph a Hydralisk into a Lurker (Hotkey E)
And of course, the self explanatory new Archon Mode.
Post has been edited 3 time(s), last time on Aug 17 2015, 4:50 am by KrayZee.
None.