Staredit Network > Forums > SC1 Map Showcase > Topic: Desert Strike Night - Fixed
Desert Strike Night - Fixed
May 11 2010, 10:37 am
By: Lanthanide
Pages: < 1 « 41 42 43 44 4553 >
 

Apr 21 2012, 12:42 am Sacrieur Post #841

Still Napping



Y U NO GO ENEMY BASE? D:



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Apr 21 2012, 4:38 am Lanthanide Post #842



Yeah, I don't know what's up with that. It seems like it started happening sometime in the 2.40's and I have no idea why or what to do to fix it. Sometimes you'll have stuck reavers sitting there and have other reavers walking past them, with no clear reason why the stuck ones won't move. I tried putting in a trigger for 2.60 that adds 1 scarab to all reavers (after spawning complete) before moving them to the field, just incase they weren't taking the attack order because they didn't have scarabs, but that didn't fix it.

I'm curious as to how you have 21 reavers in that screenshot, as the battlefield should be capped to 14 in total. Looks like it's just after a spawn, with 1:05 on the timer and the enemy spawn box still full, so maybe the trigger to remove excess hasn't fired yet.



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Apr 21 2012, 4:45 am HSL... Post #843



Can you look over my replay too while you have the time?



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Apr 21 2012, 4:46 am Sacrieur Post #844

Still Napping

Actually I had more than 14 most of the game, I'll get a replay of it.



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Apr 22 2012, 3:28 am 3FFA Post #845



Are immortals being used much?



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Apr 22 2012, 4:49 pm Leon-037 Post #846



I question myself why the Reavers get stuck. For me, I think they tend to stop moving once you get the Shuttle Hero out for Protoss. It seems like if they try to move and try to get into the shuttle at the same time, maybe causing them to get stuck? That's my opinion anyways since it happens to me once I build the Protoss heroes into play.



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Apr 22 2012, 5:09 pm Whateverson Post #847



Hey I found something interesting - the shuttle and the dropship tend to load units :D Look at 11:40 for the shuttle and around 15 for the dropship. The shuttle loads a reaver and a goon and the dropship loads a siege tank.
Anyway, it's not a big deal.

Attachments:
DS 2.62 dropship.rep
Hits: 2 Size: 146.04kb



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Apr 22 2012, 7:55 pm Lanthanide Post #848



Quote from Leon-037
I question myself why the Reavers get stuck. For me, I think they tend to stop moving once you get the Shuttle Hero out for Protoss. It seems like if they try to move and try to get into the shuttle at the same time, maybe causing them to get stuck? That's my opinion anyways since it happens to me once I build the Protoss heroes into play.
That's a very good theory, actually. Not a lot I can do about it except remove the shuttle and/or dropship.

Quote from Whateverson
Hey I found something interesting - the shuttle and the dropship tend to load units :D Look at 11:40 for the shuttle and around 15 for the dropship. The shuttle loads a reaver and a goon and the dropship loads a siege tank.
Anyway, it's not a big deal.
Yeah, nothing I can do about it. I think the Infestor can also pick things up, even though I've disabled overlord transport upgrade.



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Apr 22 2012, 10:43 pm 3FFA Post #849



If it is a hero ovey then yes.



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Apr 24 2012, 1:31 am stimmed. Post #850



Not sure if this has been covered or not yet. But why are my own probes killing my own structures in my base? Randomly every once in a while a building will just explode next to my probe. This has happened to me multiple times, mostly with protoss.



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Apr 24 2012, 2:35 am HSL... Post #851



That happened to me too. There's no way I could've typed the ESC key or move the mouse on the bottom right corner.



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Apr 24 2012, 4:37 am Lanthanide Post #852



This is almost certainly due to the new spawning system. I didn't end up working on the map over the weekend due to the Diablo 3 open beta. Luckily for you guys I have tomorrow off work so I intend to have a look at this then.



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Apr 24 2012, 6:13 pm HSL... Post #853



Played a PvZ and lost primarily b/c the opponent was spawning over 400 hydras and lings and prevented my spawn of units. (somewhere around 435 units by 2/3 of the game)
Where's the trigger that prevents spawning over 400 units?

Attachments:
Over 400 units.rep
Hits: 4 Size: 139.9kb



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Apr 24 2012, 6:47 pm Sacrieur Post #854

Still Napping

Well that's not supposed to happen.



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Apr 24 2012, 8:43 pm Lanthanide Post #855



Watched your replay. Just checked the triggers: stupid mistake. The 400 spawn limit applies to the bottom team only, evidently I only tested with them and forgot to test the top team. So the top team can spawn up to 511 units while bottom is capped at 400. The diffused spawning still kicks in though so that helps at least.

Also in that replay is an example of the enemy larva bug, where the red player ends up having a green larva even though green isn't in the game, so that's useful. Also see that the 14 battlefield limit on reavers is not enforced. Haven't looked at the other replays yet.

Edit: also fixed the reaver battlefield limit bug: stupid mistake again. The reavers are moved to a different location on the battlefield than regular units, and I changed the trigger action to remove one from the correct location, but the condition is checking Bring against the normal location, so of course it never fires.

Watched the replay to see the larva bug: it happens when a larva is created during the 0:00 window when the buildings are given to the CPU/P9-11. Not entirely sure why red ends up with an (apparently) P1 green larva though, would have thought it'd be owned by the CPU but that's what it's doing.

Post has been edited 1 time(s), last time on Apr 24 2012, 9:19 pm by Lanthanide.



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Apr 25 2012, 3:57 am 3FFA Post #856



Thanks Lanthanide! Now, why don't you have a custom smilie yet? ;) :nude:



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Apr 25 2012, 7:30 pm InFeSTeD-HuMaN Post #857



The reason why the reavers just sit there is cause when someone gets shuttle hero(from making a cannon in their base)the reavers will freeze cause the freeze will think that the shuttle will pick them up an they'll keep waiting for it to pick them up the reavers will never freeze until you get shuttle, thats why I tell teammates not to get cannon hero which makes the shuttle come out an causes the reavers to freeze, thats how the AI usually is



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Apr 25 2012, 7:49 pm Lanthanide Post #858



Thanks IF, that pretty much confirms Leon's theory.

I'll have a look at what I can do with this knowledge: giving orders to the shuttle pre-emptorily may prevent the reavers from attempting to load into it. I'll also play around with giving the reavers between players periodically (at most once at spawn and once at 30s) to clear any 'stuck' orders that they have, hopefully that'll help.

As for the map, yesterday didn't quite go as planned. I did a little bit of work on the map in the morning, but didn't get anything done in the afternoon/evening at all as my boyfriend changed his plans and I also ended up playing with my new phone instead. I'll try and get the next version out this weekend.



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Apr 28 2012, 8:10 pm Rivalz Post #859



Quote from Whateverson
Hey I found something interesting - the shuttle and the dropship tend to load units :D Look at 11:40 for the shuttle and around 15 for the dropship. The shuttle loads a reaver and a goon and the dropship loads a siege tank.
Anyway, it's not a big deal.
Another thing I noticed is that whatever is picked up gets lost to the shuttle's pre-programmed drops... Like if it picks up a reaver it then puts down 2 zealots, dragoons, more zealots, an archon, zealots... no reaver!



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Apr 28 2012, 8:52 pm Lanthanide Post #860



It's not 'putting' those units down, it's creating them. And yes, it'll pick reavers up and generally never drop them. Not a lot I can do about that.



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