Can you upgrade this upgrade in game by giving a player without this upgraded a unit with this upgraded, such as a high templar?
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Given units don't retain their original player's upgrades, if that's what you mean. Your wording is slightly hard to understand.
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Impeached, giving a unit that has a certain tech will give the player that the unit is given to that tech, so it is a reasonable question. But no, since 60 is an upgrade, not tech, it is not passed.
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Unused upgrade 60 is... UNSUSED. YOU CANT UPGRADE WITH IT!!!
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Yeah you can. It upgrades things like buildings and spells.
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But this isnt modding, so unused variables don't apply right?
For example, the valkyrie's afterburners reflect in modding, but serve no purpose in Unitary Standard Mapping (or UMS)
Yes I made up a messed up version of UMS, deal with it.
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Well, if you preset upgrade 60, it does affect stuff in a normal game.
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Setting unused upgrade 60 when making the map will affect unit damage and armor. For most of the units, it doesn't do anything. However, it upgrades Psi-storm damage, sunken, spore colony damage, photon cannon damage, builder damage, missile turret damage... Does a lot.
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OMG I COULD USE THIS IN MAPS... Actually, I'm creating a map-making tutorial and a how-to-play-SC tutorial for my friend, so this would be extremely useful stuff. Could anyone tell me where to locate Unused-Upgrade 60?
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Cool, I never knew thats where you upgraded those. Hmmmmmm...sad though that you cant attach it to a building and make it work like if you were modding
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SCM Draft or StarForge has it, StarForge has it labeled though in Upgrades.
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On scmdraft, under upgrades, and other, its the last unused upgrade.
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Enjoy. All the info you could ever need on that upgrade.
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ooo. didn't know it could be used on spidermines.
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Wow, its [=CS Announcer=] GODLIKE
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