Tempz Role :0? as I am a itself a logic fallacy
.
None.
Random terrible idea: We all have roles based off our own names
Edit: (Eventually) When I get to host my second mafia, I would like a co-host as well.
Post has been edited 1 time(s), last time on Nov 21 2011, 7:01 pm by OlimarandLouie.
None.
@Poison Sure, assuming Az's is nice and over. I know people like a bit of a break in-between mafias, so perhaps we'll start the weekend after yours assuming it Az's and yours end on time.
Oh, no. I don't want you to delay yours, I had planned on having a weekend-long mafia. As in start Saturday morning (maybe Friday night), and run a turn every 8-10 hours, until 11:59 Sunday evening. It would be nice to have a fast-paced mafia; we haven't had one in a little while. I'd likely have a secondary (maybe primary) role that wins if the time runs out and neither town nor mafia win, as well as fewer total roles.Can't we just host a Mafia game in SC2? That's about as fast as it gets.
None.
@Poison Sure, assuming Az's is nice and over. I know people like a bit of a break in-between mafias, so perhaps we'll start the weekend after yours assuming it Az's and yours end on time.
Oh, no. I don't want you to delay yours, I had planned on having a weekend-long mafia. As in start Saturday morning (maybe Friday night), and run a turn every 8-10 hours, until 11:59 Sunday evening. It would be nice to have a fast-paced mafia; we haven't had one in a little while. I'd likely have a secondary (maybe primary) role that wins if the time runs out and neither town nor mafia win, as well as fewer total roles.Can't we just host a Mafia game in SC2? That's about as fast as it gets.
Tux's Mafia in BW is pretty fast.
Raitaki - Seriously, no one knows anything about this guy. There is only 1 Raitaki. Raitaki can use every of his night actions at once every night.
Vagabond (Passive) - Raitaki wins when everybody is dead or when at least 75% of all other players begged the host to end the torture.
Void Portal - Every night Raitaki can choose any player. That player is phased out of existence for the night, nullifying all night actions on them and prevent them from using any night actions. When used on Raitaki, however, he can still go about his business. This is not a visiting action.
Fallacious Argument Backed Up By Incredible Evidence - Raitaki posts a fallacious argument backed up by incredible evidence, driving 2 random other players nuts, preventing them from using any night actions.
Feign Incompetence - Raitaki blows the mind of a player, causing them to leave SEN forever after asking to be permabanned.
Moderator Access - Raitaki uses a weird and complicated machine and mindblowing quantum entanglement to somehow gain access to a random moderator's account. When this happens, the moderator becomes a regular Member, the whole site will be informed of the event, and Raitaki gains Moderator powers. This ability can be used until there are no Moderators and Global Moderators left.
DDoS Attack - Raitaki starts a DDoS against SEN, causing major overload. Half of other players' night actions will be nullified for the night. The other half will have their actions' target randomly changed. No one except Raitaki will receive any notification about anything going on during the night. Can be only used once.
Apocalypse - Raitaki begins orbital bombardment of Earth. Everybody loses.
None.
I'm pretty sure you don't need to call it a ddos. More like 3 people on at the same time
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
I vote that we wait
at least a few weeks (2-3) before starting the next game. The last three games have all come within like 2 months, and it looks like everyone's about to kill each other.
I think we need a break. ;o I also think that we'd get more participants if we wait a while.
I am going to wait. Aristo's mafia is an overcomplicated mess and the Stock Market and Internet Congress games are just silly. I'm not hosting until the current games have been well over.
I think the central tenants to learn from in Aristocrats game:
1. Don't restrict day voting to a very small subsection of all players. I'd also suggest that allowing
everyone whose vote does count to change it behind the scenes makes public voting completely pointless anyway.
2. If some people are going to have multiple interesting night actions, don't give other people apparently useless night actions, especially if they also can't vote.
3. Don't hide secret gameplay mechanics that can drastically alter the outcome of the game.
None.
Everything in my mafia plan is pretty damn straight forward. There's enough variety and wildcards to keep things interesting but enough structure so players understand what is actually going on (Assuming they're paying attention.)
If anything should be learned from last game it's that the game needs to be more clue oriented and less uber night powers oriented. Although games have been good about this in the past and it also kinda depends on the town. Clue interpretations last game: about 0. This set up looks promising though.
None.
I suggested hosting "Forum Mafia Forum Mafia" like this a while back, and the idea was immediately shot down
SEN, Y U CHANGE UR MIND?
Win by luck, lose by skill.
Because I'm cooler than you ray.
I'd like to say that I have a slightly different Mafia idea that I'm working on, thats just about complete and ready to be hosted.
If and when I can, I will be hosting it.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
I'd like to say that I have a slightly different Mafia idea that I'm working on, thats just about complete and ready to be hosted.
If and when I can, I will be hosting it.
Wait your turn or be cooked.