Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: unused upgrade 60
unused upgrade 60
Feb 26 2008, 3:31 am
By: stickynote  

Feb 26 2008, 3:31 am stickynote Post #1



Can you upgrade this upgrade in game by giving a player without this upgraded a unit with this upgraded, such as a high templar?



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Feb 26 2008, 3:33 am Impeached Post #2



Given units don't retain their original player's upgrades, if that's what you mean. Your wording is slightly hard to understand.



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Feb 26 2008, 3:51 am Falkoner Post #3



Impeached, giving a unit that has a certain tech will give the player that the unit is given to that tech, so it is a reasonable question. But no, since 60 is an upgrade, not tech, it is not passed.



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Feb 27 2008, 10:17 pm Vi3t-X Post #4



Unused upgrade 60 is... UNSUSED. YOU CANT UPGRADE WITH IT!!!



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Feb 27 2008, 11:31 pm Falkoner Post #5



Yeah you can. It upgrades things like buildings and spells.



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Feb 28 2008, 12:03 am Vi3t-X Post #6



But this isnt modding, so unused variables don't apply right?

For example, the valkyrie's afterburners reflect in modding, but serve no purpose in Unitary Standard Mapping (or UMS)
Yes I made up a messed up version of UMS, deal with it.



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Feb 28 2008, 12:11 am Falkoner Post #7



Well, if you preset upgrade 60, it does affect stuff in a normal game.



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Feb 28 2008, 12:22 am stickynote Post #8



Setting unused upgrade 60 when making the map will affect unit damage and armor. For most of the units, it doesn't do anything. However, it upgrades Psi-storm damage, sunken, spore colony damage, photon cannon damage, builder damage, missile turret damage... Does a lot.



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Feb 28 2008, 12:46 am Vi3t-X Post #9



OMG I COULD USE THIS IN MAPS... Actually, I'm creating a map-making tutorial and a how-to-play-SC tutorial for my friend, so this would be extremely useful stuff. Could anyone tell me where to locate Unused-Upgrade 60?



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Feb 28 2008, 12:47 am Fisty Post #10



Cool, I never knew thats where you upgraded those. Hmmmmmm...sad though that you cant attach it to a building and make it work like if you were modding



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Feb 28 2008, 12:48 am Falkoner Post #11



SCM Draft or StarForge has it, StarForge has it labeled though in Upgrades.



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Feb 28 2008, 1:37 am stickynote Post #12



On scmdraft, under upgrades, and other, its the last unused upgrade.



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Feb 28 2008, 3:48 am Ultraviolet Post #13



Since we're talking about it anyway, does anyone know if upgrade 60 increases the damage plague does per pulse?




Feb 28 2008, 4:25 am stickynote Post #14



No it doesn't.



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Feb 28 2008, 4:26 am Falkoner Post #15



Enjoy. All the info you could ever need on that upgrade.



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Feb 28 2008, 4:32 am stickynote Post #16



ooo. didn't know it could be used on spidermines.



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Feb 28 2008, 8:06 pm Vi3t-X Post #17



Wow, its [=CS Announcer=] GODLIKE



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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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